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trogdor10

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Everything posted by trogdor10

  1. This is nice and all, but can it play darude?
  2. i love this mod, i hope it gets fixed and updated for .90. its not the look of the engine that i love so much, rather its the fact that the engines sound like proper fighter jet engines. AND DEM AFTERBURNERS. those are freaking awesome.
  3. KSP Version: 0.25.0.642 What Happens: Subassemblies will not attach onto planes if you use symmetry mode. They look like they should attach and glow green as if they will attach. I even turn off part clipping and the issue persists and breaks the game slightly Mods / Add-Ons: None Steps to Replicate: 1. Have a subassemly ready that you built in the VAB. Maybe some sort of fueltank bomb 2. Go to the SPH and turn on symmetry mode. 3. attempt to attach a bomb to the underside of your aircraft's wing or anywhere in general. if you try to mount it to a connection node, the node will disappear Result: Now you cant put the subassembly down unless you delete it. If you click on the plane, you cant put it back down. If you want to get out of this hell, you will need to reload your plane. If you try launching, the game locks up. If you click exit, the button does nothing. this makes wing mounted bombs impossible. Fixes/Workarounds: None that i can figure out Other Notes/Pictures/Log Files: Not available ATM. I cant upload files from my location
  4. seems like a good preview song for the series, or a good opener song for the episodes
  5. Heres a VTOL jet i made called the F-451. It has very high maneuverability yet still very controllable and has the advantage of being a VTOL craft. Heres a link to my forum post because im too lazy to format this message to contain all the info about it. Its not a long forum post and a user took screenshots of it for me. (I will pm you the image for it) It has 2 variants, an allstock craft and a craft that uses the engine from the Bahamuto Dynamics animated parts pack. http://forum.kerbalspaceprogram.com/threads/95033-F-431-vtol (not advertising my forum post, I am just lazy atm). It also has a low part count of <75 parts
  6. Did you read the OP? here i will quote it for you.
  7. thanks! I was very proud of it myself. I wanted to combine the look of a harrier with an F-22. As for the reaction wheel in the front, its something ive always done and i am not sure why i do it, it just feels awesome
  8. This plane is a pretty advanced jet. It can take off vertically and hover and land vertically. It is also highly maneuverable and weapons could be mounted on the wings. Here is a diagram of it. Credit to the current developer of Kronal Vessel Viewer for making that mod that helped me make this awesome diagram of the plane. Image unavailable atm as i just realized it had my real name on there... im stupid... But it is a great plane i assure you. Here is the links to the .craft file Modded (requires Bahamuto Dynamics part pack) http://www./view/xe87rqx1x3ulzoq/F-431_vtol.craft Fullstock http://www./view/aooh2dbhm80hslg/F-431_vtol_(STOCK).craft Action groups: 1 to toggle hover 2 to toggle
  9. I like this mod, but it is far from complete at this point. Needs more polish. I love the idea of having an AWS. It would make the game seem way more dynamic. But all this mod does is act as a TTS for the flight events. I cant wait until this mod is fleshed out. What would be amazing would be for this mod to support Ferram Aerospace and for this mod to provide stall warning notifications. Probably not in the form of a TTS voice, but maybe an stall warning noise you would hear in the cockpit of an airplane. Maybe more notifications for specific scenarios such as if your plane is pitched down past a specific angle and your velocity is greater than a specific value and your altitude is below a certain height, it would start shouting PULL UP at you. This would probably be complicated to code, but would make this mod way better.
  10. Finally got the truck finished, heres the link http://www./view/46shvtf9dhudljk/Wyvren_racing_truck_mk_6.craft
  11. I have more pics Enjoy. Just making some final tweaks then i will post it.
  12. I tested mine with a trailer and it does work, however, the part count on just the truck alone is 200+ and with the trailer, even my gaming laptop struggles to cope. In the latest version, i did add the lights and everything, and as i predicted with the sloped roof, it has pretty good downforce. 2 pairs of wheels in the front really help with turning. I just need to tweak it some more and it will be good to race.
  13. I am almost finished with my truck. I call it the Wyvren. It weighs 18 tons fully fueled, and about 15 tons dry and its top speed is about 23 m/s still needs lights, as well as strengthening the wheels so not to invoke the wrath of the kraken... Im also making a tow truck version... would that be classified as a special class vehicle? Just did some crash tests, this thing is a tank... I crashed into a spotlight on the runway at max speed and only a wheel broke and a few of the bumpers, which my kerbal can easily fix.
  14. I have been getting lots of crashes whenever this mod is enabled. It happens most often when i try to revert to the hanger. The only other mods i have on are B9, Infernal Robotics and Lazor with missiles. It is very frusterating. heres a pastebin to the crash output http://pastebin.com/ZsAXE6RK
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