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sledgeweb

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Everything posted by sledgeweb

  1. This thing spins crazy fast, but it doesn't even try to take off. When the fuel runs out, it just winds down and stays perfectly in place. I know Scott Manley was able to get a copter design working in vanilla KSP, so I'm just wondering what kind of aerodynamics worked for him that isn't work in this style of design? I've tried with wing parts and structural parts.
  2. Any idea how to go about that? I see others have colored the astronaut suits, but don't see where people have replaced the models? Not familiar with UR, but will download it tonight. Thanks.
  3. Hello, I want to get some video of some engineer/scientist kerbals on the launchpad or runway or around other areas of the spaceport conducting experiments with engine parts. Is there a mod that will let me swap the kerbal models and use one of the non astronaut kerbals so I can move and position them in game? Thanks!
  4. Hello, I'm trying to take some photos/video inside KSP and have two quick questions. 1) What do I need to do to get a shot of a single Kerbonaut inside a command module. Similar to the small screens displayed on screen at the lower right, but I want that to be full screen. When I use IVA, it also always from the Kerbonaut's POV. But, I want a shot facing him. 2) How can I adjust the camera so it's not centered on the ship, but off centered? Thank you!
  5. Thanks! LOL, yes, my Kerbals save billions on research and development by just trying stuff and learning by experience! I'm sure NASA would actually do some measurements and know if the engine was longer than the landing gear prior to construction - but my Kerbals just like to put things together and see what happens!
  6. Hey everyone, thanks for all the help! Some of these suggestions I am just reading now, so I will have some design changes. But, I've been experimenting with the docking/decoupler thing and got it working! Kind of... well, that part worked great, but the rest of the mission was 50/50. Here's the story of my flight if you are interested: Thanks again, I think I've got some new things to try now - but at least I have it working!
  7. I'm not sure I can do the first option, because the lander-can is my "main" piece right now. So if I disconnect the CSM, I won't be able to attach anything to it's engine. I'll experiment with the second option. Thanks.
  8. I'm not sure I can do that for a couple of reasons: 1) I don't think the CSM is "docked" to the lander can initially. The CSM has an engine on the bottom. The bottom of the engine is attached to the separator, which is attached to the docking port on the landing can. In that configuration, is it "docked"? Or does that only happen when two docking ring connectors are connected? 2) Even if it is docked... how can I click on it and decouple it with it being underneath the shroud of the separator? When I click there, I get a "decouple" option, but its for the separator. Thanks for the help - just trying to figure this out. I was pretty happy I actually was able to get it working and managed to dock with the lander... just not very pretty.
  9. I've done some revisions based on the feedback here, but am still having this problem: The service module sits on top of the lander module. So, I have an engine for the service module, then a stack separator, then the top of the landing can (which is a docking port). So, it's not connected (docked) other than the separator creates a shroud. When the separator blows, the shroud stays on the lander module unless I physically knock it off. What's the best way to connect the bottom of the service module, which is an engine, to the top of the lander module which has a docking ring on top? Such that, I can separate the two and not have a shroud - but also so that it is stable and doesn't go from large to tiny radius? See descriptions here:
  10. http://imgur.com/a/WCL2K#0 So, I'm trying to build a simplified apollo standing craft. I have a command module, a support module, and a lander module. One in orbit, I want to disconnect the lander module from the service and command module, spin the service and command module around and reconnect (dock) to the lander. The lander itself has an ascent and descent stage. However, I can't get the thing to separate correctly at all. I'm having a hard time with the lander-can in general because I can't attach things to it easily unless it's connected to the main body of the rocket. Otherwise it is ghosted out. And when I do get it all connected, it doesn't work right when it comes apart as the "housing" that is added when you use a decoupler stays on the detached parts. See images. The closest I got was having the Service/Command module separate, spin around, and knock the housing away from the lander module. I couldn't seem to dock however, because I can't put a docking port on top of the lander-can. And, I don't like having to knock away the housing with the service/command module. What am I doing wrong? Any tips to get this working as I have envisioned here?
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