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choninja21

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Posts posted by choninja21

  1. When testing around Laythe, I've had zero explosions.

    However, I do see what may be a bug or limitation with HyperEdit's Rendezvous function. When there are more than 2 craft in formation, it seems that HyperEdit may be getting confused as to which craft to link up with, and orbital velocities are getting boogered. I can see how that might cause ships to collide, thus creating the fireworks.

    If this matches with what you're seeing, lemme know. I will be checking with The Creator to see what can be done.

    That's the exact problem I've been having! :o

  2. I would just like to remind everyone that we are still active, we just only have ships that will slide into each other and collide and no way to fix that, and no time to try designing new ships. I will try to get my conclusive video about the bug this weekend, but no promises.

    I thought we were finished with this. Jokes on me I guess. I haven't played KSP in almost a year. Time to make entirely new ships. :/

  3. Yay! Let's try to finish our testing and such and then hope that a future update fixes the problem. I have a couple of tests I need to do, some include testing the rest of my ships.

    I'm working now. I'll be free at like 6 or so.

  4. Just hyperedit and maybe darkmultiplayer to avoid save trading. I don't understand the rest of what you are trying to say.

    You try setting it up. Also we've only shared it once and it went to $h!t

    - - - Updated - - -

    Just wondering why you're having this issue so much. I've ran into it once or twice but not as much as you're saying, wondering what's different.

    I'm so sick of it, if it doesn't get fixed then I'll probably stop playing KSP for a while. :mad:

  5. So your Hyperedit is working?, Hmmm Mine's semi-broken, should be able to fix it soon though. And TBH I think I would prefer the mail system, it's easier to fix if something goes wrong, just copy the save file and keep a backup.

    The "chess by mail" approach will make for more intense and story heavy battles. Nothing scripted of course but some in character stuff.

  6. I just want to mention this, we don't want overly complicated stuff or intricate stuff that requires a lot of work because we are lazy, though that is partially true, we want to keep it simple and easy for us so we can make the videos easily and still be able to enjoy ourselves and do other things.

    We don't want to be doing complicated math instead of videos.

  7. Hey here's a challenge for all you rocket builders out there. Make me a ship that can fire this missile:

    4SuVGvl.jpg

    Note: The fuel tank is there for scale. If you're wondering more about the missile private message me. ;)

  8. I just realized, we already have a delay system in place, but how much delta V is it to get to jool from kerbain?

    I was just think of some other delay. Like maybe a turn delay after movement. Like a refueling turn?

    That would make sense. That way you can't get a massive fleet in orbit in a day.

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