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Grimskull44

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    Curious George
  1. Hey all. not a good rocket scientist, or programmer but was very impressed by the quick vid! and I've got a Half-theory on the moving in close proximity side... As you can't (sorry)Timewarp, or save while under acceleration in normal KSP, would it be logical to assume the physics of thrust/in-atmo gravity/etc are all processed in real-time, and only the resulting position, course/orbit and drift speed/fuel left stored? if so, would that explain the issue Pwolf had where firing the engines toward the other ship barely did anything? thinking maybe short bursts of engine thrust might show up more on the second clients view than sustained power... whether that's accurate or even helpful though, no clue x) just thought as it wasn't mentioned before in this thread, and there were a few repeated ones on timewarp, i'd mention and see if it aids the grand science. Either way, hoping for some success i'm quite interested how this goes, and who knows, maybe all the logs from people trying to mod in the function help squad down the line when they're working on Kerbal Space Race, The Competitive Career Spectacular.
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