-
Posts
96 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Rockstar04
-
There is no need to create a thread now before the server runs out of thread numbers or something, depending on the type of column the thread ID is stored as we could have millions of more threads possible.
-
Looking for plugin developers taking over
Rockstar04 replied to blizzy78's topic in KSP1 Mod Development
Looks like you can mark this one off as already take? I think we have it covered now? Since Sniperlrsw wanted to take the lead, would you want him to create a new forum thread for the engine calc? -
Looking for plugin developers taking over
Rockstar04 replied to blizzy78's topic in KSP1 Mod Development
Thats easy enough for me, its just Rockstar04 -
Looking for plugin developers taking over
Rockstar04 replied to blizzy78's topic in KSP1 Mod Development
Yup, updates are a simple git pull, and when the repo gets changed to a group, I will just update the remotes and all will be well. -
Looking for plugin developers taking over
Rockstar04 replied to blizzy78's topic in KSP1 Mod Development
Oh, I didnt realize you were looking for someone to take over hosting as well. No worries I will gladly host it! Edit: I just bought a domain kerbalenginecalc.com and spun up a small droplet on digital ocean. I will get nginx and varnish installed and then pull the lastest version of the code in. -
Looking for plugin developers taking over
Rockstar04 replied to blizzy78's topic in KSP1 Mod Development
Absolutely! -
Looking for plugin developers taking over
Rockstar04 replied to blizzy78's topic in KSP1 Mod Development
I would be able to take over the engine cluster calculator. I am a web developer, and work on/with GitHub all day. That being said, I would also love to see someone who wants to learn more about web development (or development in general) take a role. Blizzy, have you considered making a group on GitHub, so someone like Sniperlrsw would be able to take the lead on maintaining the project, then other members of the group could step in if they needed help triaging a more challenging issue? -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
Rockstar04 replied to RoverDude's topic in KSP1 Mod Releases
I've gotten mine back from a suborbital (Ap @ about 70) with no issues (DRE and FAR) -
I would also say that just increasing the cost of a part doesn't really balance it, reducing the amount of science gained or making them use more power for their analysis would be much better as far as balancing goes.
-
[old thread] Trajectories : atmospheric predictions
Rockstar04 replied to Youen's topic in KSP1 Mod Releases
That MAY be an issue with FAR itself. I have had the same issue and have never used this mod. Maybe take a look over at the FAR thread? -
While the main site is down for its server migration is there any way to download the main game?
-
[WIP] Launch Funds - Fixed Per-Launch Budget
Rockstar04 replied to Mr Shifty's topic in KSP1 Mod Development
Why would you remove part recovery? I understand you would want to allow the use of cheap disposable boosters, but you are then killing the possibility of more complex recoverable boosters or SSTOs. -
Forked MechJeb 2.3.0.0 with Terminal Velocity fix for FAR 0.14.0.2
Rockstar04 replied to Kniben's topic in KSP1 Mod Releases
Broken record here, but source? I'm sure the community at large would love to see some of this work put against this issue on Github https://github.com/MuMech/MechJeb2/issues/187 -
No that mod just cuts the funding by 99.99%
-
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Rockstar04 replied to Nereid's topic in KSP1 Mod Releases
Make sure you delete the Squad folder too, its the same way. God the nerve of those guys putting their own name in the GameData folder. -
I just copied the default Guid and changed the last character. Worked fine for me
-
[1.1.2] Station Science (v2.0: New models by SpeedyB)
Rockstar04 replied to ethernet's topic in KSP1 Mod Releases
I have my own MM files that tweak the specs of the station parts to fit how I want to play. I would suggest doing the same. -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
Rockstar04 replied to ethernet's topic in KSP1 Mod Releases
I would LOVE to see this !!!!! -
I've had no issues with the latest version of the mod, and it you have issues with it just delete the DLL's and leave the parts and you will be fine!
-
While it may be outside of the scope of this mod, how hard would it be to make a mod that "maintained" the orbits of craft?
-
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Rockstar04 replied to Nereid's topic in KSP1 Mod Releases
Just a FYI, I trashed the link to the far plugin. I was copying and pasting a lot. . . oops