Glasher
Members-
Posts
20 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Glasher
-
MechJeb version 2.5.8 (the only mod I have) KSP Version 1.1.3 (Have not upgraded so I can use MechJeb.) W 8.1, GTX 1080, 16 GB Memory (Still plenty of crashing with a large rocket. Go figure.) Anyway, the moment I hook up MechJeb I get a build warning (orange triangle), "Command module faces the wrong way." Of course the warning goes away the moment I disconnect MechJeb. It matters not where I place MechJeb either.
-
MechJeb with KSP 1.21
Glasher replied to RK_1's topic in KSP1 Technical Support (PC, modded installs)
Yea, but I didn't realize I needed to purchase a science calculator to go with the game. Yes it is rocket science after all. lol 8) -
Throttle And Warp Issues With Nodes
Glasher replied to Glasher's topic in KSP1 Technical Support (PC, modded installs)
Thank you for the tips. I'll be downloading 1.0.5 soon and will also insure the Mechjeb is in tune with 1.0.5 as I always do when updating to a newer version. I never use auto-staging. I always stage manually, especially when using Mechjeb. Thanks again. -
I've been playing KSP for a number of years and have come across a problem I can't address myself. I'm in version 1.0.2 with Mechjeb the only mod. I'm using windows 8.1, with lots of memory and graphics muscle. For some reason when Autopilot is engaged or any Maneuver Node is executed, the vehicle will not warp to the node. Even though the aiming 'bar-V-dot' centers on the blue target icon. Also, when it does eventually reach a node, the vehicle simply passes the node without throttling up. And yes, every warp enabling button is lit. Any thoughts?
-
P.S. I am posting this in Modded. I forgot about that little Mechjeb box I use. Not knowing if there is a way to simply pick up this thread and move it, I'll just restart this in modded. I no longer will come back to this to view, so please, it would be more helpful if you did not post any more helpful answers here. Thank You!
-
Rocket In My Pocket You're right, I forgot about the Mechjeb. Changing locations to modded. Sorry you need to take time out from helping others to police my faults. Especially having to defend Baby Jesus. Heaven knows He'll have enough tears in thirty years or so. Hope your around to fend those off as well. Thank you!
-
I've been playing KSP for a number of years and have come across a problem I can't address myself. I'm in version 1.0.2 using windows 8.1, and with lots of memory and graphics muscle. For some reason when Autopilot is engaged or any Maneuver Node is executed, the vehicle will not warp to the node. Even though the aiming 'bar-V-dot' centers on the blue target icon. Also, when it does eventually reach a node, the vehicle simply passes the node without throttling up. And yes, every warp enabling button is lit. Any thoughts? Thank you!
-
ALT+F12 No Longer Works
Glasher replied to Glasher's topic in KSP1 Technical Support (PC, unmodded installs)
Rdivine, I never could bring up the Debug Toolbar with just F12 (Notice I use the correct name now?) only Ctrl+F12. BUT.... Your suggestion of Fn + Alt + F12 did work, though only now with several fast repeating pressing of all three keys. Go figure. Thank you Sir, now I can push on with my rescue of Bob, Jeb and Bill! Thank you all for your helpful effort! -
ALT+F12 No Longer Works
Glasher replied to Glasher's topic in KSP1 Technical Support (PC, unmodded installs)
swjr-swis ,I first picked this game up when it was free and before I knew Steam existed and received all version upgrades through KSP. But I will look into the Steam settings anyway (I value all opinions) and double check the KSP settings as well. The F12 key does work in other instances so a broken key isn't an issue. Thanks sal_vager asked, " OSX? Linux? Windows? The shortcut is different on the different platforms, so it'd help to know which you are using." Am holding back on repeat answers. Thank you for you time, sal_vager, it's appreciated! -
I've been playing KSP for a number of years and haven't come across a problem I couldn't address myself, except for now. I can no longer bring up the Hack(?) sheet, like for infinite fuel, through Alt+F12 for a while. I'm in version 1.0.2 using windows 8.1, and with lots of memory and graphics muscle. Any thoughts? Even if I might be in the wrong section.
-
Hi, Using a weak Aspire 5745 laptop (replacement for a fried desktop), I've been putt-puttin my way into space here since Aug-2013, all the way to 0.90. Often getting 1 Kerbal second of flight for every 10-20 seconds sitting in front of the screen for all but the relatively simple stuff. Now I'm fortunate to have a new desktop with a fine cpu, lots of ram, SSD, a GTX 980 connected to a 27" - 1ms - 144Hz monitor. I expected great things! I saved long enough for them lol. Here's the thing. Since I loaded Kerbal Space Program - 1.0.2.842 (WindowsPlayer) I cannot get KPS out of 3D! After I turned off 3D in the graphics card (active), passive appeared to have kicked in (red & green). Searched everywhere I could think of in the card's Control Panel, nothing more than I already switched. I hunted in the game as well and nothing "3D" was mentioned. So that it. If anyone has any ideas, please let me know. Thanks! p.s. If this is in the wrong place to post this, let me know and it'll be moved. - - - Updated - - - I was able to fix this issue. Thanks for any time put into it.