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Everything posted by Pulsar
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I have suggestions about those conic tanks. Your 1.25-1.875m tank can fit the FL-T200 Fuel tank here and have some little more space, with the same height. So a bit more than 90/110 fuel/oxidizer shouldn't be bad. The bigger 1.875-2.5m tank can fit your whole H-800 fuel tank with some space left, also have the same height. It should have a bit more than 360/440 fuel/oxidizer.
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Sorry for double post, I just want to bump the thread and want to know about update of this mod.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Pulsar replied to Ven's topic in KSP1 Mod Development
Look like you installed hotrocket. With out it, the jet engine models should be changed, but yours don't. Try uninstall hotrocket. -
Do you plan to make engines as well?
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Pulsar replied to Ven's topic in KSP1 Mod Development
Are you planning to make the reaction wheels too? I want to see remake of 0.625m to 3.75m reaction wheels. Now there's 2 way to make it. 1. Make a stacked version. Compatible with stock. 2. Make a radially attached pairs version. KW rocketry do this, kinda useful. How do you want to do it? -
Do you plan to make a fitting 1.875 nose cone as well?
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Update, I think I found problem. 1. the Titan-V have 2 top node on the same position. // --- node definitions --- node_stack_top = 0.0, 2.205, 0.0, 0.0, 1.0, 0.0, 4 node_stack_top2 = 0.0, 2.205, 0.0, 0.0, 1.0, 0.0, 4 node_stack_bottom = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 4 This might be reason why engine fairing doesn't work properly. 2.The interstage parts have 3 nodes. for example, 1.25 interstage. And I take a look at decoupler module. MODULE { name = ModuleDecouple ejectionForce = 250 explosiveNodeID = top } This Means, the decoupler will decouple from top node. If nothing connect to that node. When you decouple. It doesn't work. It need to have another explosiveNodeID on bottom2 node. Where the engine would normally stick to it.
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I found a problem that your Titan-V 5 meters engine fairing didn't jettison. So I look down in jettison module code and compare to Wildcat-XR. Which fairing jettison is working. Titan-V Wildcat-XR The direction is incorrect I guess? EDIT I also check the LV-N faring jettison code as well. which faring are split after engine is fired. Edit2 Nope, fixing direction doesn't help.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Pulsar replied to stupid_chris's topic in KSP1 Mod Releases
Chutes work properly, no symmetry errors. Thank you very much Stupid_Chris! -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Pulsar replied to stupid_chris's topic in KSP1 Mod Releases
Here's a log and screenshots for that symmetry bug. Play on 32 bit stock with realchute without MM this time. When I deploy them, All of chute cone model change to deployed stage, but only 1 show the parachute. Also, I see "null" spam in a log. https://dl.dropboxusercontent.com/u/63014677/1%20Chute%20deploy%20bug.zip -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Pulsar replied to stupid_chris's topic in KSP1 Mod Releases
Upload that file in zip to dropbox. He need the whole log. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Pulsar replied to Paul Kingtiger's topic in KSP1 Mod Releases
You might interested in making 1.875m core for HGR parts. Make it able to hold 6 wedges would be nice. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Pulsar replied to stupid_chris's topic in KSP1 Mod Releases
Use Dropbox. Upload that log and craft file in zip. I think a whole log will be better than a part of it. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Pulsar replied to stupid_chris's topic in KSP1 Mod Releases
Oh well, my bad. If I have time I will test out of focus bug as well. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Pulsar replied to stupid_chris's topic in KSP1 Mod Releases
I can recreate that stack chute bug. Here's log and screenshots. Tell me if you need more info. I run on 64 bit version of KSP. No mods installed except realchute only. https://dl.dropboxusercontent.com/u/63014677/output_log.txt -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Pulsar replied to stupid_chris's topic in KSP1 Mod Releases
I'm replicating that bug with fresh install and realchute. Hold on. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Pulsar replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Found a problem. Look like cloud particles from low res version are all look like black squares. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Pulsar replied to Thesonicgalaxy's topic in KSP1 Mod Releases
HM... What if I say Jool look too green-ish? I like the V4 version more because it got contrast between green and white. -
A quick and crappy attempt here. Doesn't look very feminine though.