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thiosk

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Everything posted by thiosk

  1. That question is entirely up to you and your ocd. You could always dock some engines to it and try to make it a Dres orbiter.
  2. Mission creep. I add more and more missions to my missions until the missions have missions. This is severe with space station efforts. My space stations all tend to wobble severely and are typically destroyed by the so called kraken. I've not ever built a mission ready spacestation in orbit. Efforts to assemble interplanetary ships based on multiple engine compartments similarly end in wobble or violent center of thrust problems. Not sure how the new version has improved things in terms of how many parts a ship or station can handle reasonably.
  3. I did a couple quickie orbital flights to get into orbit and get a few more parts, and with a couple successful returns under my belt, I sent Jeb to the Mun. So few parts. No batteries. No solar panels. No asparagus. Flawless launch, flawless landing. Had to redo the return a couple times because of fuel (i did quicksave that because it was so tight) but got the mission back and got more than 200 science points. So fun! Love it.
  4. The suggestion to go to a higher orbit worked. My initial plan was to sop up all the forward velocity in an aerobrake, and keep just enough altitude to get retrograde before crashing. Instead, I went out to ~ike's orbit, and only had to do about 300 m\s total change to get an intercept on the first return orbit. Snatched the lander, and still had enough juice to get prograde. Going to swing back in about 12 clicks from the station. Considering dumping all the fuel I can onto the lander, detaching, and try to deorbit the now-empty rescue vessel using RCS. I might try just catching the station with the docked pair... I'd like to save the rescue vessel, but I really doubt I have the gas for it. I'm quite low on gas.
  5. After learning to play in .18, I've missed some of the updates lately, but decided to pop back in when I saw some notes about the current version-- especially engine improvements! Needed a task, of course. Space station above Duna, with a lander and suitable kerbal storage, essentially to enable me to hop to and from the surface. Main segment and power array went up well, have a few fuel tanks and a big monopropellant tank up there for supplies. Was a little hairy, because I always come in at the wrong inclination, so I have to transition from a polar orbit to equatorial. Did some mid altitude aerobraking, my first attempts at that, and got it done. Now, time to get the lander in. Using the stock super heavy lander, I stuck a rocket on the bottom and tried to get it there. Sadly, I didn't have quite enough juice to get the lander into orbit- my launch stages got it to the right trajectory, but I had to slow down with landing fuel. Got hooked around, polar again, did a little too deep of an aerobrake. Ran out of gas, had to burn RCS to stay in orbit for the next pass, and burned about 500 units all told to RCS myself from the polar orbit to equitorial over about 6 passes of 3-4 min burns. Satisfied with the stable orbit, I built a rescue vessel. An atomic powered tanker with a long probe, the craft is easy to fly and should be easy to dock. Came in perfectly inclined, perfect launch, lined up to dock with the stranded lander. I put the lander in a retrograde orbit. Rescue vessel is prograde. I have no idea what to do with my rescue vessel now. I missed you KSP
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