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celendis

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Everything posted by celendis

  1. Thanks for posting this, fourfa! I really appreciate your fix. Hopefully this gets added to 1.4.2 soon.
  2. I was performing a reentry with the LV-909, a FL-T400 fuel tank, then the K2 pod (with some chutes, etc.). I believe you need to add the ModuleConductionMultiplier section from the other command pods, because it overheated and was the only part that destroyed itself on reentry. Even the chutes continued flying after the pod vaporized. Without that section, I think the new skin heating isn't working out properly for the K2.
  3. MacTee, I think that version file support is important. If nothing else, perhaps your adding support will get other modders to add it to their mods. I know that's really unlikely, but version files appears to me to be the best way to manage the splintering of mod hosting and update checking.
  4. It appears that this mod disables the .24 mission notifications when it is active (version dated July 17). Removing the mod returned them to service. Enabling the mod disabled the notifications once again. ... Retesting, it appears that something else is going on. I've just retested this in troubleshooting some other issues and this mod is working fine by itself. I will have to do further testing to figure out what is causing the issue. There must have been a conflict somewhere.
  5. To anyone else who cares: I created my own zip file to at least have KMA indicate a conflict with Stock parts. It's just a zip containing GameData folder and inside that is Squad and NASAmission folders. Inside that, I just dropped a text file in each folder called SquadProtect.txt and NASAProtect.txt. KMA now indicates a conflict in yellow, so I can at least identify what mod(s) attempt to modify stock files. In case anyone else wants this simple thing, it is on my dropbox here.
  6. Hey MacTee, Is there any way to get some protection on the Squad and NASAmission folders in GameData? KW Rocketry clobbers the launch clamp part.cfg because they seem feel like modifying stock parts is ok, and I disagree. KMA doesn't know any better that there's a conflict in updating this content and deletes the part.cfg when I uncheck Extras. Of course, I feel the solution should be that KW needs to use Module Manager to fix the part sound, but that is another issue. TL;DR: I would like an option to prevent any modification to Squad content by any mod.
  7. Hey MacTee, perhaps you could check http://forum.kerbalspaceprogram.com/threads/57988-0-23-x-RealChute-Parachute-Systems-Presets!-v1-1-0-1-27-04-14 Also, I have noticed that 64-bit KSP has a few bugs not present in 32-bit and was wondering if there is an option hidden somewhere to launch the 32-bit KSP from KMA directly without wrecking the 64-bit install.
  8. Hey MacTee, I love KSP Mod Admin. However, I am running into a small issue with regard to the forum update check. It appears that the program is marking the download timestamp first, and then marking the creation timestamp second. This happens with either a download from the forum, or updating modinfo from the forum. This is causing occassional issues by marking a newly downloaded mod as blue for out-of-date immediately, since the download timestamp is about 1-2 seconds before the creation timestamp. I can work around this for most mods by just hitting the 'update modinfo' button until the timestamps are the same, but sometimes it is not possible due to huge forum posts on the first page of a mod. No matter what I do, the mod remains blue for out-of-date. Thanks for such a great program! -Rich
  9. First, I want to thank you very much for making such an invaluable tool! This has greatly improved my modding experience with KSP. However, I have this bug to report (is there a better place to report bugs?) 1. I am using ModBrowser at URL http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-1-5-6-%28Jan-6%29 2. Click 'Download Mod' button in toolbar 3. Receive .NET Exception indicating a 404 error. Usually I wouldn't worry about a 404 error, but I cannot determine what URL is being attempted. The .NET exception information does not include the URL attempted, and the zip download does work on that forum page. Thanks again! edit: (wow, this is my first post? I've been around for 3 years! lol)
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