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Everything posted by O.R.C
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I fixed the problem by re downloading ksp again.
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@godarklight I have a problem with the new update, where the dmp screen where you set your name and connect to a server has not buttons. It is just a normal unity GUI with a title and nothing else. How can I fix this? I have the update working on one computer, but not another meaning I can not play multi-player.
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Yes you can. Things like parts are fine, but mods like kethan still work, but I believe you will have to go looking individually.
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Thanks got it working:)
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[solved] unity not exporting texture
O.R.C replied to O.R.C's topic in KSP1 Modelling and Texturing Discussion
Thanks for the help. I have worked out how to export the texture and fixed up my model at the same time. Cheers O.R.C -
Why does the engine not us electricity?
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Thank you I have got it working now. Cheers O.R.C
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I tried that but deleted the part about using energy. It worked fine and flew with out a problem. But then i added back the consume power part of the script and it did not work. I copied the power script strait out of the Ion powered engine script. What is wrong with it. name = HFD_Electrice_Engine module = Part author = O.R.C mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 0.125001, 0.0, 0.0, 1.0, 0.0, 1 cost = 5700 category = Utility subcategory = 0 title = PB-ION Electric Propulsion System manufacturer = Ionic Protonic Electronics description = By emitting ionized xenon gas through a small thruster port, the PB-ION can produce incredibly efficient propulsion, but with a downside of very low thrust and high expense. attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 0.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 3600 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 100 heatProduction = 0 PROPELLANT { name = ElectricCharge ratio = 12.0 } PROPELLANT { name = XenonGas ratio = 0.1 } atmosphereCurve { key = 0 4200 } } The object works fine with out this part PROPELLANT { name = ElectricCharge ratio = 12.0 }
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I had a look at the ion engines that come with KSP and i found that my engine does not take any power. I have told it to use power, so it will not work until it gets power. what should I do to fix this.
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I tried naming the the thrust as you said but that still did nothing. I also added that part of script but still no luck. This is a images of the engine when right clicked. I saw that the light is purple. I have also made my power consumption less to see if that is the problem. It is now on: 0.1 : But that still does not help.
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I tried the scripts but it still does not work. I did find however that when right clicking on my engine it displayed "ElectricCharge deprived" what does this mean. it also say "Status: Flame Out"
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I tried changing the energy consumption to 1 but that did not change any thing. Also the thrust object was not in side the engines mesh.
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This is my code sorry i do not no how to out it in a code bar. name = HFD_Electrice_Engine module = Part author = O.R.C mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 0.125001, 0.0, 0.0, 1.0, 0.0, 1 cost = 7000 category = Utility subcategory = 0 title = HFG_ION Electric Propulsion System manufacturer = Ionic Protonic Electronics description = Due to a raise in money the KSP science team came up with the idea to make a new Ion powered engine. This is what they came up with. attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 0.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 3600 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1000 heatProduction = 0 PROPELLANT { name = ElectricCharge ratio = 50.0 } PROPELLANT { name = XenonGas ratio = 0.001 } atmosphereCurve { key = 0 4200 } } MODULE { name = FXModuleAnimateThrottle responseSpeed = 0.5 } This is my engine with out infinite turned on this is it turned on
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This should have gone in the last thread but i will put it here. When my engine is active and not moving it has plenty of fuel. If the tank is half full or even full The engine will not move until i have activated infinite fuel.
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I hope this is the right spot to put this thread. I have made a engine Object in blender imported it to Unity and then exported it as a .mu into KSP. MY question is why will my engine not fly. My object has a thrustTransform object pointing in the right way. It will just sit their on the tarmac taking up resources until I make it have infinite fuel. It then rockets into the sky, what is going wrong. If you need I can post my script. PS. The engine is ion powered and i have copied the Ion powered engine that comes with KSP download strait into mine.
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[solved] unity not exporting texture
O.R.C replied to O.R.C's topic in KSP1 Modelling and Texturing Discussion
I tried to make a new object for KSP and did every thing you told me to do. It did not fall through the ground so I am thinking that my other object does not work. -
[Solved*]Need help with engine: No thrust
O.R.C replied to Torminator's topic in KSP1 Mod Development
Just a thought. In stead of exporting as a .dae import the .blend file strait into unity. it works better than a .dae Cheers O.R.C -
any up to date tutorial?
O.R.C replied to ghost010's topic in KSP1 Modelling and Texturing Discussion
I find that using Blender is a lot easer to use making objects for KSP. Blender also has a metric system that is meters. I have never had trouble with size. Blender also has a very good system for unwrapping objects for textures. I am not very familiar with maye so sorry I can't help you there. There are a lot more people that use blender and they will be able to help you. But if you prefer maye that is fine by me. -
[solved] unity not exporting texture
O.R.C replied to O.R.C's topic in KSP1 Modelling and Texturing Discussion
This is how I have set up the thrust. I also have convex turned on but The object still falls through the ground -
[solved] unity not exporting texture
O.R.C replied to O.R.C's topic in KSP1 Modelling and Texturing Discussion
Thank you that works and now I can see it in KSP. Only problem is, on the launch pad the object falls through the ground and the purple light turns on. What should I do. The object has no thrust even though I made a empty for the thrust to come from. -
[solved] unity not exporting texture
O.R.C replied to O.R.C's topic in KSP1 Modelling and Texturing Discussion
Here is how my object is ste up This is how I have the unity tool set up I hope this is what you wanted ps sorry the images are so large -
[solved] unity not exporting texture
O.R.C replied to O.R.C's topic in KSP1 Modelling and Texturing Discussion
were is the link button? -
[solved] unity not exporting texture
O.R.C posted a topic in KSP1 Modelling and Texturing Discussion
I have started to use unity to export my KSP object into KSP but no mater what I have done unity will not export my texture. I have deleted every thing out of the project and reimported it. I have also made a new project. The error cosal does not say any thing is wrong. Does any one now how to fix this. Thanks O.R.C -
Problem Exporting From Unity to KSP.
O.R.C replied to Dispatcher's topic in KSP1 Modelling and Texturing Discussion
I tried what you said but it still is not exporting the texture. The unity log is not showing any problems. What am I doing wrong -
Problem Exporting From Unity to KSP.
O.R.C replied to Dispatcher's topic in KSP1 Modelling and Texturing Discussion
I tried what you said, I even made a new project but it still does not export the texture.