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sam445
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About me
Rocketry Enthusiast
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Operation Return to Sender (Sequel is being made)
sam445 replied to War Eagle 1's topic in KSP1 Challenges & Mission ideas
I am soooo doing this! -
Operation Return to Sender (Sequel is being made)
sam445 replied to War Eagle 1's topic in KSP1 Challenges & Mission ideas
It has been stated in the original post that you can do both. It is said to build your own plane, but there is an offered alternative with no penalties to use a pre-made combat plane that is given with the save file. -
Operation Return to Sender (Sequel is being made)
sam445 replied to War Eagle 1's topic in KSP1 Challenges & Mission ideas
I'm really excited for this, unfortunately it seems my computer (and it ain't a punny "computer", its more!) can't handle the massive part count. I'd suggest that instead of reducing the number of vessels, you remake them with less part. I know it's more work than to simply remove them, but it would keep the difficulty. Also, it would be neat to have some way to measure the level of achievement through a scoring system. -
Kerbal reentry.....solution?
sam445 replied to xxlawman87xx's topic in KSP1 Gameplay Questions and Tutorials
The current solution for EVA parachutes is this mod: http://forum.kerbalspaceprogram.com/threads/25305 -
Circumnavigate Kerbin...BY FOOT.
sam445 replied to MedwedianPresident's topic in KSP1 Challenges & Mission ideas
You, sir, are a genius. -
Check your surface scattering slider in the graphic pannel of the option menu. Turn it to the max and I can guarantee you'll see plenty of rocks.
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NASA IXS Class Warpship, and Spacedocks - For KSP-I and Stock KSP
sam445 replied to Stevie_D's topic in KSP1 Mod Releases
Thank-you Thourion for your fix! -
Base Layout getting a tad rediculous.
sam445 replied to mattinoz's topic in KSP1 Suggestions & Development Discussion
Constructing buildings in dangerous zones seems like a very kerbal-ish thing to do. -
NASA IXS Class Warpship, and Spacedocks - For KSP-I and Stock KSP
sam445 replied to Stevie_D's topic in KSP1 Mod Releases
This is so beautiful I cried manly tears. EDIT: I'm having a problem with the Quantum Vacuum Thruster: no matter the configuration, it doesn't fire up and says: "ElectricCharge deprived!". Anyone knows how to fix this? -
Banned for banning with little to no reason.
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
sam445 replied to Fractal_UK's topic in KSP1 Mod Releases
Horus, from what I saw in the code, this module isn't the one appropriate for engines. I've tried adding the module that seemed to be responsible (sorry, no code here, I need to re-install the mod) for air-cooling to radial air intakes, but in-game they always appear to be "offline". I must admit that this engine overheat because of super-sonic speed is what really bother me in this mod. Would it work with radial intakes, I would have no problems with it. -
Yes it is! I placed it there for the science crew.
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What's the air speed velocity of an unladen swallow? Well, it depends on wether you are talking of an European or an African swallow. For the European, it is estimated to be around 11 m/s and it is yet unknown the air speed of the African. However, the Kerban swallow is pretty badass, with an average cruise speed of 1,691 m/s at 26 km, it has nothing to fear of the puny swallows of the Earth. This little bird is highly stable and agile at low speed and altitude and maintains a good stability at high altitude (compared to other planes, you still have to watch it). Be aware tough that this is a very nervous plane around it's cruise speed and altitude, so pay attention! For slowdown, I recomend about a 25% to 50% of Kerbin to go from cruise speed to a speed at which you can do some decent turns (Mach 1-2). So be aware of your speed when trying to land at KSC not to overshoot it. I have plans to add some air-brakes as soon as I find a mod other than B9 that offers them. The mods used are the following: - SpacePlane + (1.3) - FerramAeroSpace You can get it here.
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Project - sending a Jeb figurine into stratosphere
sam445 replied to lajoswinkler's topic in Science & Spaceflight
If you are still looking for a programmer for the geiger, i'm in! I just need to know what system and/or language should be used, after this is cleared, we can ge on to more technical details.