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S4qFBxkFFg

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  1. I've recently bought the game, and been playing it for a few days, and there's something that's bothering me slightly - it appears as if the altimeter needles for the in-cockpit view are mixed up when compared to the instruments in real aircraft (which I used to fly). As it's a three-needle altimeter, my understanding was that the thin needle with a triangle at the tip should represent 10,000s, the short fat needle should represent 1,000s and the other one should represent 100s. In KSP however, it appears the long thin triangle-tipped needle moves the fastest, representing 100s, inconsistent with real-life altimeters. The following URL has an example, which is showing an altitude of 960 (feet, in this case, but I presume the principle is the same for metres). The set of stripes visible between the hub and the '5' indicate that the altitude is below 10,000 feet. http://www.m0a.com/wordpress/wp-content/uploads/2009/09/MidContinent_altimeter_mb.jpg Am I missing something here? I couldn't find anything when searching about this, but it seems the needles should be reassigned unless there's some other reason for it. To sum up: [table=width: 500, class: grid, align: left] [tr] [td][/td] [td]Real-Life Altimeter[/td] [td]KSP Altimeter[/td] [/tr] [tr] [td]"Plain" Needle[/td] [td]100s[/td] [td]1,000s[/td] [/tr] [tr] [td]Short, Fat Needle[/td] [td]1,000s[/td] [td]10,000s[/td] [/tr] [tr] [td]Long, Thin, Triangle-Tipped Needle[/td] [td]10,000s[/td] [td]100s[/td] [/tr] [/table]
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