DoctorFoo
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Bottle Rocketeer
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
DoctorFoo replied to KospY's topic in KSP1 Mod Releases
I reinstalled KIS and now it's performing as it should. Sorry for the false alarm! -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
DoctorFoo replied to KospY's topic in KSP1 Mod Releases
Stock Docking Port Jr., trying to attach it to either the Probodyne probe or the Mk1 Lander Pod while on EVA, using 1.1. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
DoctorFoo replied to KospY's topic in KSP1 Mod Releases
KSP crashes when attempting to attach a docking port. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
DoctorFoo replied to KospY's topic in KSP1 Mod Releases
I can't locate the screwdriver or wrench anywhere in 1.0. Am I missing a dependency somewhere?? -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
DoctorFoo replied to cybutek's topic in KSP1 Mod Releases
Yea, that still works -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
DoctorFoo replied to cybutek's topic in KSP1 Mod Releases
The button for KER appears to be missing from both the VAB and in-flight. No way to summon or hide the engineer now. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
DoctorFoo replied to KospY's topic in KSP1 Mod Releases
How did you manage to grab the KIS container while on EVA? I haven't figured out how to manipulate it outside of the "Grab" function. -
(In Dalek voice) Update! UPDATE!!!!!
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Wandering Kerbals
DoctorFoo replied to DoctorFoo's topic in KSP1 Suggestions & Development Discussion
I agree, it would need to be something the user would have to initialize or upon certain static conditions (ie. craft firmly on the ground after X minutes, in a stable orbit with no upcoming maneuvers, etc.), and their should definitely be a "stay in your seats" option you can activate. -
Not sure about if anyone else out there would want this (or if it's been mentioned before), but what about an addition to the game or mod that would have the Kerbals, instead of always sitting idle in their craft until summoned, go outside of their own accord and "wander" around the immediate area, either inside something like a defined bounding box or on some kind of "track" (procedurally generated or defined by user input). It would give landing sites, colonies, and space stations a little more life and might even be employed to have them performing certain tasks, such as gathering science or repairing rover legs/wheels on their own (that's about all they really can do in EVA at the moment in the stock game). Of course the Kerbals would need to return to their craft before they're out of RCS propellant (if on orbit) and would need to be recalled before a maneuver so as not to be left behind, and you'd need to be careful not to hit any of them when docking or landing. Thoughts?
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[0.90] Kerbin Shuttle Orbiter System v4.13
DoctorFoo replied to helldiver's topic in KSP1 Mod Releases
Actually the KSO docking ports work just fine with the stock ones (regardless of size). Not sure about Fustek's. -
[0.90] Kerbin Shuttle Orbiter System v4.13
DoctorFoo replied to helldiver's topic in KSP1 Mod Releases
khaaaaaaaaaaaaaaaaaaaaaaaan!!!!!!!!!!!! -
[0.90] Kerbin Shuttle Orbiter System v4.13
DoctorFoo replied to helldiver's topic in KSP1 Mod Releases
Please pardon my ignorance, but which welding mod are you using?