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[WIP] KerbolQuest Dev Thread (Powered by KerbTown)
Gameguru replied to HoY's topic in KSP1 Mod Development
they are ready for KSP 0.22 Not sure what part of the techtree it is in -
[WIP] KerbolQuest Dev Thread (Powered by KerbTown)
Gameguru replied to HoY's topic in KSP1 Mod Development
@Morgan there is an mod on Spaceport. Also, I am needing some jet-pack love for some science. I ended haveing to send an SRB with a little plane to get to the mountain biome near KSC -
Long-term Laythe Mission (pic heavy) - ^_^ With Part 45 ^_^
Gameguru replied to Brotoro's topic in KSP1 Mission Reports
The decrease in landing leg power is supposed to stop bases from flipping up and tipping when you deploy the legs. Kind of ironic that the legs are causing bases to be destroyed. I too, have been dealing with cross-version bases breaking. but now... you are going to have to ACTUALLY get samples. . maybe the old ones got messed up due to Jool having a bad day with its magnetic poles. -
[WIP] KerbolQuest Dev Thread (Powered by KerbTown)
Gameguru replied to HoY's topic in KSP1 Mod Development
The re-orientate thing only happened to me once, i will recreate what happen and confirm that re-orientating always fixes it. -
[WIP] KerbolQuest Dev Thread (Powered by KerbTown)
Gameguru replied to HoY's topic in KSP1 Mod Development
Is there some kind of waver i need to do to play with the jetpacks? i.e. dont complain about bugs? JK, i did find one, if your kerbal falls out of the winged jetpack (haven't messed with any of the others) he cannot get out of rag-doll mode unless another kerbal reorintates the jetpack, which puts the fallen kerbal back in the jetpack, so i am guessing this is a problem with the game not knowing when the kerbal is considered *out* of the jetpack? -
Long-term Laythe Mission (pic heavy) - ^_^ With Part 45 ^_^
Gameguru replied to Brotoro's topic in KSP1 Mission Reports
I expect Jool is pretty laggy as is, i dont think he needs an additional ship full of kerbals -
[WIP] KerbolQuest Dev Thread (Powered by KerbTown)
Gameguru replied to HoY's topic in KSP1 Mod Development
Thats fine, end of term coming up and haven't got anytime too do any kerballing. -
[WIP] KerbolQuest Dev Thread (Powered by KerbTown)
Gameguru replied to HoY's topic in KSP1 Mod Development
Thanks! Any idea on a realease date on chapter 1? Winterowl is about done with the space-race series and is looking at kerbolquest as a new mod to play with. -
Can you do a full let's play/fly Kerbol quest when it comes out? here is a link to the mod in the forums (not fully released)http://forum.kerbalspaceprogram.com/threads/48974-WIP-KerbolQuest-Dev-Thread-(Powered-by-KerbTown) and here is the finished jetpacks that they have so far:http://kerbalspaceprogram.com/kerbolquest-jetpacks/
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[WIP] KerbolQuest Dev Thread (Powered by KerbTown)
Gameguru replied to HoY's topic in KSP1 Mod Development
Speaking of bases, is there some way to refuel them? i.e. docking ports or something. Its nice having them, but if you need to send new winged jetpacks every jool transfer to your laythe base... It would need to be added ASAP. -
Long-term Laythe Mission (pic heavy) - ^_^ With Part 45 ^_^
Gameguru replied to Brotoro's topic in KSP1 Mission Reports
Aye! I know you don't use mods, but i think you might want to make an exception for this one.http://kerbalspaceprogram.com/kerbolquest-jetpacks/ it adds some sick jetpacks, the jet engine ones should work on laythe. it would be a more fuel efficent way of traveling, you could also put it on your sky-dogs as a way to get back to base without having to use an expensive deorbit and reorbit. -
[WIP] KerbolQuest Dev Thread (Powered by KerbTown)
Gameguru replied to HoY's topic in KSP1 Mod Development
Re-lease... Wat, SO THIS AMAZING MOD IS FINALLY OU- *the following message could not be completed due to the explosion of the author* -
Gameguru's attempts at rocket science! (how hard can it be)
Gameguru posted a topic in KSP Fan Works
Hello! with the recent discovery of quicktime on my mac, I have decided to start a youtube channel about space relating games. More specified in the video And remember: Like, fav, and subscribe! :cool: -
[WIP] KerbolQuest Dev Thread (Powered by KerbTown)
Gameguru replied to HoY's topic in KSP1 Mod Development
Would this mod require a new save? It looks like you need to unlock the VAB and stuff to build and fly rockets. And if you added character customization... (female kerbals, different hair styles...) I would worship the ground you walked on. (But don't delay release or anything!) -
Long-term Laythe Mission (pic heavy) - ^_^ With Part 45 ^_^
Gameguru replied to Brotoro's topic in KSP1 Mission Reports
Your killing me! Get some kethane then have it explodinate or something when they add resources. I would make it worth it to exploar laythe and other moons of jool. Please add it!!! -
[WIP] KerbolQuest Dev Thread (Powered by KerbTown)
Gameguru replied to HoY's topic in KSP1 Mod Development
Whoa, the mountains, so prettyful... -
Hey guys! I am the Gameguru, and i recently bought KSP. Best game by far that i have ever played. Any tips for a newbie?
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I would really like it if this thing was still going. Is it?