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Everything posted by Pulsar
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HotRockets! Particle FX Replacement + Tutorial
Pulsar replied to Nazari1382's topic in KSP1 Mod Development
I found that when I use this mod with Stock Rebalance mod by stupid_chris. The maximum thrust and Isp don't change like it's suppose to. The rebalance mod that I'm talking about. -
[0.24.x] Stock ReBalance v1.4 | 11/09/14
Pulsar replied to stupid_chris's topic in KSP1 Mod Releases
If you make LFB have higher thrust, better ISP, but have the same mass as mainsail , I think mainsail will obsolete. How about making LFB heavier, less ISP so it should be possible to increase thrust to around 1800 kN? Something like super mainsail. -
I'm pretty sure there will be a mod for stock-alike 3.75 meters upper stage engine and docking port. Kinda missed out there for who want to build an even larger interplanetary ship. I know there're KW one, but the style are different.
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Look interesting. It quite similar to my way to go to Duna. I will do that. BTW what about you OP? Have you tried your own challenge as well? If you need extra challenge ideas, you can read from this. http://en.wikipedia.org/wiki/Voyage_(novel) First thing I see from novel is the transfer stage didn't use nuke thermal engine. That's probably why the transfer stage is so massive.
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Testing rockets design with FAR. guess I need bigger parts.
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The program looks good, but I can't run it and got "error in mclfreestacktrace"
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What will be the first thing you will do in 0.23?
Pulsar replied to astropapi1's topic in KSP1 Discussion
Wait for Kerbal Engineer to be update first, then with ability to transfer science. I will start a new career, unlock stuff and go to Duna. Maybe set a science lab station over Kerbin, Mun, Minmus and Duna as well. Also test out a new SABRE engine. I want to use it on Laythe. -
[0.25] 6S Service Compartment Tubes - "Design smooth!"
Pulsar replied to nothke's topic in KSP1 Mod Releases
Absolutely love it. By the way, which mod you use for that decoupler in OP picture. -
Well, about time. Let's prepare for huge fleet of bros. You guys can help them how to build rocket, go to orbit, land on Mun, rendezvous, docking crafts and going interplanetary. If they have patience and like this game, We got more member to our side. If they don't have patience or hate to fail in this game, They will leave. It's a hard task for you guys, but it's opportunity to us as well.
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BSC: Kerbal X - We have a winner!
Pulsar replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
Updated craft file. There shouldn't have error now. -
BSC: Kerbal X - We have a winner!
Pulsar replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
Pulsar Aerospace proudly present the "Impulse 3 MMO" (Manned Mun Orbiter). A simple rocket that capable to orbit around the Mun and return. For extra safety, It also come with Launch Escape System. Part counts: 95 Delta-V: Approx 7660 Surface TWR: 2.2 Action Groups 1: Toggle Solar Panel 2: Run science experiments Abort: Escape System CRAFT HERE -
BSC: Kerbal X - We have a winner!
Pulsar replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
This is what I'm waiting. Here's sneak peek of rocket for this challenge. Will come tomorrow. -
Pulsar Aerospace.
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As I said in topic. I should be able to transfer data across capsules. but right now I can't. How it will be trouble? For example. I send a ship with lander to Duna, undock the lander, land the lander then grab a sample from it. but when I'm back to rendezvous with the main ship. I want to leave the lander to save the delta-v of the main ship. but I can't do that because sample is in there. If I can do that I could bring the main ship back and send a ship to get sample back to kerbin. I hope this will be done. thank you squad.
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-getting used with low tier rocket design. mine have like really high tier, darn cluster engines adapter. -designing a science vessel. -set a low orbit probe and station over kerbin. for biome observation. -planned to do goo experiment on Eve. Sound like a great idea. It's look like goo affect by many factors like gravity, acceleration and temperature I think.
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BSC: Super-Heavy Lander - The next BSC will.....
Pulsar replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
It should be fixed now. Please send a feedback! -
BSC: Super-Heavy Lander - The next BSC will.....
Pulsar replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
check this http://forum.kerbalspaceprogram.com/threads/36010-Introducing-the-Ability-to-Embed-Imgur-Albums! -
BSC: Super-Heavy Lander - The next BSC will.....
Pulsar replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
I updated more action keys (forget to add it) and some lander pictures. -
i5-3570K Gigabyte Nvidia GeForce 660 2GB 8 GB ram. 1440x900 Monitor Never crash. start to lag on about 300+ parts.
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BSC: Super-Heavy Lander - The next BSC will.....
Pulsar replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
Theseus HAU Pulsar Aerospace is introducing the newest lander. the Theseus HAU (Heavy Atmospheric Utillity) lander. The Lander is designed for Duna landing and return to kerbin with higher kerbal capacity. It can also landed on any other planet except Laythe, Tylo, Jool and Eve. It also come with docking port and RCS. Spec Mass 35.399 Mg Parts 71 Delta-V 3185 m/s TWR 2.15 on Duna. 1.97 on Moho. Action Groups 1 to toggle solar panels. 2 to toggle ladder. 0 to deploy parachutes. Craft -
I refuel on 100km Kerbin orbit. I'd do on station if it's not too laggy.
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Hello everyone. I'm Pulsar. I played KSP for quite a time since about 0.8 (Where it got symmetry I think?) Achievement Land on Mun and Minmus then back. Send probe to Duna and Vall. Kerbin Rendezvous. I'm currently making a new launch vehicle for manned mission to Duna. Mods -Procedural fairing -Kethane -Kerbal Engineer -Mechjeb (For stats and landing guidance.) -Chatterer -Universe Replacer It's great experience in here. I will post some stuff later if I got time.