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Tang Titan

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Everything posted by Tang Titan

  1. I know there is a mod for mining but it would be nice to see the official Kerbal Spase Mineng Program lol i was i could do backwards letters so it would look like official kerbal text lol EW EW EW ew ew ew Great Idea If in career mode they decide to turn off the whole immortal kerbal thing i mean they don't eat maybe bio-domes to grow food for you bases so you won't have to constantly resupply they can just grow it all there. I hope Squad is reading posts like this and getting their noggins a buzzing with the ideas the community puts out. That is the bread and butter of any indie developer the community.
  2. Rosarium - yeah Alien!!!! I've never thought about it! i have a better idea for KSP aliens with gunz!!!!! I would absolutely hate to see aliens or weapons and especially hostile aliens leave that to the modders I am sure if it isn't out there now it will be. But I appreciate your enthusiasm Beeman - They won't include weapons or sentient aliens into the game. They've said so before and we're not supposed to suggest such things. If you read the post carefully I specifically said they didn't have to add a "new race" All i would like to see on that front is searching for the source even if it leads to a long dead world and your journey ends with you realizing the race you were searching for was long gone to me that would be far better than coming across another race. And seriously no guns its a space program if people want to build battleships and stuff the can with mods but to me KSP is first and foremost a "DISCOVERY" game I have always disagreed that it was simply an exploration game its far far far more than that. All in all I'd love to see real purpose built space station parts and a space station that serves a purpose and "things to do" and "things to bring back". How cool would it be to have a Helium 3 mining base on the Mun to fuel your interplanetary missions or onward to the stars. Or a decent Mun Buggy lol. AND PARTS TANG TITAN WANTS MORE PARTS EEEEEERRRRRRRGGGHHHH. I'm fine I'm fine
  3. With this campaign thing in the works (some people love it some people hate it) I wonder what would you guys and gals like to see added to the game. Other than the lag problem being fixed I would like to see at least material collection and researching new technologies. Meaning if you go to the Mun and land maybe have a feature were you could approach the rocks and take a "sample" to bring back to Kerbin for study. Have the space stations you build actually serve a purpose like unlocking new materials or technologies. But here is the best idea of all..... studying those monoliths to unlock "alien technologies" or "alien navigational maps" that take you on a journey through space to find the "source." Like in space oddyssey the very idea they were based on. The potential this game has is staggering and these ideas aren't all that extreme at its core all I'm suggesting is basic object manipulation, adding some lines of story script and a some new models. The physics of the game doesn't have to change and you don't have to add any new planets or a new "race." Traveling outside the system to search for the "source" can be in K.S.P. 2 http://forum.kerbalspaceprogram.com/images/smilies/k_cheesy.gif . Thats just my two cents what would you fellow kerbonauts like to see and what do you think about my idea?
  4. I like the idea but I think they aren't taking it far enough. If i were a developer I would had features like material collection. Meaning if you go to the Mun and land maybe have a feature were you could approach the rocks and take a "sample" to bring back to Kerbin. Have the space stations you build actually serve a purpose like unlocking new materials or technologies. But here is the best idea of all..... studying those monoliths to unlock "alien technologies" or "alien navigational maps" that take you on a journey through space to find the "source." Like in space oddyssey the very idea they were based on. The potential this game has is staggering and these ideas aren't all that extreme at its core all I'm suggesting is basic object manipulation, adding some lines of story script and a some new models. The physics of the game doesn't have to change and you don't have to add any new planets or a new "race." Traveling outside the system to search for the "source" can be K.S.P. 2 http://forum.kerbalspaceprogram.com/images/smilies/k_cheesy.gif
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