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Everything posted by qnistNAMEERF
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Interplanetary Travel Ring (welded from stock parts)
qnistNAMEERF replied to qnistNAMEERF's topic in KSP1 Mod Releases
I was thinking the same thing, but I think technically it adds a part so I put it here. I'm sorry if it's in the wrong place. Maybe a moderator can make the decision of whether it needs to be moved. -
Welded Interplanetary Travel Ring. This part is listed under utility in-game. It has a built-in probe core, SAS, RCS blocks, battery, monopropellant, and the same amount of liquid fuel and oxidizer you'd find in the orange can. There are mounting nodes all over but it is setup to accept two 2.5 meter engines and four 1.25 meter engines. The majority of the radius is at 7.5 meters. NOTE: For whatever reason, the engines like to wobble and I haven't found a way to keep them stable without attaching at least a single strut to each engine. Because of this, there are hidden strut cubes in each of the outboard round tanks around the ring. Clipping through and sending a strut directly to the mounted engine below is highly advised, unless you go for spontaneous disassembly. No download necessary. Just copy the following code into a blank "part.cfg" file and place said file into a folder titled "InterplanetaryTravelRing" under the Parts folder of your KSP installation. ALBUM LINK: http://imgur.com/a/5Ppei PART { // Kerbal Space Program - Part Config // WELDED ITR v1 // --- general parameters --- name = InterplanetaryTravelRing module = Part author = FREEMANtsinq // --- asset parameters --- MODEL { model=Squad/Parts/FuelTank/fuelTank4-2/model // [2.5_TANK_01C] position = 0.0, 0.0, 0.0 scale = 1.0, 2.24, 1.0 rotation = 0, 0, 0 } MODEL { model=Squad/Parts/FuelTank/fuelTank4-2/model // [2.5_TANK_02R_090_DEGREEs] position = 7.1249, 0.0, 0.0 scale = 1.0, 2.24, 1.0 rotation = 0, 0, 0 } MODEL { model=Squad/Parts/FuelTank/fuelTank4-2/model // [2.5_TANK_03L_270_DEGREEs] position = -7.1249, 0.0, 0.0 scale = 1.0, 2.24, 1.0 rotation = 0, 0, 0 } MODEL { model=Squad/Parts/FuelTank/fuelTankSmallFlat/model // [1.25_TANK_01R1_075_DEGREEs] position = 6.8821249, 0.0, 1.8440598 scale = 1.0, 3.36, 1.0 rotation = 0, 0, 0 } MODEL { model=Squad/Parts/FuelTank/fuelTankSmallFlat/model // [1.25_TANK_02R2_105_DEGREEs] position = 6.8821249, 0.0, -1.8440598 scale = 1.0, 3.36, 1.0 rotation = 0, 0, 0 } MODEL { model=Squad/Parts/FuelTank/fuelTankSmallFlat/model // [1.25_TANK_03L1_255_DEGREEs] position = -6.8821249, 0.0, -1.8440598 scale = 1.0, 3.36, 1.0 rotation = 0, 0, 0 } MODEL { model=Squad/Parts/FuelTank/fuelTankSmallFlat/model // [1.25_TANK_04L2_285_DEGREEs] position = -6.8821249, 0.0, 1.8440598 scale = 1.0, 3.36, 1.0 rotation = 0, 0, 0 } MODEL { model=Squad/Parts/Structural/trussPiece3x/model // [CENTER_RIGHT_TRUSS_01R_090_DEGREEs] position = 3.9999, 0.0, 0.0 scale = 1.0, 1.8979310, 1.0 rotation = 0, 0, 90 } MODEL { model=Squad/Parts/Structural/trussPiece3x/model // [CENTER_LEFT_TRUSS_02L_270_DEGREEs] position = -3.9999, 0.0, 0.0 scale = 1.0, 1.8979310, 1.0 rotation = 0, 0, 270 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (000 DEGREEs - 001) position = 0.0, 0.0, 7.1249 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, 0 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (015 DEGREEs - 002) position = 1.8440598, 0.0, 6.8821249 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -15 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (030 DEGREEs - 003) position = 3.56245, 0.0, 6.1703443 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -30 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (045 DEGREEs - 004) position = 5.0380651, 0.0, 5.0380651 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -45 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (060 DEGREEs - 005) position = 6.1703443, 0.0, 3.56245 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -60 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (075 DEGREEs - 006) position = 6.8821249, 0.0, 1.8440598 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -75 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (090 DEGREEs - 007) position = 7.1249, 0.0, 0.0 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -90 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (105 DEGREEs - 008) position = 6.8821249, 0.0, -1.8440598 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -105 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (120 DEGREEs - 009) position = 6.1703443, 0.0, -3.56245 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -120 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (135 DEGREEs - 010) position = 5.0380651, 0.0, -5.0380651 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -135 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (150 DEGREEs - 011) position = 3.56245, 0.0, -6.1703443 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -150 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (165 DEGREEs - 012) position = 1.8440598, 0.0, -6.8821249 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -165 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (180 DEGREEs - 013) position = 0.0, 0.0, -7.1249 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -180 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (195 DEGREEs - 014) position = -1.8440598, 0.0, -6.8821249 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -195 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (210 DEGREEs - 015) position = -3.56245, 0.0, -6.1703443 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -210 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (225 DEGREEs - 016) position = -5.0380651, 0.0, -5.0380651 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -225 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (240 DEGREEs - 017) position = -6.1703443, 0.0, -3.56245 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -240 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (255 DEGREEs - 018) position = -6.8821249, 0.0, -1.8440598 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -255 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (270 DEGREEs - 019) position = -7.1249, 0.0, 0.0 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -270 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (285 DEGREEs - 020) position = -6.8821249, 0.0, 1.8440598 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -285 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (300 DEGREEs - 021) position = -6.1703443, 0.0, 3.56245 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -300 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (315 DEGREEs - 022) position = -5.0380651, 0.0, 5.0380651 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -315 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (330 DEGREEs - 023) position = -3.56245, 0.0, 6.1703443 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -330 } MODEL { model=Squad/Parts/Structural/structuralPanel2/model // (345 DEGREEs - 024) position = -1.8440598, 0.0, 6.8821249 scale = 0.9896064, 13.64, 1.0 rotation = 90, 0, -345 } MODEL { model=Squad/Parts/Utility/RCS block/model // [RCS_BLOCK_01R_045_DEGREEs] position = 4.7728293, 0.0, 4.7728293 scale = 1.0, 1.0, 1.0 rotation = 90, 90, -225 } MODEL { model=Squad/Parts/Utility/RCS block/model // [RCS_BLOCK_02R_135_DEGREEs] position = 4.7728293, 0.0, -4.7728293 scale = 1.0, 1.0, 1.0 rotation = 90, 90, -315 } MODEL { model=Squad/Parts/Utility/RCS block/model // [RCS_BLOCK_03L_225_DEGREEs] position = -4.7728293, 0.0, -4.7728293 scale = 1.0, 1.0, 1.0 rotation = 90, 90, -45 } MODEL { model=Squad/Parts/Utility/RCS block/model // [RCS_BLOCK_04L_315_DEGREEs] position = -4.7728293, 0.0, 4.7728293 scale = 1.0, 1.0, 1.0 rotation = 90, 90, -135 } MODEL { model=Squad/Parts/Structural/strutCube/model // [STRUTCUBE_090R_OUTBD] position = 7.5, 0.0, 0.0 scale = 1.0, 1.0, 1.0 rotation = 90, 180, -90 } MODEL { model=Squad/Parts/Structural/strutCube/model // [STRUTCUBE_270L_OUTBD] position = -7.5, 0.0, 0.0 scale = 1.0, 1.0, 1.0 rotation = 90, 180, -270 } MODEL { model=Squad/Parts/Structural/strutCube/model // [STRUTCUBE_075R_OUTBD] position = 7.2444436, 0.0, 1.9411428 scale = 1.0, 1.0, 1.0 rotation = 90, 180, -75 } MODEL { model=Squad/Parts/Structural/strutCube/model // [STRUTCUBE_105R_OUTBD] position = 7.2444436, 0.0, -1.9411428 scale = 1.0, 1.0, 1.0 rotation = 90, 180, -105 } MODEL { model=Squad/Parts/Structural/strutCube/model // [STRUTCUBE_255L_OUTBD] position = -7.2444436, 0.0, -1.9411428 scale = 1.0, 1.0, 1.0 rotation = 90, 180, -255 } MODEL { model=Squad/Parts/Structural/strutCube/model // [STRUTCUBE_285L_OUTBD] position = -7.2444436, 0.0, 1.9411428 scale = 1.0, 1.0, 1.0 rotation = 90, 180, -285 } rescaleFactor = 1 // --- node definitions --- // node_attach = 7.5, 0.0, 0.0, 1.0, 0.0, 0.0, 1 node_stack_top01C = 0.0, 1.05, 0.0, 0.0, 1.0, 0.0, 2 node_stack_top075 = 6.8821249, 1.05, 1.8440598, 0.0, 1.0, 0.0, 1 node_stack_top090 = 7.1249, 1.05, 0.0, 0.0, 1.0, 0.0, 2 node_stack_top105 = 6.8821249, 1.05, -1.8440598, 0.0, 1.0, 0.0, 1 node_stack_top255 = -6.8821249, 1.05, -1.8440598, 0.0, 1.0, 0.0, 1 node_stack_top270 = -7.1249, 1.05, 0.0, 0.0, 1.0, 0.0, 2 node_stack_top285 = -6.8821249, 1.05, 1.8440598, 0.0, 1.0, 0.0, 1 node_stack_bottom01C = 0.0, -1.05, 0.0, 0.0, -1.0, 0.0, 2 node_stack_bottom075 = 6.8821249, -1.05, 1.8440598, 0.0, -1.0, 0.0, 1 node_stack_bottom090 = 7.1249, -1.05, 0.0, 0.0, -1.0, 0.0, 2 node_stack_bottom105 = 6.8821249, -1.05, -1.8440598, 0.0, -1.0, 0.0, 1 node_stack_bottom255 = -6.8821249, -1.05, -1.8440598, 0.0, -1.0, 0.0, 1 node_stack_bottom270 = -7.1249, -1.05, 0.0, 0.0, -1.0, 0.0, 2 node_stack_bottom285 = -6.8821249, -1.05, 1.8440598, 0.0, -1.0, 0.0, 1 node_stack_back000 = 0.0, 0.0, 7.5, 0, 0, 1, 1 node_stack_back015 = 1.9411428, 0.0, 7.2444436, 0.21132487, 0, 0.78867513, 1 node_stack_back030 = 3.75, 0.0, 6.4951905, 0.3660254, 0, 0.6339746, 1 node_stack_back045 = 5.3033008, 0.0, 5.3033008, 0.5, 0, 0.5, 1 node_stack_back060 = 6.4951905, 0.0, 3.75, 0.6339746, 0, 0.3660254, 1 // node_stack_back075 = 7.2444436, 0.0, 1.9411428, 0.78867513, 0, 0.21132487, 1 // node_stack_right090 = 7.5, 0.0, 0.0, 1, 0, 0, 1 // node_stack_front105 = 7.2444436, 0.0, -1.9411428, 0.78867513, 0, -0.21132487, 1 node_stack_front120 = 6.4951905, 0.0, -3.75, 0.6339746, 0, -0.3660254, 1 node_stack_front135 = 5.3033008, 0.0, -5.3033008, 0.5, 0, -0.5, 1 node_stack_front150 = 3.75, 0.0, -6.4951905, 0.3660254, 0, -0.6339746, 1 node_stack_front165 = 1.9411428, 0.0, -7.2444436, 0.21132487, 0, -0.78867513, 1 node_stack_front180 = 0.0, 0.0, -7.5, 0, 0, -1, 1 node_stack_front195 = -1.9411428, 0.0, -7.2444436, -0.21132487, 0, -0.78867513, 1 node_stack_front210 = -3.75, 0.0, -6.4951905, -0.3660254, 0, -0.6339746, 1 node_stack_front225 = -5.3033008, 0.0, -5.3033008, -0.5, 0, -0.5, 1 node_stack_front240 = -6.4951905, 0.0, -3.75, -0.6339746, 0, -0.3660254, 1 // node_stack_front255 = -7.2444436, 0.0, -1.9411428, -0.78867513, 0, -0.21132487, 1 // node_stack_left270 = -7.5, 0.0, 0.0, -1, 0, 0, 1 // node_stack_back285 = -7.2444436, 0.0, 1.9411428, -0.78867513, 0, 0.21132487, 1 node_stack_back300 = -6.4951905, 0.0, 3.75, -0.6339746, 0, 0.3660254, 1 node_stack_back315 = -5.3033008, 0.0, 5.3033008, -0.5, 0, 0.5, 1 node_stack_back330 = -3.75, 0.0, 6.4951905, -0.3660254, 0, 0.6339746, 1k node_stack_back345 = -1.9411428, 0.0, 7.2444436, -0.21132487, 0, 0.78867513, 1 // --- editor parameters --- TechRequired = veryHeavyRocketry entryCost = 34200 cost = 10500 category = Utility subcategory = 0 title = The ITR. manufacturer = Freeman Kerman's Modern Art Emporium description = INTERPLANETARY TRAVEL RING. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 4.0 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 50 breakingForce = 200 breakingTorque = 200 maxTemp = 3500 fuelCrossFeed = True // --- ITR parameters --- vesselType = Probe MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.05 } } MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel PitchTorque = 20 YawTorque = 20 RollTorque = 20 RESOURCE { name = ElectricCharge rate = 0.3 } } RESOURCE { name = LiquidFuel amount = 2880 maxAmount = 2880 } RESOURCE { name = Oxidizer amount = 3520 maxAmount = 3520 } RESOURCE { name = MonoPropellant amount = 100 maxAmount = 100 } RESOURCE { name = ElectricCharge amount = 1000 maxAmount = 1000 } MODULE { name = ModuleRCS thrusterTransformName = RCSthruster thrusterPower = 1 resourceName = MonoPropellant atmosphereCurve { key = 0 260 key = 1 100 } } }
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[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
qnistNAMEERF replied to UbioZur's topic in KSP1 Mod Releases
I just stumbled onto this new in game version of this mod. I'm glad someone was able to come up with this because I'm a welding addict. I will give this mod a try. Thank you! -
No, I did not see those. Thanks for pointing them out. I'll give them a shot. I'd still love to see this shuttle get it's own, though. EDIT: For those interested, this was the interplanetary travel ring I referenced: http://kerbalspaceprogram.com/0-20-x-hyper-ring-tank-dock-wayland-corp/. I would recommend not using it though because it's just too buggy. At least, it has been for me. I've been trying to fix it with nodes in the part.cfg but I think it probably has something to do with the part model and it's collision mesh. Even on the launch pad parts attached to it just wobble like they are slapping each other.
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Helldiver, I remember you asking for ideas for addons (space station parts, escape pod, etc) for this shuttle earlier in the thread. I was wondering if you'd be interested in making an interplanetary travel ring for your shuttle. There is one in these forums called the Hyper Ring but it's buggy (nothing seems to want to stay attached to it and it's missing nodes), huge, and looks more Star Wars than Kerbal. For taking your shuttle to other planets, I think it would make the perfect companion. I've been working on my own made out of stock parts (via welding), but I'd love to see your take on it.
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@DEVO : I really like the Hyper Ring and like everyone else I have noticed the missing node points along the ring. I've found about a half dozen posts with node points submitted by various users (and they all vary slightly) and was curious if you have a list of points based off the model geometry or even the geometry models available for download. Otherwise, I'll just try out some and see which I prefer. If it's too much trouble don't worry about it. I was just curious if you had that information available.
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Please mouse over for descriptions. -MFDs are borked currently as ZRM is working on them. In the shots above please ignore the MFDs. The HUD you see is also the old place holder. Currently the version I have was rather buggy, or perhaps I forgot to install something. Other than that, it was a dream on several counts. -VAB was a charm. The KSO snapped together really easily. Not too many issues, however you have to rotate the vertical stabilizers 90 degrees in order to get them to snap properly into a V-tail configuration. A Ship file of a fully constructed KSO will be included so you don't have to worry about that of that. -The KSO itself flew perfectly. This thing wants to fly and with very little skill I was able to glide it four times into a perfect landing. -HUD VIEW IS JUST ALL SORTS OF AWESOME! My first landing was doing it the old fashion way, external camera. The 2nd and 3rd landings were all done with the HUD view seen above. The 2nd landing I switched to external right after ground effect. The 3rd one was done all from IVA! The Bad -The KSO is currently very buggy. Most of the connections are very flimsy, obviously we still have more work to do. -The vectored engines aren't properly vectoring at first. It required that I fidget with them before they finally started responding. -RCS Nozzles like the Cargo Bay doors should start retracted. The RCS nozzles required I do an action group to get them to pop inside. Not a big deal, but would be cool if they default to retracted. Just one less thing to worry about before launch. -I love the landing gear. Players will have to get used to the idea that these landing gear mean business and will blow up your ship if you deploy them while the EFT is still attached. Conversely, the G key didn't work to deploy them. I had to use the mouse to click on the Gear icon to get them to deploy. Not a big deal. -The KSO has issues sometimes sitting on its nose. It's so perfectly balanced that it can easily tip onto its tail. You have to be careful when coming to a full stop making sure to turn off all RCS/SAS and using the breaks. Always land towards the ocean and on the runway. So far doing this has prevent it from tipping over onto its tail. -The KSO itself is very fidgety when on the ground. I noticed the entire vehicle being jittery all the pieces shaking. Looked really strange and I suspect it may be collision issues? It isn't that noticeable along the cockpit and cargo bay. But it is very noticeable along the engine bays, the engines, the landing gear, and the control surfaces. -During launch I had difficulty controlling the vehicle as well as getting into the proper angle for a gravity burn. Once the two LRBs got done the vehicle went into a spin. No RCS effects, so I'm wondering if that is a bug or we forgot. -Actually, the only time I was able to control the vehicle correct was during the descent flight. During launch the controls are a bit erratic. Enjoy the shots guys, and please keep in mind it is all still a work in progress. This album was originally posted by Helldiver near the beginning of the month. Someone just reposted it on reddit is all.
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QUOTE=Lucchese;741086]Put it in and you guys really have a reason to show the door to people who keep asking, unlike now.
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There is no ETA. ZRM said he can continue work in December when he's done with school. The only ETA anybody has ever got from the devs is "when it's ready." This has been repeated numerous times, just in the last few pages of this thread. About the thread lock, I'd be down with that but it's not up to me. It is lame to read this thread in it's current state. Maybe the devs or some mods will help us on that.
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Everyone is entitled to their opinion on this shuttle but it's been mentioned numerous times that it will not be released until it fits the author's vision of what they want it to be. Furthermore, one of the devs has stated they have priorities to attend to first before development can continue. So we will all have to be patient. That's all there is to it. So we can all continue bickering or we can be patient. Good luck on your education ZRM and I look forward to December when we can read more on the development of this shuttle.
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If you've lost interest then why are you here? Can everybody asking for a shoddy prerelease just lay off? The authors already said they won't release it until it's ready and to their standards. I applaud them for not giving in and releasing it until it's done. If it was released now, this thread would be flooded with a bunch of complainers telling them about all the issues the authors already know about instead of all the complainers asking for a prerelease. Let them finish it and if you're so impatient then maybe this mod isn't for you.
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Wow, guys. Have some faith with a sprinkle of patience. It's only been three days since we've heard from one of the developers. We are all anxious to play with this shuttle and I have no doubt that whether anybody likes it or not that this shuttle will be released when it's ready. So let it get there. EDIT: I might also add that I'm sure everyone here has a life outside of KSP. So please be understanding, too.
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I can understand where helldiver is coming from. I've played around with space planes in KSP and they are nothing like flying a real aircraft nor is it intuitive. I think part of the problem is a lack of proper aircraft parts. The rockets behave much more like you'd expect them to and are hence more fun. I understand where you're coming from too in that watching everything go wrong is part of the fun. But this is part of the reason some never even bother much with the space planes.
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If it isn't set up out of the box, this can easily be done yourself by editting the part config (which is just a text file) of the flight deck. You can specify the minimum crew required to 0 and you would be all set. There is documentation on the ksp wiki on exactly how to do this. The in-game shots look amazing. Keep up the great work, Helldiver and ZRM.
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Thank you for all the hard work you and ZRM are putting into this. We are all looking forward to its release.
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I'm sorry. It's not you or ZRM, it's the other "side discussion" that I was hoping you guys could save us from. And I'm glad you did. Personally, I would love to see what you had in store for a space station (that you previously hinted at before). This shuttle is really what I'm looking forward to. I'd love to see your spin on a rover and some sort of escape pod.
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... sigh... so, about that shuttle... (please save us ZRM and Helldiver)...
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The discussion lately in this thread really adds nothing but useless clutter. Can we all just drop it? The MFD's are customizable. So use what you want, please. I'd rather hear about them and the shuttle than this pissing contest about who uses what units on what aircraft on whatever simulator.
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Concerning the MFD display units, isn't this all a moot point anyway? They are customizable, right?
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A very interesting update, ZRM. It is nice to get an insight into the code running behind the MFD's. Does this mean that the MFD'S will also be released as a standalone plugin?
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Very nice. (I know it's the intent) But with that kind of view I would never use the exterior view again. Great job ZRM and helldiver. EDIT: will the docking instrumentation involve something like this one: forum.kerbalspaceprogram.com/showthread.php/43901-0-21-Docking-Port-Alignment-Indicator-(Version-2-1-Updated-8-17-13)) ?
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Please don't restrain yourself from posting screenshots. This thing is gorgeous. Good work, guys!
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Agreed. Also, I might add: this project is definitely worth the wait. We all look forward to flying it once it's released.
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This is awesome. Keep up the great work, ZRM and Helldiver.
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My bad. I'll look for it.