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derhp
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Everything posted by derhp
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: / I really want to be able to dock when the Mun goes live. Guess i'll just build a big inefficient lander instead. Someone hold me while I feel sorry for myself.
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^ You\'ll find that info here: http://kerbalspaceprogram.com/forum/index.php?topic=3150.0 In regards to landing and and re ascending, do you guys think it would be possible to land and reascend with one RCS tank and 4- 6 nozzles pushing up return tank and engine + command module, decoupler, chute? Mun gravity IIRC is supposed to be 1/4 of Kerbins, but we wont have an atmosphere to contend with, so the DV requirement to return to kearth should be quite light.
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If you don\'t already know, the mun comes out next update. This present a whole new challenge. Getting to the Mun, landing, ascending, and returning home. So please, use this thread to share your ideas for Mun capable rockets. Also I hope to foster some discussion on the technicalities of a successful mun mission. While i\'m pretty sure most people can get the getting there part done easily, and landing will be a snap with Novas sexy lander, how will we get back? My thoughts are we\'ll either require the ability to dock with a stage left in orbit around the mun, or just use a ridiculous ascent stage with cheat parts XD. Here is my first prototyple, the Haries V. Needs a few nosecones and an adaptor, but so far I\'m quite happy with it.
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You\'re a cock tease nova. Release this pack already, we\'ll test it on the pad.
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Take your math and your science and get the hell out of my space program. ***turns to Jebediah*** You know what to do... ***Jeb continues attaching SRBs to a skyscraper made up out of... more SRBs.***
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Fine the giganormous one that puts out 2250 units of thrust. Ridiculous... ridiculously fun.
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I would say make a longer version of the 1m centre stack and leave it at that. I never installed the 3m SRB\'s from your pack, as they\'re ridiculous XD. Just my opinion though.
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The Ares uses a modified 5 stack shuttle SRB no? Isn\'t it\'s burn time something like 160 seconds? If so just tweak the CFG file a bit to get your desired burn time
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Water rockets are fun, and a great way to teach the kids some basic physics. When I take my nephew to the park we take some rockets we\'ve been building and a foot pump. After the very first launch, invaribaly we get swamped by all the kids in the park wanting a turn / to be tolld how to make one. Good times.
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@ Silisko: I\'m refining my mun candidate (which would be going quicker if you would just release your lander ), and I wanted to ask if the docking claw is working? I cannot for life of me get two seperated stages to reconnect using it. The idea is, using the stackable chute, to put a habitation module and return tank / engine on top the lander. Then when it\'s in a stable mun orbit, detach the lander, land, ascend, redock to habitation module. Once redocked we burn home. However as I say I cannot get the docking claws to work, and attempts at docking take a bit of time to set up (fun though). Cheers.
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Mmmm I always do this. Radial stack decouple > Fuel tank > 1x3 couple, keep the engines off the ground negating the launchpad stick (if that\'s even still a thing). They also act as hold down clamps, the added weight of the fuel allowing you to set thrust to just below liftoff before decoupling. Once you\'ve decouple and shed the weight of the fuel tanks you should drift efficiently upwards.
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There we go*, though I will say in it\'s current form I may be lifting too much fuel in the third stage. *Note: For final mun mission configuration, replace radial decouplerx4 and mini SRBx4 with lander legs. Must have SIDR, Sunday Punch and this pack to load.
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Name it for me.
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Awesome pack. I\'m loving the long 2m tanks, perfect for first stage launches with the hassle of stacking tanks. Here\'s my mun candidate, nice and lean.
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I am finally a member of this prestigious club. However, no way in hell could my PC handle all the parts needed if I was to do a stock rocket. So I resorted to modded parts. This, my dear fellow Kerbonauts, is Hermes the bringer of light (it sometimes explodes 8)). She consists of 3x3m fuel tank and omnipotent bertha in the core stage, Eight liquid boosters consisting of 2x1.75m tank each driven by a large bertha. The return stage is one small tank and one small engine. All credit to novasilisko for his parts, and to the guy who made the wobbly rockets pack. Note my custom hold down system at the bottom of the boosters. Lessons: -I could do it with a lot less fuel if I could get the effing thing to roll over and accelerate horizontally. As it is, the nose drops like a stone and the whole thing starts doing cartwheels. I achieved escape velocity by thrusting straight up. -I could save at least 4 tonnes by getting rid of some decouplers, there was no real reason for me to decouple the load from the core stage once it was up to speed. -I could also shave off the amount of fuel im lifting, as I hit 2700m/s at around 500km, roughly calculated to be an escape velocity. Though once I was up there I thought I may as well go to a nice round 3000ms. -I must have been doing something right, as bob had a shit eating grin on his face from about 50,000m onwards.
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Cool beans Moach, putting this thread here rather than questions was an afterthought I now regret. I should point out that for the sake of realism that the cross feed system spacex are working on is an entirely entirely new concept. When it's launched it will be the first rocket in history to employ such a system.
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Hi team Kerbal. So I've been playing since 0.8, and for a game that's still in alpha I have to say I'm impressed. I'm so impressed I'm going to try my hand at creating parts for the game. My goal is to recreate, as accurately as possible, the merlin engine used by spacex on the 'Falcon' range of rockets. Once I have the engine done I shall move on to the fuel tanks, payload fairings, and crew module. I thought I would start this thread to update on my progress, ask questions, and recieve feedback. As a bonus I already have two (2) questions! 1) Is there any reason why there are no 1.75 and 3 metre command modules BEYOND having to replace the command module in your install folder? 2) Spacex has a new launch vehicle planned, the Falcon Heavy. It is essentially a Falcon 9, with two extra falcon 9's strapped to each side as boosters. These boosters use a cross feed system so that all 27(!!!) engine are firing on liftoff, but keeps main tank full right up to booster seperation. How hard would it be to implement something like this in KSP? Falcon heavy for the interested: http://www.spacex.com/falcon_heavy.php cheers in advance 8) EDIT: Formatting and adding link