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Pulsar

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Everything posted by Pulsar

  1. I have suggestions about those conic tanks. Your 1.25-1.875m tank can fit the FL-T200 Fuel tank here and have some little more space, with the same height. So a bit more than 90/110 fuel/oxidizer shouldn't be bad. The bigger 1.875-2.5m tank can fit your whole H-800 fuel tank with some space left, also have the same height. It should have a bit more than 360/440 fuel/oxidizer.
  2. Sorry for double post, I just want to bump the thread and want to know about update of this mod.
  3. Look like you installed hotrocket. With out it, the jet engine models should be changed, but yours don't. Try uninstall hotrocket.
  4. Are you planning to make the reaction wheels too? I want to see remake of 0.625m to 3.75m reaction wheels. Now there's 2 way to make it. 1. Make a stacked version. Compatible with stock. 2. Make a radially attached pairs version. KW rocketry do this, kinda useful. How do you want to do it?
  5. Do you plan to make a fitting 1.875 nose cone as well?
  6. Update, I think I found problem. 1. the Titan-V have 2 top node on the same position. // --- node definitions --- node_stack_top = 0.0, 2.205, 0.0, 0.0, 1.0, 0.0, 4 node_stack_top2 = 0.0, 2.205, 0.0, 0.0, 1.0, 0.0, 4 node_stack_bottom = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 4 This might be reason why engine fairing doesn't work properly. 2.The interstage parts have 3 nodes. for example, 1.25 interstage. And I take a look at decoupler module. MODULE { name = ModuleDecouple ejectionForce = 250 explosiveNodeID = top } This Means, the decoupler will decouple from top node. If nothing connect to that node. When you decouple. It doesn't work. It need to have another explosiveNodeID on bottom2 node. Where the engine would normally stick to it.
  7. I found a problem that your Titan-V 5 meters engine fairing didn't jettison. So I look down in jettison module code and compare to Wildcat-XR. Which fairing jettison is working. Titan-V Wildcat-XR The direction is incorrect I guess? EDIT I also check the LV-N faring jettison code as well. which faring are split after engine is fired. Edit2 Nope, fixing direction doesn't help.
  8. Chutes work properly, no symmetry errors. Thank you very much Stupid_Chris!
  9. Here's a log and screenshots for that symmetry bug. Play on 32 bit stock with realchute without MM this time. When I deploy them, All of chute cone model change to deployed stage, but only 1 show the parachute. Also, I see "null" spam in a log. https://dl.dropboxusercontent.com/u/63014677/1%20Chute%20deploy%20bug.zip
  10. Upload that file in zip to dropbox. He need the whole log.
  11. You might interested in making 1.875m core for HGR parts. Make it able to hold 6 wedges would be nice.
  12. Use Dropbox. Upload that log and craft file in zip. I think a whole log will be better than a part of it.
  13. Oh well, my bad. If I have time I will test out of focus bug as well.
  14. I can recreate that stack chute bug. Here's log and screenshots. Tell me if you need more info. I run on 64 bit version of KSP. No mods installed except realchute only. https://dl.dropboxusercontent.com/u/63014677/output_log.txt
  15. I'm replicating that bug with fresh install and realchute. Hold on.
  16. Oh my, looks like I didn't make it clear. Like what CobaltWolf said. What I suggest is only a core part that held those wedges. from that mod. The 1.25m core held 4. 2.5m one can held 8. I think making 1.875m core that able to held 6 of those wedge is a good middle ground.
  17. Orionkermin, I think it would be interesting to have a structure for 6 mounting wedges of these Universal Storages. Universal Storage
  18. Suggestion: The tall adapters (both 1.25m to 1.875m and 1.875m to 2.5m) should have some fuel in it. It could be useful on some designs. I tried to add my own with module manager file, but couldn't get it working.
  19. Found a problem. Look like cloud particles from low res version are all look like black squares.
  20. The PMK seems to heavier than the Mk2 landing pod. (1.72t vs 1.65t) Shouldn't it lighter?
  21. HM... What if I say Jool look too green-ish? I like the V4 version more because it got contrast between green and white.
  22. A quick and crappy attempt here. Doesn't look very feminine though.
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