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Gameguru

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Everything posted by Gameguru

  1. No it wasn't. That seems like an odd setting to HAVE though.
  2. Hey there. I was doing some tests with the mod to figure out how it worked. One thing I noticed, was that if you recover a vessel that has frozen kerbals in it, those kerbals are not added back to your crew list at the end of the mission. I was using the planetary base module to freeze them. DeepFreeze seems to still recognize the existence of the kerbals though, upon launching a new vessel and checking the deepfreeze tab, it showed the missing kerbals, albeit with no vessel assigned to them making them floating around in whatever void they have fallen into. This WAS in version 0.24 though, so it might be fixed in 0.25, but I didn't see anything about that in the known issues or change-log so I don't know. Thanks!
  3. Victory, Kenbob5588 Flawless victory!
  4. Its an insane game of chicken, and with this. I HEREBY START THE 32ND HYPEUAL THREAD WAR FOR POST NUMBER 1337!!!!
  5. Hey, only three more posts until the 1337 post!
  6. You can pick two of the three options Sleep A's KSP
  7. Uh, whats a plaid? also, HYYYYYYP-ERSPEED
  8. Hi, do the pods have built in oxygen? Because I put my kerbal in space with two of the 6.25 day oxygen and they never begun to deplete, despite me being in space for over 12 days.
  9. Big boom, ship go bye bye. but really the game simulates where a craft would be relative to the time you warped forward I.E. your ship would have been destroyed 10 minutes ago
  10. Now this here is a model Human Being (or kerbal being)
  11. Well... Here goes the hundreds of thousands of dollars Squad would of made if they put multiplayer as an add-on:sticktongue:. Nice beating them to the draw!
  12. AWESOME!!! When mods are supported, I am Definitly going to look/make a World War "K" server
  13. EHMEGERSH!!!!! *checks off KSP of mutliplayer-wishlist* Hmmm, next up Don't Starve But until then, EHMEGERSH!!!!!!!
  14. ah okay, seems to have gone away, if it comes back i will get a screen shot.
  15. There are only TWO bodies that have oxygen in them, thats Laythe and Kerbin. Now I would like that has an add-on part that allows you to convert intake air into oxidizer but you cant change kethane to produce NO oxidiser. EDIT: I do like the idea of a diffrent fuel to be loaded into oxideser or other things.
  16. I am having problems with weird terrain glitching (black squares that blink and change as the camera angle changes) It is fixed by relogging.
  17. Yay! Thanks for taking community suggestions. Maybe add a scuba gear for underwater stuff.
  18. Further more, while i was looking in my kerbalrooster or something file. I noticed that the kerbals had an "HP" stat. are ther going to be some hp sytem, i dont see ways this could be implemented, am i just stupid?
  19. I too, had alot of fun with kerbals with no helmets, Please make this an option (to remove helmets from the invintory slot)
  20. Oh, I think the jetpacks work with .22 right now. I just put some science things on the jet packs and pray i didnt screw anything up with center of mass.
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