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Shalashalska

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Everything posted by Shalashalska

  1. But let's see you try and get a base to slide after you stab rods into the ground.
  2. Gravity is an inverse square relation (F of g = G*m1*m2/r^2) and should be plotted as a curve. When converting to acceleration, the mass of the object you are accelerating cancels out, but the r is still squared. You can see how it curves, in a game, you should never have any error (unless it's intentionally added to the instruments)
  3. Could you also add some sort of throttle on the winches? I often have trouble making precise adjustments because the winches go too fast. Preferably a smooth slider, so even with faster winches you can still get very low speeds. On an unrelated note, another solution for radially mounting winches is attaching them on a hook bay.
  4. Thanks, I didn't know about the strut pack. It's quite helpful for constructing large bases/stations.
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