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littlecheese999

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Everything posted by littlecheese999

  1. Hey, not sure if this has been reported by anyone else (I couldn't find anything) but i cant see any of the new buildings in the map screen i can see all the icons and selects them for info and such (they are all black, but thats a known active texture management thing, right?) but when i select a site to spawn from in a craft, i spawn and there is no building! I've tested it on quite a few now, ones i know should have buildings. Its really annoying, does anyone have a idea whats causing it? Mod list Toolbar ActiveTextureManagement B9 BD Armory Better buoyancy Chatter CollisionFC CusotmASteroids DistantObject EditorExtensions Engineer EnviromentalVisualEnhancements ExtarplanetaryLaunchpads Fusebox Haystack Imgviewer KAS KerbalConstructionTime JointReinforcement Kerbal Konstructs Kerbal Side Ship Manifest TweackScale And a couple other small mods...
  2. Basically KSP thinks im selecting the root part of my craft and its really annoying as i cant detach most things and the entire craft gets moved around instead of a part detaching. Any help? Mod list Toolbar ActiveTextureManagement B9 BD Armory Better buoyancy Chatter CollisionFC CusotmASteroids DistantObject EditorExtensions Engineer EnviromentalVisualEnhancements ExtarplanetaryLaunchpads Fusebox Haystack Imgviewer KAS KerbalConstructionTime JointReinforcement Kerbal Konstructs Kerbal Side Ship Manifest TweackScale And a couple other small mods...
  3. Im using a modded install, with quite a few mods, and i cant use the B9 Panels properly. They have connect points on the sides and the middle, the side ones work, but the ones in the middle dont, not matter what part i try attach them too. (There isnt another part blocking it) They dont even attach to them selves at the middle, just the sides im not really sure what to do :/ Using : B9 5 Karbonite BDArmory NEAR ExtraolantaryLaunchpads Kerbin Side KAS Procidial Airships Ship Manifest and some other smaller mods I've tried it on a stock install and it still doesnt work any help?
  4. Still not working Also, i tried it on a stock install, it still doesnt work, im on the newest version of KSP and B9 btw, when i try place it, it does have a weird graphical glitch like when 2 parts has phased through each other
  5. Im using a modded install, with quite a few mods, and i cant use the B9 Panels properly. They have connect points on the sides and the middle, the side ones work, but the ones in the middle dont, not matter what part i try attach them too. (There isnt another part blocking it) They dont even attach to them selves at the middle, just the sides im not really sure what to do :/ Using : B9 5 Karbonite BDArmory NEAR ExtraolantaryLaunchpads Kerbin Side KAS Procidial Airships Ship Manifest and some other smaller mods
  6. Im using a modded install, with quite a few mods, and i cant use the B9 Panels properly. They have connect points on the sides and the middle, the side ones work, but the ones in the middle dont, not matter what part i try attach them too. (There isnt another part blocking it) They dont even attach to them selves at the middle, just the sides im not really sure what to do :/ Using : B9 5 Karbonite BDArmory NEAR ExtraolantaryLaunchpads Kerbin Side KAS Procidial Airships Ship Manifest and some other smaller mods
  7. Ok, i don't usually comment on mods, but your doing some sweet work, *please* keep doing it
  8. [The Back Story of How This Was Made(In like, five minutes or so)] I was playing Realistic Solar System and FAR kept making my rockets flip, so i cried, and deleted FAR (This isnt a rant about FAR, or me saying its bad, its just i cant fly things with realistic aerodynamics) and tried to play again. Then i realised that It was impossible to get to orbit without FAR so i cried, cried, and cried some more. Then i thought "Hey wasnt there that thing that made Realistic Solar System smaller?) so, i downloaded it, and realised i needed Planet Factory, which is a great mod, but i only wanted the Vannila stuff, so i thought "Maybe I could make it work, Without Planet Factory!" There. Done. Happy? All Hail The Kraken [Description] I 've made a change to the config files for the Realistic Solar System Mod which changes the sizes of the planets and moons to smaller values (About 1/10th like normal ksp) and the orbits have been made smaller as well. basically what this config file does is: It makes a "Ok(ish)â„¢" representation of ARE solar system, but in Vanilla KSP size. [install] 1.Download Realistic Solar System 2.Convince yourself you can play it 3.Cry 4.Try summon the Kraken to help you 5.Cry(Again) 6.Come back here, and download the files 7.Drag the files into the Realistic Solar System folder in your GameData folder 8.Discover the cake is a lie 9.Cryâ„¢ 10.Profit [Download] RSS Small V 1 This is a Alpha(For lack of a better word)! There may be bugs! There will be bugs! [bugs] None Yet! i think..maybe...find some please? [Kredits(See what i did there?)] Me: For being fabulous NathanKell: For being super fabulous at doing awesome ***** which makes my brain go bye bye metaphor: For the original Config file which does this but wasn't updated The Mighty Kraken: ALL HAIL THE KRAKEN
  9. right, im messed up in the head (takes school mates ) so this bit "was the mystery goo well received?" made me think of....ah...never mind
  10. i would like to, and i can host, not 24/7, and via hamachi. but i have ok internet
  11. Do you guys want the Observatory? On the wiki its in planned features, where you have to find new planets in it, and the devs might not say if they add a new planets, so do u guys want it? i think it would be awesome
  12. Hello kerbals! after exploring all of the kerbal solar system, the kerbals couldn't decide who should own what, and WAR BROKE OUT (DUN DUN DUUUUUUUUUUUUUUUN) between the Kerbal Alliance (me) and....ummm......thats the problem we have no one to fight if u want to engage in space warfare comment below or send me a pm! fyi i didnt make this, i just think its so badass RULES 1. a ship can do one "thing" per turn, but u can control other ships i.e one ship can blow up a space ship,other could change its orbit ect *building a ship and putting it into a orbit(but not to a moon or planet) is 1 turn *rendezvous with a ship and docking/attacking it is a turn *extending or descending a orbit(and if wanted make it circle) is a turn *changing to a other planet/moons orbit(properly not just intercepting i.e so you can get a proper orbit) is a turn *landing is a turn 2. if your attacking a ship you can use 1 shot 3. cant edit other players ships, or control them (cmon be fair ) 4. must name ship with empire name at front, feel free to be creative( something normal though, so dont call it D**k or something) 5. dont import ships, make them ur self (if you dont understand any rules just ask) (if you want to suggest any rules just ask) IF U WANT TO USE MODS ASK (im using editor extensions http://kerbalspaceprogram.com/editor-extensions/ and http://kerbalspaceprogram.com/kerbal-alarm-clock-2/ if u want to use a mod like kethane or b9 or anything ask me, other than that no mods!) Please feel free to ask any questions
  13. hey, im looking for someone who can do a war mutiplayer game (i do something, send file to said person, they do something, pass it back ect) i came up with some rules for fairness 1. a ship can do one "thing" per turn, but u can control other ships i.e one ship can blow up a space ship,other could change its orbit ect *building a ship and putting it into a orbit(but not to a moon or planet) is 1 turn *rendezvous with a ship and docking/attacking it is a turn *extending or descending a orbit(and if wanted make it circle) is a turn *changing to a other planet/moons orbit(properly not just intercepting i.e so you can make ur orbit circle if wanted) is a turn *landing is a turn 2. if your attacking a ship you can use 1 shot 3. cant edit other players ships, or control them (cmon be fair ) 4. must name ship with empire name at front, feel free to be creative( something normal though, so dont call it D**k or something) 5. dont import ships, make them ur self (if you dont understand any rules just ask) (if you want to suggest any rules just ask) NO MODS (can be debated) Please feel free to ask any questions
  14. i love the game to bits, but its hard to get back into, i have a blank save which i just cant bring my self to play on (i have no other saves, btw) i have landing on the mun and minmus 1000000000000000000000 times its just boring, i have been to a few planets but i cant seem to get back into it, i probably will with the next update, that will make it interesting, but in the mean time i think(at random moments) "lets go on ksp! it will be fun!" 10 mins later im like "go on ksp they said, it will be fun they said" how can i get back into it?
  15. NOOOOOO!!!!!!!!!!!!!!! i need that....for...reasons which may or may not involve killing you
  16. hey guys, im doing a mutiplayer war game(pass the save) with fascka, and we thought we would blog about it, so......BATTLE STATIONS KERBALS!!! fascka's Thread: http://forum.kerbalspaceprogram.com/showthread.php/48809-The-Feller-Empire-fighting-against-The-Terran-Empire-%28pass-the-save-war-game%29 Terran Empire Stats 1 loss Turn 1 ok so it was my turn first and after many failed attempts to launch the "Titan" i launched the "Stingray" Its is a small fighter ship, i left part of the launch stage on cause it had quite a bit of fuel in it Turn 2 in this turn i tried getting the "Titan" in orbit again, i had to make some heavy adjustments but it worked! and still has some of the launch stage it has 6 missiles, but during testing when it crashed(a lot) i couldn't seem to break the armor (WIN) Turn 3 i launched a space station core and docked the "Titan" to it planning on docking some small fighters and maybe a few other medium ships and sending it as a "all in one attack fleet" to what ever target i need dead (evil grin) and i found out that the evil Feller Empire shot at are Titan in there turn! it missed but tensions are brewing..... Turn 4 i launched a craft with 2 small fighters intro orbit, docking next turn i have jeb and bill in these things, so there "expect" pilot skills may come in handy Turn 5 docked the fighters to station and launched ammo for them, docking next turn Fighter docking both docked ammo carrier in orbit Turn 6 1 loss OH NO the stingray was attacked! those filthy feller scum, they didnt damage it thought, only the launch stage so i fly away to attack a feller ship! i fire but...my missiles suck! they go at less than 5ms, (i made new ones and tested them, they r good now) so i only have one option...ram it! my kerbal died we dont know the loss of the other side... i launched the Stingray MK2 with working missiles... they also destroyed the ammo carrier, but i dont care they didnt work and it was unmanned
  17. no testing is fine, as long as u revert to launch and VAB(then it never happened as far as the game is concerned, so if u blew something up, it never happened) and im getting rid of the rule were u can only go up to 100km when u launch something
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