This issue needs to be revisited! After fixing the solar array with this post: After adding the missing Resources file for nuclearFuel, my PowerPlant still had broken solar panels... so I fixed them with this edit to the part.cfg for the PowerPlant: MODULE { name = ModuleDeployableSolarPanel animationName = generator_solar_geploy raycastTransformName = solar_panel_panel resourceName = ElectricCharge chargeRate = 100 powerCurve { key = 206000000000 0 0 0 key = 13599840256 1 0 0 key = 68773560320 0.5 0 0 key = 0 10 0 0 } } It appears I don't know how to multi quote, but credit for that last bit goes to damien667. It appears that once I got this working on the Home PowerPlant, opening whichever (either the extend panels or activate nuclear engine) first makes the next one not animate. I have been trying to read through these 63 pages and employing the search tool, but my search ninja skills are alluding me. So TLDR: Anyone know how to fix modules with multiple animations? I have tried to eliminate any pronoun use or nonspecifics from my post, but if I missed anything, please ask!