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Everything posted by DoctorCruz
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How did you start your KSP learning curve?
DoctorCruz replied to nobbers12345's topic in KSP1 Discussion
I heard about the game in the summer of 2013. After hearing about it, I read almost every wiki page, and learned as much as I could about delta-v The first thing I did was try to get a decent LKO orbit One man, Scott Manley -
The BIG, Long-Term questions
DoctorCruz replied to Souper's topic in KSP1 Suggestions & Development Discussion
1. As everyone else said, DEFINITELY! I do wonder what type of DLC/Expansions we can expect. More parts? Maybe an official Space-X parts DLC? Make your own Solar-System DLC? I'm just having a hard time thinking up expansion possibilities that shouldn't be stock. Anyone have any ideas of what it might be? -
Might be time to update the Steam store page screenshots, Squad.
DoctorCruz replied to Franklin's topic in KSP1 Discussion
Sorry, its happening. Curse is decent, and probably will be much better than the much-spammed Spaceport, but lets not get into that. I noticed the old screenshots too. I was like, that isn't what KSP looks like! -
Devnote Tuesdays: The 0.24 Experimentals Edition
DoctorCruz replied to SQUAD's topic in KSP1 The Daily Kerbal
Curse is great and all, but man I wish we could have steam workshop integration. Sadly thats not happening. Also would love a player suggested update edition like someone suggested -
I've never landed on any planet other than Duna
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Devnote Tuesdays: The "It Might Be Wednesday" Edition
DoctorCruz replied to SQUAD's topic in KSP1 The Daily Kerbal
I mean, personally I don't see the big deal if they collect game statistics, as long as they are doing just that. I'm sure they'll encrypt it too - - - Updated - - - Actually a very decent idea for contracts! -
Banned for being a cat
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Disappointed to see only one Heinlein nomination so far. His works are exceptional, especially considering some of them are from the 50's. I'd recommend Space Cadet, or Tunnel in the sky. Those are my two favorites
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Should KSP have a Delta-V readout?
DoctorCruz replied to bsalis's topic in KSP1 Suggestions & Development Discussion
for me this is a must have feature -
That is hilarious
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Devnote Tuesdays: The "It Might Be Wednesday" Edition
DoctorCruz replied to SQUAD's topic in KSP1 The Daily Kerbal
They'll always get your information, no matter what you do -
Yeah, I'm not bothering with coords right now
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I'm going to upload this project when its done, but here is a preview of how it does with a couple million stars: Enter a seed: 23451012803127831247632838921483172938129421 Starting Generation..... This Galaxy has 1921195 stars This Galaxy has 5762570 planets Generation took: 48.235 seconds Thats calculating mass, radius, and luminosity, then determining each stars class using those three things. Python is what I am using for development BTW.
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Devnote Tuesdays: The "It Might Be Wednesday" Edition
DoctorCruz replied to SQUAD's topic in KSP1 The Daily Kerbal
I'm really hoping for an in-game statistic system. Total distance travelled across all saves, max speed reached. What bodies you have orbited/landed. Maybe this can be adapted to give us the "user" something similar? -
Could Our Universe Just Be A Experiment?
DoctorCruz replied to Sylandro's topic in Science & Spaceflight
Like Hitchhiker's Guide to the Galaxy? That was the greatest experiment. Not a whole universe, but a planet built to be a computer! -
Devnote Tuesdays: The "It Might Be Wednesday" Edition
DoctorCruz replied to SQUAD's topic in KSP1 The Daily Kerbal
I think its interesting that it seems the the contract part of the update is being handled mostly by Mu. It seems like he is dedicated though! -
Should we repeal/amend the 1967 Outer Space Treaty?
DoctorCruz replied to NASAFanboy's topic in Science & Spaceflight
I think that this would be a good idea to get space exploration jump started - - - Updated - - - The entire moon? That seems like slight overkill -
So more like a chunk system. Also I might do the Drake thing. I've started to do calculations when generating each star, but have no idea how to implement a seed system, im not a huge expert in procedural generation. EDIT: Seeds are a lot easier than I imagined in python, so I will implement this. The Kerbal system will be a reality!
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Will there ever be cities off of Earth?
DoctorCruz replied to WestAir's topic in Science & Spaceflight
I think we'll probably have moon colonies fairly soon. Really, once we figure out how to generate artificial environments (gravity, air, stable living conditions) everything will be a lot easier. Also, there will have to be some sort of enhanced propulsion to enable easy trips to and from the moon. In short, I think that the moon and Mars will be the first two, not sure which order, but since the moon is closer I might lean towards it. Although Mars has more favorable conditions, I think the distance will be somewhat prohibitive for the next couple decades. -
Good idea. I really don't need to generate 900000+ stars. It performs super well at around 100000
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True The person below me named their child Jeb
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You know, its something that I do more often than you might think . I think I should start with a Mv calculation. That'll help me classify the stars. Then mass, then temperature. Is that somewhat realistic?