Shtirliz72
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Shtirliz72 replied to bac9's topic in KSP1 Mod Releases
Just use a cargobay section and don't open it.- 4,460 replies
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You are right at start. But I can tell you that you can lower down to groud your plane in editor and he will be started with almost no height from ground. But it wont work when your plane has angle of attack(when back and front landing gears lays on diffrents height). The plane will start at horisontal position and part where landing gear is heighter will fall. Back of my plane fall down from very small height(maybe twenty centimeters) and even this was triggered to blow up runway. I think you misunderstood one things - at the lauch your plane would be in position which you left in editor and lowerest part of your plane will be not so height from ground(or even on ground if you left plane on ground in editor). This is how it was when I launch. Upd. I agree, there should be rewrited that part where game seen only your lower part of plane and start it with position from editor. I think defore start of plane game should searched for 3 point of plane that touch ground under center of plane mass and start plane on them. That would be ideal.
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You think? There is problem with runway, not with plane. My plane is undamaged even after runway blow ups, but I can't do anything, because my landing gear is sticked in destroyed runway. =( And even this will help, it has it's own limits. Starting with some mass of plane runway will be destroyed anyway. But thanks anyway, I will try this. =)
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I don't think that this will work. That not the bug with hardness of runways. It's bug with starting engine/scenario. Actually my bug should be pretty easily fixed if they use my suggestion. I know that this is spike solution, but I don't think that they have enough time and people to rewrite all starting engine. 1) No. I like big machines. 2) This is what I did. 3) This is the same as normal start. Problem there that my plane have his back landing gears above front gears, so that my plane has better angle of attack and wings give me more force to lift. So back-part of my plane is the one who falling and destroing runway.
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I'm just happened to run into one crazy thing. When I try to launch my superheavy SSTO runway selfdestructs at start(because of game mechanics, when plane at start fall from horizontal position/small height (which he has in editor) to runway. Please fix it. My suggestion - turn off for a few second selfdestructions of runway at start, when plane falls on runway. P.S. And I want to ask, when Squad will fix that annoying bug with clearing all actions on paired symmetrical parts, when you delete-return/move them?
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Dear Squad, please fix Mk3 to Mk2 adapter(or Mk2 details), because now it looks with new mk2 details freaky ugly and incompatible. And for the god sake, please give us a new shiny parts-navigation system. At the way like it is now it's a really mess.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Shtirliz72 replied to bac9's topic in KSP1 Mod Releases
Hello guys. Thanks for your amazing work. I have a little question: can you add a smaller structures than HX1? Like with size of Structural Panel Adaptor? I was looking for smaller structural hub for Structural Panel Adaptor, but there nowhere to find part with similar size.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Shtirliz72 replied to bac9's topic in KSP1 Mod Releases
B9 is back!! Hurray! Thank you guys for your amazing work!!- 4,460 replies
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