Xentoe
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Everything posted by Xentoe
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Eliminate Science Mode
Xentoe replied to SorryDave's topic in KSP1 Suggestions & Development Discussion
I like it like it is now. -
Armageddon Like Contractmission
Xentoe replied to Xentoe's topic in KSP1 Suggestions & Development Discussion
hmm I did see at Dannys Channel he did land an Asteroid on Ground. (You know the guy who makes these silly bug Videos) -
So, we have now the cool Contract stuff, and we have a destroyable KSP Center, and we have Asteroids. *throws all in a pot* In my eyes it would be a cool idea to use the Asteroid Redirect Mission content to give the game a bit "Spice". Or a bit lesser flowered said: how about making some times occuring dangerous Asteroids that could impact at Kerbin (and the KSP C). And yolu must avoid their impact before... like in all these Asteroid doom films...
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Hello. I ask me why you do not (I guess it`s cowork with the autor?) the EVE Mod. Kerbin looks so mutch cooler with Atmosphere and this stuff. I heared you tried this once yourselfe or is this only a "rumor" ? be it like it be. This Mod makes look All the Atmosphereplanets look so mutch more realistic and cool, should be worke din the game general.
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The EM Drive is no quantum Vakuum Drive. It is a simple Radiation Impulse Converter. (That is not meaned bad, that is cool. I want only ay that it`s functionprincip is simple elegant) Study it`s functiondesign. There is no Quantummechanics or Vacuum Energy involved.
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[WIP] Mass Relay - Warping all over the place
Xentoe replied to Molybdene's topic in KSP1 Mod Development
And again a month gone... -
Or KSP Interstellar.
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[WIP] Mass Relay - Warping all over the place
Xentoe replied to Molybdene's topic in KSP1 Mod Development
Yes but to be true I like this new one not. I like more to build my Warpportal my own (lookstyle) Mass Effect was nice but I want this look not in my Kerbalverse. So hope you let us notmore wit so long, you have now concurence *spooky music* -
Yes 3 Warmods and only 1 working No 4 if we call KSPI in too (what works natural too)
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Hm, yea electricity is real a bit tooo easy to get "Must have" thingi. One KSPI Low Tech Reactor and you have the Charge energy in lesser than 20 seconds. Yes I know normal they are seperated mods, but you can guess take as given that 80 % who will use your Mod use KSPI too (because these people (like me) liked Sci Fi stuff yet before and before yours KSPI and NFT were the only ones)
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[WIP] Mass Relay - Warping all over the place
Xentoe replied to Molybdene's topic in KSP1 Mod Development
And again a month gone. *looks curious for a report* -
Hm to bad had real liked to test this stuff out, But seems the Topic is dead.
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KSP wsould real real so or so need some more sightseeing.
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Hmm, still alive?
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[WIP] Mass Driver Parts and Plugin, request for modeling help!
Xentoe replied to PeterDolan's topic in KSP1 Mod Development
how about some pictures? -
Hmm are the connections from the torus Center to the torus ring not a bit thin? (looks not like the poor Kerbals could use them to reatch the stations center to go into other rings).
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Xentoe replied to Fractal_UK's topic in KSP1 Mod Releases
Hmmm to be true I`m not so happy with the here used resource scanners (the ones you make seeable the resource you must mine on the planet, whitch show temporary as small balls on the planet). 1.: You can not even with two of these sensors scan for both Materials with the same vessel. 2.: Their display is only like said temporal (makes a planned landing there terrible complicate).