luinux
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I am a software engineer, I know. I should have added some <joke> tags or something...
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- making history expansion
- release date
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No. You can't do this. YOU CANNOT RELEASE IT ON A TUESDAY. YOU HAVE TO RELEASE ON A FRIDAY!!!!!!!!!
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- making history expansion
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Vostok 1 in ksp
luinux replied to Jeb-head-mug kerman's topic in KSP1 Suggestions & Development Discussion
Valentina? -
Will those two stats get some real gameplay meaning at some point in the near future? Will we see more stats added to kerbals?
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What part of KSP looks good already?
luinux replied to ThatGuyWithALongUsername's topic in KSP1 Discussion
I would like to have amazing places. Not the procedural planet surfaces we have now. I would love to have really steep cannons, awesome landscapes, rough valleys, dry lake beds with dry rivers, lots of different soils and textures, with boulders and rocks and so on. I do thing the current planets and moons are extremely boring and could be much better. -
Kerbal Space Program update 1.1 “Turbo Charged” is now available!
luinux commented on KasperVld's article in Developer Articles
I miss the release videos... -
North pole of Duna!
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DISCUSSION: PhysX thread splitting
luinux replied to pincushionman's topic in KSP1 Suggestions & Development Discussion
Even worse: what would happen to a 600-ish parts rocket during an "unexpected disassembly"? If it splits in, say, 20 big chunks, do that means launching 20 threads in less than an in-game second? Threads share memory, but it seems Unity is copying all of that everytime it spawns a thread, maybe there is some way to reduce the amount of memory a PhysX thread is using? -
We should have a challenge regarding the 3D prints: design an airplane that flights in KSP, then 3D-print it, and make it fly in reality
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Ok, but even if Max's announcement is something minor, something is happening. I've been suspecting it since they announced 1.0 with only one beta release...
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Just saying... http://unity3d.com/unity/beta/5.0/release-notes
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Valentina Tereshkova... http://en.wikipedia.org/wiki/Valentina_Tereshkova
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I see as a big problem in career mode that, after getting enough tech for taking a kerbal to the Mun, there is no big difference going to Duna. Just some extra dV, and add a few parachutes to the lander. The evolution in the game is very unbalanced because of that, cause when I get to the point of being able to go to the Mun, I kind of lose interest in R&D... So I would like to know how you'd solve this. I would propose to follow real-life problems, and add life support needs for a months-long mission (yes, I know there are mods...). I think this could be a way of making a Duna mission harder than a few days' Mun mission. I know life support has been already proposed, but not related to the career mode difficulty curve. Do you have any other ideas about how to make a difference in tech requirements/liftoff weight/overall difficulty for such different missions?
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It would be great to be able to install missions pack for the contract system: for example, a mission pack with the complete Gemini program, or Apollo program, or MIR construction, etc...
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The "You know you're playing a lot of KSP when..." thread
luinux replied to Phenom Anon X's topic in KSP1 Discussion
When you see a famous fried chicken restaurant name, and you read "Kerbal Fried Chicken"...