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Draemora

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Everything posted by Draemora

  1. I have the same virus issue. We need a new download method or something. Dropbox?
  2. I'll check the game data folder soon. I've been consumed by Xcom. lol
  3. I think we should do small scale play through to see what we enjoy the most. Also, I was thinking, maybe we should remove some of the more useless parts to save loading times.
  4. How are the base designs going to work? Do we make them or something? Also, do we want to set up some other method of communication for us? Skype, text, or whatever?
  5. I say we just stick with Skillful for simplicity's sake.
  6. The more that I think about it, the more like I the idea of neutral bases. They could seriously populate the planet and you could have totally neutral ones that couldn't be bought and require reparations payments if damaged, black-market ones which are a free for all and can be destroyed, etc. In fact, we could have all sorts of cities and structures designed by 3rd party people who don't have the computers or connection to run the mp game.
  7. I'd say we wait until we test the game environment. It might be useful to populate the world with 3rd party bases, or it might not. We would have to wait and see. That's just my opinion though.
  8. Not until we do a small test run or something. Just things like what constitutes a base, a station, how far drones can operate, kerbal kills, etc. Wouldn't want a station to just be a pod with 1 kerbal in it or something lame like that. If you want, I could brainstorm some rules, but I would suggest doing it after we test the playing environment.
  9. The mod is working on the game data folder wich will have all the mods. Also, I think we should keeps things relatively simple and with the mod's vision in mind. We need to develop some of the more minor rules and nuances as the game goes on.
  10. I have a new KSP install ready for the game data folder! Hahaha Btw, how are we going to determine some of the more "honour system" sort of things? Like, what constitutes an orbital observation instrument, the requirements for an orbital station, etc?
  11. Hey! I'm interested! I'm ok with being put on any team, and I've played for about 400 hours (but only on stock).
  12. Thanks! Yea, also, remember that the main practical purpose for stations in KSP is refuelling.
  13. Tetradic Labs is a developer of highly advanced space platforms with focuses on part efficiency and durability. Tetradic Labs's main objective is to build a massive Gravioli Resonance Field Generator in order to change Kerbol's gravitational field to a true inverse square law model. This would allow us to commence construction on a massive interstellar ship. Now, Tetradic Labs is short on cash, so we're resorting to designing and producing space platforms for other corporations. Our battle analysis of the Laythe incident suggests that the Mosquito fighter could use some serious improvements. And thus, we would like to unveil the Delta Drone: This little platform packs enough fuel to make a trip from a carrier to a moon and back. The Delta Drone also boasts 3 Junior hardpoints which are ideal for a wide range of payloads. All this for a measly 36 parts. Delta Drone: https://www.dropbox.com/s/r5lz3it2eiieufq/Delta%20Drone.craft Delta Drone (Ultra Light): https://www.dropbox.com/s/rbd0bac9v8qfm37/Delta%20Drone%20%28Ultra%20Light%29.craft The ultra light version replaces the shielded ports with regular ones and opts for lighter engine instead of the Aerospike.
  14. lol, I can imagine... The "RP" would be kept at a minimum (kind of like the current scenarios) in order to motivate fights. Also, the "RP" would be limited and mostly dictated by the current events in the game. For example, your ore convoy gets ambushed by a rival corp right when you're gonna do your escape burns. I'd still say it's more relevant here, since the majority of the game would be combat and resource management.
  15. So, I've been working on a set of rules for an RP-ish Interplanetary Corporate War with a resource system and maybe even an economy. Does this sound interesting to you guys?
  16. Xeo, I like your rule idea. I was working on a way to have a resource based turn based strategy game, and that makes combat and resource gains so much easier.
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