Wicloz
Members-
Posts
4 -
Joined
-
Last visited
Reputation
4 NeutralProfile Information
-
About me
Curious George
-
[1.2] Kerbal Kommander: a new way to play KSP
Wicloz replied to gagarinekerman's topic in KSP1 Mod Releases
Also, call the law enforcement agency Konkord- 275 replies
-
[1.2] Kerbal Kommander: a new way to play KSP
Wicloz replied to gagarinekerman's topic in KSP1 Mod Releases
It's time to test this mod's potential as an MMORPG using dark multiplayer- 275 replies
-
- 1
-
[1.2] Kerbal Kommander: a new way to play KSP
Wicloz replied to gagarinekerman's topic in KSP1 Mod Releases
These materials seem a bit random and too specific. I would suggust something a bit more space-ier such as: Organics Metals Advanced Alloys Rare Earth Metals? Gemstones Components/Parts Consumables- 275 replies
-
- 2
-
[1.0.x]Destruction Effects (flames and smoke on joint breaks)
Wicloz replied to BahamutoD's topic in KSP1 Mod Development
Just noticed this topic after recieving a mail from GitHub. As I already replied there, my version of DestructionEffects was meant as a quick fix for KSP 1.1, using @jrodriguez 's code. I never had the intent nor skills to actually continue development. That was a while ago, and it seems that @jrodriguez now has a proper continuation. As such, my version has become obsolete and will be removed after the .netkan file is removed. It seems @jrodriguez will be the new developer for this mod, maybe some alterations in the licence will be required to prevent other people from uploading soon to be outdated versions to spaceport?