Horstj
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KSP2 Release Notes
Everything posted by Horstj
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Textures seem to be missing
Horstj replied to ttyler777's topic in KSP1 Technical Support (PC, unmodded installs)
I don't think this is a new driver issue, as it happens to me on both GPUs (Nvidia and Intel) (Nvidia worked fine for .24 and erlyer); btw it also happens on non-Steam Win32 and 64. Also it seems, like the distant view textures of Minmus are still working but arounf 50km height it went black. -
If you have any Karbonite / USI type dependencies please read :)
Horstj replied to RoverDude's topic in KSP1 Mod Development
Is the new version already released? If not, I'd be intrested in the prerelease. -
In 0.23.5 trying to take a RL-picture crashes the game. Has anyone experienced something like that?
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Texture on the wron side of model
Horstj replied to Horstj's topic in KSP1 Modelling and Texturing Discussion
Thanks, that fixed it! -
Unity applies the texture to the inside of my model instead of the outside, this way it looks really strange and crappy. Is there any way to make unity put it where I want it? (or on both sides, as I don't actually care weather the inside is textured or not)
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Unfortunately that doesn't fix it when not on the ladder anymore; when pressing + or - in space I only get a message "Boatparts EVA edits disabled when under 0.98 atmospheric density!" But when I press +/- on the ladder, than let go, and than press R the jetpack works; it's unintuitive but a working solution! Thanks!
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This seems to be caused by the current version of shiplanded.dll, replacing it with the old version (from R3) fixes the jetpack but breakes walking on shipparts (inside the Submarine on the carryer (tested with R35 Grashopper and R4 Barracuda Mk2)).
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I somehow cannot activate the EVA-Jetpack in space anymore since I installed R4; on Kerbin it still works fine however.
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How do I build/edit huge things like a carryer? Editor Extensions isn't making the SPH larger any more.