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parts [1.2] Karibou Expedition Rover [0.3.0]
StEligius replied to RoverDude's topic in KSP1 Mod Releases
Now all that is needed is a rounded ass end (possibly with a built-in ladder) for the form factor, or a couple empty prop Kerbal EV suits (e.g. Desert RATS). -
[Closed] Nupols Mk2 Additions (free blendfiles)
StEligius replied to Nupol's topic in KSP1 Mod Development
I approve of this, kind of like what RoverDude is doing with Karibou Expedition Rover. Glag that there has been a lot more MK2 love lately -
Haven't had any problems with RasterProp before and don't seem to have any lag in the FusTek IVA but, FusTek is the only thing I have that has the transparent windows. The lag is worst on launchpad spawn and teleport into orbit, dipping to the sub 1 fps range. Once the camera readjusts itself in orbit frame rate hits around 5fps. Vessels without windows seem to do well. Ive got a 560 Ti and 16GB ram so KSP usually runs fine.
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Meatless Industries 1.1.1.1.1.1 (?) [1.0.2] (Jun 4)
StEligius replied to DuoDex's topic in KSP1 Mod Releases
â—â€_â—†{« soupir », il n'y a pas de viande!] -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
StEligius replied to sumghai's topic in KSP1 Mod Releases
I've had that problem since .90, figured it was just snapping to the 2.5m section. I just use the offset tool to move radial attach parts into place. -
At most only a ~30MB reduction in ram usage, hmm, still have Active Texture (aggressive) loaded after pairing down mods while troubleshooting "out of memory" problems. That may be the reason for the meager savings or part of the problem. *EDIT* Removing Active Texture Management (with the MLI Blanket removal of previous step) yields ~100mb savings (With FusTek and dependencies loaded).
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[WIP][1.0.2] Mk2 SR-71 - FantomWorks
StEligius replied to FreddyPhantom's topic in KSP1 Mod Development
More love for more MK2! Thanks!