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Posts posted by Jon144
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Progress continues...
Fun fact: Since it's axles are spun using landing leg K-drives... It doesn't need an atmosphere to drive!
Unfortunately the Mun doesn't seem the best place to do this as the physics of low gravity are not fair on 100 ton vehicles...
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Here's an opportunity to finally see it move...
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Big improvements have been made to both the suspension and steering mechanism. For a 100 ton vehicle it moves around pretty well! Maybe one of the biggest full stock rovers in ksp?
Based on a real vehicle:
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The Kelaz is finally making a triumphant return. This one is my most revolutionary full stock vehicle yet. It uses kraken drives to spin the axles.
These axles are also mounted on fully independent front and rear suspensions with a strong and reliable hydraulic steering mechanism using control surfaces.
No mods or dlc involved but you would think that they are! Top speed is only about 20 m/s but its also over 100 tons...
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What is Jon144 up to this time?
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Was working on a new twin-engine stock propeller fighter... when I figured out squad finally broke them. I'm so done with this now...
Before the most recent update this baby could fly along at 200 m/s. Now it can't go beyond 130 m/s. Squad for some reason decided fairings can no longer occlude the parts of separate craft directly inside of them. This includes reaction wheel engines. So now all stock propeller planes that don't use mods are just absolutely worthless... Anyone else have this problem?
Don't really know if I want to release this now or not. Maybe now I have to finally get the DLC
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9 minutes ago, dnbattley said:
Very cool! I sometimes wonder how much "lostech" knowledge there is around the forum where contraptions have been discovered, explored, and then forgotten. It seems as if the design is fundamentally identical to the K-drives above, but as two separate crafts presumably timewarp was not possible, which would have limited its value beyond that of a curiosity.
Exactly. If I was sooner this would have revolutionized K-drive travel. I haven't seen a K-drive around that could be re-docked so effortlessly. But as soon as I release it an update comes and makes that tech unnecessary. I was so happy when I discovered this mechanism which could re-dock the two separate pieces so that I could time-warp with impunity.
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1 hour ago, qzgy said:
There was a rivalry? O_o
Must have missed out. I like my 1.3.0 save.
Good to know it's finished though.
I was mostly just joking. Most engines I have seen used either rcs ball bearings or my dumpling bearings. This one uses one of each!
I don't think there was any real rivalry
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I made this a while back but is already obsolete since we have same vessel interactions now. Oh well...
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Back from a long leave of absence again.
You guys can call me old fashioned now after having been an innovator for a long time. I don't plan on using any of the paid mods (some might call them DLC) so that anyone who owns any copy of KSP can fly my planes.
Also, fitting with the new DLC release...
This plane's motor is a hybrid system using both dumpling and rcs ball bearings. Finally some solidarity between the vanilla rivalry!
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10 minutes ago, sturmhauke said:
@Jon144 I've noticed your prop blades are at a weird, unrealistic angle. Is that to take advantage of weird, unrealistic KSP physics?
No, its just to make people like you ask about them.
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Two separate updates from my 100% stock shenanigans.
A new reliable 45 part K-Drive with 1 click ease of use. Pressing 1 button will engage/disengage the K-drive and re-dock it to the main craft for time warp.
(Click the HD symbol for higher quality gifs)
Also a new propeller plane that breaks my personal records, traveling upwards of 270 m/s.
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Contract No.006 (WW2)
Kerbatros Aircraft Company
K4F Scimitar
Info/Download: https://kerbalx.com/Jon144/Kerbatros-K4F-Scimitar
( P.s. I have a new 270m/s stock fighter that I will soon post to the forums and kerbalx )
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On 2/14/2019 at 11:26 AM, Phantomic said:
Finally got around to building a Dumpling/panel prop with 18 wheels and may or may not have used jon's as a source of inspiration, i was having a lot of vibration issues with the prop, so i went to see how he did it, you gotta put the blades directly over a bearing.
With the decreased parts compared to a contemporary engine (65 vs. 55) and extra power, i think i'll use this quite a bit where radius isnt as much of an issue.
lastly, jon at high speeds it keeps bumping against the tanks and they jump forward ad backwards a lot, how did you fix this with yours?
Not sure how you designed it, I would highly consider downloading mine that I posed earlier to see how I constructed it. In my design the nosecone is actually part of the ball bearing system along with the solar panels. The nosecone should be pushed into the dumpling slightly to prevent them from moving forwards/backwards. This has been tested to greatly increase stability. Also make sure to keep the center of the SAS stack rigid with the dumplings. I believe you did this though from seeing the i-beams. I use an internal strut system in mine to save weight. Hope this helps.
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On 2/5/2019 at 11:12 AM, Phantomic said:
what's the most powerful, compact prop you'v built with your dumpling bearings, and may i use them in a large build?
Yes! All of my designs are KSP creative commons lol.
This is my most powerful production engine. Comes with a guide on how to install it properly.
https://kerbalx.com/Jon144/Kestrel-M6-120
My K6F-Viper plane is much more powerful, but what I did was simply string two of these engines together into one big single one. Sorry for the late reply.
Also have a new one i'm working on. Something different this time.
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3 minutes ago, sturmhauke said:
So you're using LF/O with fuel cells for power, rather than RTGs? Interesting, I'll have to play around with that.
Less parts, cheaper, less cheaterish. Just preference
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Hey guys, I released the engine I have been using as a subassembly for anyone who is interested in making their own propeller planes.
Download it: https://kerbalx.com/Jon144/Kestrel-M6-120
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14 hours ago, Triop said:
Latest update:
This might sound evil, but I want to see this thrown off a cliff to see if he's surely safe?
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Part count???
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Work-in-Progress [WIP] Design Thread
in KSP1 The Spacecraft Exchange
Posted
Release will be soon! I don't want to rush it though...