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pantner

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Everything posted by pantner

  1. Yup, think I got ya awesome, one question... reading through the code, and I think I understand most of it, but what does the 'details' on this line mean KSPBoardSendData(details(CPacket)); (from the 'output' page) *EDIT - just letting you know, whacked my arduino on a breadboard and connected up a swtich and I was able to turn SAS on and off with it Awesome work!
  2. is that going through the Arduino or separate? I know some of the good ones have computer controls so you can do flight sims with them. Seems I have a fair bit to learn about the Arduinos, will need to get playing
  3. i'm sorry, I don't actually understand what you mean. Firstly, you saying to get that working (at-least, at the moment) I need to compile from source with that code? And not sure what you mean by the analogue 0/1 thing...
  4. can't remember the names for the directions, but I've seen people say that if going interplanetary then for the outer solar system you should turn to 90 degrees for your gravity turn, if you are going to the inner solar system then you should turn to 270 degrees.
  5. so, do you think your plugin could handle something like this? https://www.sparkfun.com/products/9032 I think it would be good for docking. Would also like an analogue throttle, do you think that is possible? I am thinking I might need a new Arduino with more inputs, or something like this http://numato.com/digital-and-analog-io-expander-shield
  6. that is standard logic for microprocessors. @zitronen, I'll also have a play with the new version when it gets uploaded *edit, just to see what would happen I hooked up my Nano, installed your plugin and uploaded the test code to it but changing the Launch LED to use D13 which is the onboard LED. and yay, it works (btw, first ever program with my Arduino...Have had it for a couple of months but never done anything with it, so at-least I know it works ) Also ordered a 4x20 LCD panel off ebay, ~$6, which I don't think is too bad... the description said it was compatible with the Arduino.
  7. maybe, will see how it goes. ready both threads all the way through so I understand what you mean but having a simple 'switch/button = button 1 on joystick' control seems less complicated and less likely to fail, but yes, as you said, as they are pulse switches not 'on/off' they can get out of sync. as I said in the other thread, will have a play with my nano and see if that works...
  8. this looks great, will definitely be giving it a go at home very soon. I have a Arduino Nano (probably 3rd party)
  9. This looks great, I think you may've inspired me to do something similar. Think I might get a 2120 and a 2040. I like the idea of having push buttons as well as toggle switches. Doesn't feel right to cut my engines using a toggle switch Using an arduino to give you feedback is a great idea. actually, just found this on their website http://www.desktopaviator.com/Products/Model_2095A/index.htm which will allow me to add a throttle, and the rest of the controls can be push buttons
  10. Firstly, I did my first ever manned Duna flyby. Then I decided to try a manned landing missing (was going to do a probe, but then realised I could use the kerbal to repack the chutes, so Jeb suited up ) Had a little search for some inspiration on how to do it and this is what I came up with That is my lander along with my transfer stage. This is the full launch Using Asparagus staged Skippers with 3x boosters each for launch and dual nukes for transfer. Then dual nukes and Chutes for landing, takeoff and return to Kerbal. Forgot to take a screenshot of my landing, but this is the science I got from it *edit, forgot to mention. Made it first try with my first design, though, did load some quick saves a few times, took a few goes to get my landing correct.
  11. if you are talking to me, I point you to the last sentence of my post...
  12. Similar to other people here, I use probes to test manned missions before potentially sending my Kerbals out to die. But I have other probes that are never going to return. One on Duna which fell over after it landed, the same design on Eve (with more legs) that will never be able to take off again (it's intact, just no where near enough delta-v)
  13. but flat rectangular objects don't create lift in real life, so it wouldn't work in KSP. Unless those are angled, hard to tell from the pic.
  14. I've always wondered what that button did....
  15. I do. Am still learning a lot, have been to Mun, Minmus, Duna and Eve. Only the first 2 have had manned missions. Will do some more unmanned Duna missions (there and back again) and then will try with a manned mission. Just don't like the guilt of stranding or killing my brave pilot(s)... Still working on rovers, can get to the Mun, and land my rover with a sky crane, but can't design a good, stable rover.
  16. While the transfer is slightly more difficult (not overly difficult though) Minmus is easier to land on than the Mun.
  17. My First ship in the career mode was Kerball1, then 2, 2a/b/c, 3a/b, 4 also had KerProbe1/2 and now Rescue1... In Sandbox, first ship was either, Helios, Agamemnon or Nexus
  18. Managed to rescue Jeb's failed mission to the Mun (didn't have enough fuel to get back into Munar Orbit, let alone back to Kerbin!). Landed within 2kms of Jeb with a probe lander, then used the fuel I had left in the failed lander to 'hop' within about 500m of it. Got Jeb home nice and safely. Next Stop, Minmus! First Orbit/flyby, then probe lander, then manned orbit/lander. Never actually been there so working my way up to it. Hopefully soon I can unlock nuclear engines and can start going out to Duna, etc. (and it won't run out of power like my kamikaze probe I just sent out into space to get some science yay for solar panels!) EDIT: Just been to Minmus. Landed pretty well (2nd attempt), collected science and took off... Funly enough, im on my 3rd approach to Kerbin, first 2 times I've crashed when trying to land...
  19. I did 2 launches in career 0.22. My first launch was sub orbital, added parachutes so that was good...was about 300m off the ground with my chutes out and my engine on very low, decided to cut my throttle and hit (I think) Z...which killed my chutes... Jeb was never seen again
  20. A bit late now, but if your craft is small enough you might be able to use the RCS thrusters to slow you enough to get back to kerbin. My second moon landing I used up almost all my fuel trying to dock with my 2nd stage (also in orbit around the Mun) and when I realised it wasn't happening, decided to head home. Got into a circular kerbin orbin and my main fuel ran out. I then used the RCS thrusters to slow my speed and let me intercept Kerbal, then just parachuted home!
  21. Thanks guys. Small update, landed the stock rover/skycrane on The Mun. Currently building my own which might not roll/flip/explode so easily Will definitely try to be a grandmaster
  22. So far my 2 proudest are landing on the Mun and planting a flag. Getting that lander home using RCS to burn retrograde as my main fuel had run out and I was in orbit of Kerbin after just escaping the Mun's gravity. And then just today getting my first probe to Duna! currently orbiting at ~165,000m in an almost polar orbit (baaaaad intercept from Kerbin, as a first go, running stock, im quite happy )
  23. Hey All, Been playing the game for a while, tried posting before but it didn't seem to get through so I'd thought I'd try here. Made a lot of progress this past week, managed to make my first (and 2nd) landings on the moon, and get home again. (My second attempt I needed to burn retrograde with my RCS thrusters as I ran out of fuel (many failed docking attempts used most of my fuel) Also got a probe to Duna Orbit last night/this morning. Made the intercept on my 3rd orbit and am almost in a polar orbit, but I made it! Will probably try land a rover on the Mun, then goto Duna, then try for a manned flight to Duna and try and plant my flag! Not running any Mods at the moment, thought about Kethane, but might just wait for it instead of using a mod. Might look at a space station soon aswell.
  24. I was able to land on The Mun for the second time and actually plant a flag (last time I forgot to put a ladder on my lander...whoops!) almost didn't get home, tried to dock with my second stage still in orbit around The Mun but couldn't get it right. When I gave up I only had enough fuel to get back into orbit around Kerbin. Had to use my RCS thrusters to kill my orbit and land on/splash down on Kerbin!
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