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DoctorCruz

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  • About me
    Head of KSP Fails Dept.
  1. I heard about the game in the summer of 2013. After hearing about it, I read almost every wiki page, and learned as much as I could about delta-v The first thing I did was try to get a decent LKO orbit One man, Scott Manley
  2. 1. As everyone else said, DEFINITELY! I do wonder what type of DLC/Expansions we can expect. More parts? Maybe an official Space-X parts DLC? Make your own Solar-System DLC? I'm just having a hard time thinking up expansion possibilities that shouldn't be stock. Anyone have any ideas of what it might be?
  3. Sorry, its happening. Curse is decent, and probably will be much better than the much-spammed Spaceport, but lets not get into that. I noticed the old screenshots too. I was like, that isn't what KSP looks like!
  4. I would like to see a mapping system when biomes are implemented on other planets
  5. I've never landed on any planet other than Duna
  6. Disappointed to see only one Heinlein nomination so far. His works are exceptional, especially considering some of them are from the 50's. I'd recommend Space Cadet, or Tunnel in the sky. Those are my two favorites
  7. I have to agree, You find a moon that is tidally locked to a huge planet, like Saturn or Jupiter and then you build in Earth's blind spot.
  8. Yeah, I'm not bothering with coords right now
  9. I'm going to upload this project when its done, but here is a preview of how it does with a couple million stars: Enter a seed: 23451012803127831247632838921483172938129421 Starting Generation..... This Galaxy has 1921195 stars This Galaxy has 5762570 planets Generation took: 48.235 seconds Thats calculating mass, radius, and luminosity, then determining each stars class using those three things. Python is what I am using for development BTW.
  10. Like Hitchhiker's Guide to the Galaxy? That was the greatest experiment. Not a whole universe, but a planet built to be a computer!
  11. I think that this would be a good idea to get space exploration jump started - - - Updated - - - The entire moon? That seems like slight overkill
  12. So more like a chunk system. Also I might do the Drake thing. I've started to do calculations when generating each star, but have no idea how to implement a seed system, im not a huge expert in procedural generation. EDIT: Seeds are a lot easier than I imagined in python, so I will implement this. The Kerbal system will be a reality!
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