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Ballistic Idiot

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Everything posted by Ballistic Idiot

  1. You can probably pop some resource storage into the cfg file, even better make it a modular tank (with the mod). OK then, I guess I'm going to do that too. I made TACLS work with modular tanks already...
  2. As a highly trained, professional idiot, I've built a lot of things that could not and should not fly. NOW THEY CAN! Excellent mod.
  3. I'm betting that with a fusion reactor on board, or any reactor for that matter, super heated gas would become a pretty attractive alternative. Of course a massive supply of thermal energy on board a vessel would completely rewrite the priorities of space travel, I suppose. That's probably why I love this game and I love this mod.
  4. I made some 3.75m parts and when I was done with the maths I realised how heavy that water was and decided my Space Cucumbers would just have to tough it out!
  5. I'd love to see a colour coded racing stripe on there, personally. Racing stripes are always apropos, just ask Jeb. Love the idea, BTW, they look more KSP than the hexcans.
  6. I get very similar behaviour with Windows as well. It doesn't always hang while loading but it's always unstable when Interstellar and any other mod are installed. The crashes seem to happen at any transition between my space port yard and the VAB, SPH, or research campus (all buildings where you can view parts) for sure and can randomly happen in other places.
  7. Any info on how big the big ring will be? I would love to see one with two levels and maybe ten space-cucumbers living in it. I would also love to see the Orb get a third seat as well, not that my input is all that valuable. This mod pack is fantastic, thanks for your efforts.
  8. I've tried to search the thread but forum searches are well, they're forum searches. The recyclers and hex cans aren't loading for me, am I missing something. I'll apologise in advance if my dozen+ searches missed some discussion. Edit: Fixed, my new compression utility was deleting the directory structure in the zip, I went back to my old one.
  9. Just glue another one of the little cucumbers to the other side. They're probably cheaper than ballast anyway.
  10. I'd love to see a mod that gives you some potential for resources on other planets but isn't as simplistic as Kethane. A robust interplanetary space program should be a technical feat needing multiple resource extraction points on Laythe and having to move resources on a planet that is tidally locked to another sounds like just the kind of complication that gets me going. I think you might be biting off quite a part count though. I'd still love to see it, and cheers to you for taking it on. Ooh, I think I just got all tingly thinking about needing a cargo truck on Laythe.
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