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Everything posted by mbvanities
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[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
mbvanities replied to Lack's topic in KSP1 Mod Releases
that fixed it, thanks. -
[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
mbvanities replied to Lack's topic in KSP1 Mod Releases
added image from imgur -
[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
mbvanities replied to Lack's topic in KSP1 Mod Releases
i am having an issue with Tweakscale. for some reason the cargo ramp reverts even though the config is correct. -
Chaka Monkey - Closed Development Thread
mbvanities replied to YANFRET's topic in KSP1 Mod Development
Having an issue none of the observation modules lights work. -
[WIP] Dreamer - SNC Dream Chaser - Download Available!
mbvanities replied to artwhaley's topic in KSP1 Mod Development
cant wait to try it. -
[WIP] Dreamer - SNC Dream Chaser - Download Available!
mbvanities replied to artwhaley's topic in KSP1 Mod Development
This would be a perfect crew transfer/rescue/emergency escape vehicle. My thought would be to move the docking port to the back where the cargo bay is and make it suitable for 3-4 Kurbs. The bay as is would be too small for anything but a small Sat that could be pushed into orbit with a basic rocket. My 2c’s -
LLL - Lack Luster Labs - Development Thread
mbvanities replied to Lack's topic in KSP1 Mod Development
Thought i read that Lack was asking for requests. Something i always thought was missing was a 4x2 cargo section with an end door/ramp. like this Top section optional (we have that) but the end access i have always wanted. It could be a space station hanger or a rover drop box. -
LLL - Lack Luster Labs - Development Thread
mbvanities replied to Lack's topic in KSP1 Mod Development
No prob Lack, go ahead. -
LLL - Lack Luster Labs - Development Thread
mbvanities replied to Lack's topic in KSP1 Mod Development
Thought i might share -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
mbvanities replied to Tiberion's topic in KSP1 Mod Releases
just tested with other parts, can confirm its not just the trunk -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
mbvanities replied to Tiberion's topic in KSP1 Mod Releases
I’m having an issue with where the Odin trunk separates from the Odin capsule on the pad. It remains attached but is no longer selectable. -
Granted, but he is dead......guess what I wish my kids would be nice to each other.
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I run 0.21.1 I tried it in the legacy parts folder under KSP_win and in the gamedata but no parts show up
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Tried to install this mod but parts don’t show in VAB tried in the GameData folder and the Parts folder under KSPWin any help would be appreciated
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mbvanities replied to sirkut's topic in KSP1 Mod Releases
Found a temp workaround. Put a strut gun behind the wheel (has to hit wheel not the rail, doesn’t help if it hits rail) just have to deactivate when adjusting rail but while it's active the wheels don’t go nuts -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mbvanities replied to sirkut's topic in KSP1 Mod Releases
I have used the same vehicle without the rails with no issues. This vehicle will be my main mun base vehicle. Have spent a lot of time setting up my test base on mun then realized that the docking port was to low....DOH. Thought this would be perfect solution but as you can see..... Have already designed my transport vehicle and hopping this is an easy fix that would save me a lot of starting from scratch. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mbvanities replied to sirkut's topic in KSP1 Mod Releases
The wheels just turn around the attachment point. i have tried putting something in-between but same result. It doesn’t show it but happens extended or not. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mbvanities replied to sirkut's topic in KSP1 Mod Releases
I’m having an issue with the adjustable rail. Every time I attach a wheel or some other part that has a powered wheel on it, it pivots around the attached point on the rail. Any way to fix this? -
Granted but the My Little Pony IRL points to re-runs of the special episode about religion. i wish i could work out why my KSP crashes.
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LLL - Lack Luster Labs - Development Thread
mbvanities replied to Lack's topic in KSP1 Mod Development
needs some flood lights but looks good -
LLL - Lack Luster Labs - Development Thread
mbvanities replied to Lack's topic in KSP1 Mod Development
Hay Lack, don’t suppose there is any chance of a ramp for the cargo bays? -
Granted, but now you’re the only jerk left in the world and everybody hates you. i wish i wasn't so funny....
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Granted, but you find an anomaly, get sucked into it and come out the other side as Jebs play thing. I wish for someone to make a rectangular bay you can build a ship around for rover recovery.