porrohman
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Bottle Rocketeer
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it's so....so...so much better now.
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What's that extra fuel line for, connecting the outer tanks? That doesn't need to be there. I can't see where the engine is, but supposing it's on the center tank, you just need lines from the outer tanks to the center tank. - - - Updated - - - Oh....I see....you're using the too complicated/too many part approach
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Anyone else catch the KSP Easter Egg, or just me?
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Yes. I'm using the basic low/mid/highlands as well as coming up with major feature names. I'm also looking at the stuff you've done already. No point in reinventing the wheel. This is the first mod I've see that I could actualy contribute to. Right now I'm testing, and seeing some issues. Let me try 1.21 and see if they are fixed
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I'm getting some work done Who knows what might be hidden in that detail........ I should have everything done and in a zip by monday
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I'm on it...... Is there a list of accepted geopgraphical formationns I.E. Is there a name for the canyon on Duna or can I come up with my own
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HotRockets! Particle FX Replacement + Tutorial
porrohman replied to Nazari1382's topic in KSP1 Mod Development
Except that does't work for all the engines, like Fatman engines, which use moduleFX still break. I'll re-install this when it's fixed. It's very nice.