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Kulebron
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Everything posted by Kulebron
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Can't make Jool a target
Kulebron replied to Kulebron's topic in KSP1 Gameplay Questions and Tutorials
Clicking on orbit did work! -
Can't make Jool a target
Kulebron replied to Kulebron's topic in KSP1 Gameplay Questions and Tutorials
Will try, thanks! -
Need help with the orbital map UI: I can't get a context menu for Jool. All other planets and Jool satellites can be targets, but not Jool itself. I tried clicking from all directions and observing all possible objects, but no success. Any suggestions? It worked before some point, then just disappeared. Restarting KSP does not help.
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[0.25] The Maximum Destruction Challenge!
Kulebron replied to Yakky's topic in KSP1 Challenges & Mission ideas
Can someone post a link to that broadcast with destructions? Or it was just text? -
Circumnavigation challenge:
Kulebron replied to Roflcopterkklol's topic in KSP1 Challenges & Mission ideas
Does it count if the craft is touching down, but disintegrating in the screenshot? -
If I have a spaceplane with many intakes that are directed inwards, to hide inside hitchhiker can, is this acceptable?
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My entry. 2:02, and ran out of patience. My ultrabook runs this at 1/4 speed. http://imgur.com/a/XbgYR#0 Several images are from another run, they're tagged [test run]. [edit] There's a last-but-one stage, poorly visible there, with 2 big RCS fuel tanks and 72 O-10 engines. It accelerated the ship downwards up to 4Km/s.
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I was shocked how parachutes worked. Just "click".
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Kulebron replied to ferram4's topic in KSP1 Mod Releases
This question might have been made, but I can't google it out. Is it possible to have FAR installed with atmosphere density closer to stock values, so that you still expend 4400 m/s to get to orbit?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Contract Modding Information for Mod Authors
Kulebron replied to MrHappyFace's topic in KSP1 Mod Development
I managed to compile a dll with the code in the original post, then removed all the conditional closures returning false, etc, but still can't make this contract appear in the list. When is this Generate method called? -
Contract Modding Information for Mod Authors
Kulebron replied to MrHappyFace's topic in KSP1 Mod Development
I'm reading the original post, and can't understand: how do you compile these cs files? Do you need MSVS or other IDE? Any chance to compile this on Linux? God, why there's no Python API yet... found the monodevelop tutorial -
When did they come around? I guess I didn't notice this with low settings on laptop.
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Aerobraking from 7Km/s to 5Km/s?
Kulebron replied to Kulebron's topic in KSP1 Gameplay Questions and Tutorials
Ah, you're right. So... it's doable with a longer trasfer. Ok. -
Aerobraking from 7Km/s to 5Km/s?
Kulebron replied to Kulebron's topic in KSP1 Gameplay Questions and Tutorials
I re-calculated the insertion in the trasfer calculator, and apparently there's not much difference whether you come quickly or slowly, the insertion dV is between 1400 and 1900 m/s, which means you still have to fly at 6000-7000 m/s in dense atmosphere. So... aerobraking is still very hard, and either you need more sacrifice parts, or you have to aerobrake less and spend some fuel. -
Aerobraking from 7Km/s to 5Km/s?
Kulebron replied to Kulebron's topic in KSP1 Gameplay Questions and Tutorials
Lol. When do we start writing Euroenglish to avoid such confusions? -
Aerobraking from 7Km/s to 5Km/s?
Kulebron replied to Kulebron's topic in KSP1 Gameplay Questions and Tutorials
But this has to deal with upper atmosphere, little amount of air and tiny drag, like orbital decay (some metres per second enough to dive very deep), but does this affect interplanetary capture that much? -
Aerobraking from 7Km/s to 5Km/s?
Kulebron replied to Kulebron's topic in KSP1 Gameplay Questions and Tutorials
I used this formula: μ/r1 + v12/2 = μ/r2 + v22/2 And it transfrms into vp2 = μ(2/rp - 1/a) = μ(2/rp - (2μ - rv2)/μr) = v2 + μ(2/rp - 2/r) The numbers were: μ = 8.1717302e12 r = 8e7 (80Mm, current altitute) v = 5080 (current orbital velocity) rp = 1e5 In [3]: (5080**2 + 8.1717e12 * (2 / 1e5 - 2 / 8e7)) ** .5 Out[3]: 13749.040239231246 Verifying these numbers, I got where the mistake was: I forgot planet's own radius. I add 7e5 and everything is correct: In [8]: (5080**2 + 8.1717e12 * (2. / 8e5 - 2. / 8.5e7)) ** .5 Out[8]: 6785.526855438888 -
Aerobraking from 7Km/s to 5Km/s?
Kulebron replied to Kulebron's topic in KSP1 Gameplay Questions and Tutorials
To answer why I tried to do a fast transfer, there's a relatively small return transfer window, so I planned an early departure, and about 3-5 days for stay (mostly maneuvering to get to Gilly). It was also a convenient travel with _just_ 3 orange tanks. Total DV required was about 1700 + 1700, and about 1000 to get to Gilly orbit. If someone shows me a better transfer combo, will be very grateful. I did think BTSM use stock DR settings. What a mistake! this is the first version, with the heatshield in question. I added another 2 smaller heatshields after this. I guess I'll need that inflatable one. -
I have BTSM mod installed (which includes Deadly Reentry), and I need to fly to Gilly back and forth quickly (to be within limits of life support and also of delta-v). So make a fast transfer to Eve, in 17 days, and consequently when I enter Eve SOI, velocity relative to Eve is already 5080 m/s. As I calculated, it's about 13 km/s 7 km/s at periapsis. KSP aerocalc suggests aerobraking at 55 km. I have the biggest heat shield, which if left alone heats up quickly and explodes, exposing the rest of the ship to heat. Then I tried another 2 sacrifice heat shields, but they exploded quickly too and left the main one to still explode. I tried doing less deep reentry, and although it saved the ship, it still escaped SOI, flying 3 km/s faster than needed. Question: how many heat shields you need to aerobrake this much?
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Asteroid heading towards Kerbin!!!!
Kulebron replied to Deadpangod3's topic in KSP1 Gameplay Questions and Tutorials
Your ship is bigger than the asteroid. I think your salvation mission poses a far bigger threat to Kerbin. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Kulebron replied to Starwaster's topic in KSP1 Mod Releases
Ablative shield consumed more when the shield is cooler and in lower atmosphere, rather than in higher altitudes and heated up to 1500°C. Is this correct?- 5,919 replies
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- reentry
- omgitsonfire
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Strategies for MPL-LG-2 and other parts
Kulebron replied to Kulebron's topic in KSP1 Gameplay Questions and Tutorials
I did this lab as Geschosskopf, and indeed it took a big rocket to launch it and another one with fuel resupply. I did as many landings as I had patience for, and returned 2200 science points from Kerbin. I think it must have saved some time, compared to individual missions Kerbin-Mun-Kerbin, as you save several atmospheric ascents and parachute descents, stages that you can't warp through. The interesting part was actually planning the whole station and launching it. These shuttle missions became boring at some point. But overall I like that it makes sense to build the station. I wish there were other viable strategies, like -- if prices mattered -- rovers that could go to different biomes and get data. This could make sense on remote planets like Laythe or Tylo. -
How to reuse Goo Containers if I have a MSL?
Kulebron replied to Kulebron's topic in KSP1 Gameplay Questions and Tutorials
Found it, thank you all! -
How to reuse Goo Containers if I have a MSL?
Kulebron replied to Kulebron's topic in KSP1 Gameplay Questions and Tutorials
Clicking "Collect data" I get a promt: "the container will be inoperable".