Has anyone made a balanced tech tree with KAS and kethane? I just put all the KAS parts in the nano lathing node and Kethane in Experimental rocketry. I realized that this is kinda painstaking just to get them so I am asking someone to make a tech tree for the two mods until the updates for them come. Thanks in advance.
I haven't really tested the ion engines but where are you going to use it? if it's in orbit of a planet it won't do much unless you have ten or so ions strapped to it. I would say you should have 4 ions for travelling between planets and the nuke engines for in orbit.
Yes I tried that and it hides the sub assemblies and lots of my important parts are in there. Is there a way to make that appear, and is there a way to make custom logos for the mod tabs without logos?
I am soon going to start a new game on .22 and I want to have the best experience possible by adding mods so far I have these: KAS Kethane Interstellar plugin Extraplanetary Launch Pads Near Future Propulsion Lazor with all addons Novapunch KW rocketry HOME (modified for .22) Mechjeb A few Bobcat Industries mods B9 What mods should I add or remove
Hi, Does anyone have a completed Space Agency save file? If so PM me or post a comment. It will be useful for me and many other Space Agency fans. Thanks in advance