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Nolnoc

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Everything posted by Nolnoc

  1. So far during my re-config of the system I've discovered that all the planets in this pack have their sunlit side rotated by off 90 degrees. This problem fixes itself when the planets load the close range model but is visible in map mode and high orbit. Side note, I as well as re-configuring Jastu into a more manageable stationary orbit, I have been working on moving the moonlets in this pack into orbit around the planets from Outer Planets Mod. I'll post up more of this as I keep making changes to the planets.
  2. The one thing I noticed with this pack is that at the start Jastu starts at a rather inconvenient location for quick early career visits. (In testing it took about 8 years for a decent alignment of the two planets) The quick fix I found was to edit the argument of periapsis to around 240 as opposed to the base 0. This places Jastu ahead of Kerbin during its ascent to apoapsis and makes early visiting feasible.
  3. I've got a similar issue, where the parachutes don't work at all. The contex menu in the VAB is disabled, meaning that the parachutes are useless shells. Incidentally I also run x64, FAR and DR. Note: I tested in x32 and hat the same issue of having no customization menu.
  4. This excerpt is part of a much longer story I am working on. This chapter tells the introductory story of the crew of Olympus, a seven man space-station in orbit 125km above Kerbin, and one of the three arks the story is told through. Chapter One: Witnesses in the Void We were there for the end, passive observers of a conflict we had no rightful place in, but were fully invested in. It all started simply; as we passed over the South Sea and to the night side of our world we were greeted by The Lights, small pin pricks of light that would illuminate in the dark, thin veil of the atmosphere and then vanish without a trace. They were like twinkling stars scattered across the surface of our home, a graceful light show with the force of atomic fury behind it. We sat there in silence watching this show of exchanged light unfold only a few hundred kilometers below us. As each surge of light would appear the accustomed glow of an industrialized population would disappear, lost forever into the night. One flash would be the last cry of a city; a dozen would be the end of a nation. But there were hundreds, maybe thousands. The morbid truth of our situation would not be fully be realized by either myself or my crew until Olympus made its six minute, eighty thousand kilometer journey around to the day side of the planet. No words were exchanged as we crossed the terminator into the day, our faces plastered to the frosted windows of the cupola. Beneath us our home was in ruins. It was not the same world we had seen only minutes ago. Instead of rolling green hills and bustling grey cities there was only muted shades brown. The surface was barren, torn apart by their indifference. Craters served as graveyards for the innocent millions lost in the cities. Radioactive clouds of spite swirled across what remained unblemished by the explosions themselves. We were looking upon the ruins of a dead society, one that we were members of. And yet we were still alive, clinging to life like the dust clinging to cupola glass before us, the last survivors of a suicidal society trapped in an aluminum ark circling their dead world in the lonely void of space. If you guys like the story let me know and I'll post up more as I finish the other chapters. (I promise the story gets less melancholy later, but the catalyst for this situation is some heavy stuff. Unless you guys like the darkness then I'll keep the same style. )
  5. Nope I only have the standard PlanetFactory CE the three packs here.
  6. I would love to use these planets but unfortunately for me when I run the new planets none of them generate with their atmospheres or the clouds. I would love if some one could work out why this is or how I can fix it, I've tried messing with it but nothing I have done yet has solved it.(as a note I run the 64x hack and had the same issue with Urania so its probably not the mod's fault.)
  7. the problem is with either DRE or Ferram the sepatrons on the boosters overheat the fuel tank in the middle. Simply move the position of the sepatrons so that they don't point into the tank and it should work fine.
  8. Im having some problems with the download. When I download the .zip file it is filled with files with corrupted names. Any ideas on why this is happening?
  9. Following regex's resource textures, I made some replacement textures for the CO2 scrubber and the water reclaimer. Downloads: https://www.dropbox.com/home/Kerbal%20Textures
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