Jump to content

Spoot Knight

Members
  • Posts

    1,087
  • Joined

  • Last visited

Posts posted by Spoot Knight

  1. That is legit. Does this happen to draw inspiration from ACE Online's Sonic Binder and Ace Combat 3's COFFIN system?

    The cockpit design is something I might have to do on my Harbinger when 1.0.5 is out. The wannabe Learjet cockpit is going to ruin its "high speed, high altitude" appearance, at least until I make a separate craft with the old cockpit when the mod for it shows up.

  2. Which brings up a menu that gets in the way of the screen and freezes the camera. The idea is that you have a pause that does none of the things that ESC does besides stop time.

    Why does that matter? It allows for screenshot bundles like this.

    That's the entire mission field turned into screenshots five seconds after the timer began.

    Obviously, this is impossible to do if the camera is frozen.

  3. I find it extremely silly that this is even a concern when the game has yet to shift into the next development phase.

    From nearly 22 years of gaming, the obvious games that quit working in my experience are games from Commodore 64, Amiga, and most games that would run on Windows 3.1 or 95/98.

    Digital distributors like GoG.com and Steam provide a library of games that are likely to not work by conventional means (Running from the disk) at this point. For other games like those that run on DOS, or PC-9801 in the case of older Touhou titles, there's emulators.

    In other words, these are games that are of a similar age as most people on this forum, assuming that I remember that poll correctly having people of high school age as the majority, that I can still play.

    Even if KSP is to have reduced or no support in the future (That is, when some time has passed with the finished game), this game already has a large modding base to continue providing additional parts and functions for players.

  4. No unfortunately, this is meant to be realistic so I doubt slow-mo will ever be in the game.

    And yet we have time compression.

    This was something I suggested some time ago, an interactive pause function so you can pause the game and still be able to look around with the camera, without having a menu display on the screen.

  5. This says otherwise.

    That wasn’t the case with Planetary Annihilation, as that initial amount was the minimum the team needed to create the game. “If we couldn’t raise $900k, we couldn’t do the game. It was really that simple. Even 900, that’s not a huge budget,†Mavor explained.
    “I priced, honestly, as cheaply as I could. I was originally thinking about coming at $1.5 million, but I thought that might be a little too much. But I’d like to be there,â€Â
    “It is a very small amount of money, actually,†he admitted. “I’m pretty confident in my ability to write the game by myself. We can keep the team small enough that the budget is realistic. The game is very much designed to be cheap to make. We could spend $3 million on a single player campaign without breathing hard, and that’s why there’s no single-player campaign. There is only one faction, procedurally generated planets, all these things make it cheaper. And if there’s one thing we’re good at, it’s the tech stuff.â€Â

    1.5 million just to comfortably make the game, and they're just barely reaching that from Kickstarter pledges at this moment; if it started at 1.5M, they'd probably have less than they have now from causing scepticism. Don't forget that PayPal donations do not count to what they make in Kickstarter until after the pledging cycle ends. They're fortunate that they stuck with a goal that is still higher than the average Kickstarter project and managed to not only meet their initial goal, but nearly reach what they first planned on requesting.

    This is one of Uber's developers saying that they probably needed more money to start the project, so guess who's actually wrong?

    Stretch Goal, get!

    About 15 minutes ago, the team reached 1.5 million pledges. As previously mentioned, this was planned to be the original goal for the Kickstarter event, until they reduced it to 900k.

    With this, they have met the stretch goal for metal and lava planets, bringing back two very familiar territories last seen in Total Annihilation.

    The next objective: Galactic War. Four days remaining.

    Here's hoping that the PayPal donators have offered enough support to make even this a possibility.

  6. People'll stop clogging the thread with 'oh planet doozit should be called -cliché name-<cliché here="" name="">' posts.</cliché>

    The blog post of names won't change anything, people will still suggest different names.

    About the cockpit view, in the same way that a craft becomes uncontrollable when the crew is outside, will cockpit view be inaccessible?

  7. Somehow I don't feel first person fits the style at all. I guess it's just a matter of not using it but it seems like third person is just the way to go for the silly cartoony look of the game.

    That makes no sense to me. There are very few games that I know of that are centered on (Atmospheric or space) flight that impose a third person-only view. Style has nothing to do with it the way I see it, it's a matter of what the game is / will be: A multi-genre simulator.

    Immersion is important in this case. Take the slogan from older MFS titles, "As real as it gets." Other simulators like MFS and X-Plane or MCFS and IL-2 wouldn't be immersive in any way if they had a minimalistic HUD UI on a permament third person view.

    As already said, there's also the functionality aspect to having the first person view through the IVA system. Even though KSP started in third person (It also started in 2D, then 3D on a flat chunk of land; the hint is progression and addition), I believe the first person view would be considered anyway, IVA system or not, simply because of the immersion it can bring.

  8. BTW Spoot, Kurt is livestreaming for Child's Play charity, so it's a good thing that it has lots of people!

    A person like Kurt will have a lot of people watching their live streams regardless. Mind you, it's not the person streaming that I avoid, it's the traffic. I like being able to talk with the host and even 50 active viewers sending IMs on the chat would make that difficult.

    And Steam...that's interesting. Greenlight if I'm not mistaken?

×
×
  • Create New...