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UnthinkableThinker

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Everything posted by UnthinkableThinker

  1. This has definately given me encouragement for building planet bases, though, I have one question: How smooth does it run? Do you get a pretty bad FPS count? Thanks for the answers.
  2. Uhh, Yes, and No, I actually got to Eve, but the parachutes ripped the control pod from the rest of the rocket, so poor Bill Kerman is stranded there temporarily
  3. You know, there is a Mun tutorial in the game itself, just go on "Training" from the Main Menu. Cheers .
  4. Go to docking mode to drive your rover around the Mun, and remember to turn off RCS.
  5. Also keep in mind jet engines don't act like rocket boosters, meaning they take a while to get to "full throttle". And as previously said, a mod called FAR (Ferram's Aerospace Research) really improves the game in this sector (planes).
  6. You know, I actually tried building a base using basically the same method as you are, and I also got that strange behavior. Have you tested your rover and tried carrying the same piece on Kerbin?
  7. I don't know if it is too much to ask if it's simmetrically built.
  8. Well, from the video I can see you messed up when you decoupled a booster while it was still burning. Regarding the stuff blowing up after you decouple, just use a few Separatrons, strap them on to the stuff that is going to get decoupled and put them in the same stage as when the decoupling happens. What they basically do is "push" the stuff you decoupled, away from your other parts (if placed correctly ). I'm sure you have those unlocked by now.
  9. @Antbin: Ok, I'll try re-doing the struts as you've suggested. Thanks!
  10. @boomerdog: Tried both things, manually first, then Mechjeb, but the problem persists. @Tassyr: Yeah, my computer does struggle with that . In other hand, the problem isn't really the angle or anything, the main problem is that it is losing control right after the most outer tanks get ejected. @Nephilim: I will double check the simmetry, but I'm sure they're all correct.
  11. There isn't a structural failure (things falling apart), so no.
  12. @Nurph: First of all thank you for trying it out and pointing out the flaws and especially for sending the pics. Like I've said previously, I'm pretty new to KSP, but nevertheless, that doesn't limit my imagination and the will to always want to go bigger each time . Regarding your observations: 1) You're correct, they are not symmetrical, should be causing the problem; 2) That was my fault, haha, didn't notice I had commited that silly mistake ; 3) Ah, yes, now that you've said it, I thought that the "version" that I've submited had the stages already balanced out correctly, again, my fault; 4) Thank you, once you look at it on the hangar it seems like a lot, but really, they're all important; 5) Regarding the amount of RCS, as you could see, I've put extra RCS tanks on the rover itself so I could bring its CoM slightly forward, since I will be lifting heavy stuff from the back. And the RCS tanks on the rockets themselves is mainly for the purpose of trying to balance it out. For the other guys, thank you for trying to help me so far, we are making progress.
  13. First time I landed on the Mun, I didn't really land, I exploded because I remembered about horizontal speed when I was almost touching the ground.
  14. @Person012345: No, no fuel lines. @SRV Ron: I actually thought about that, it's why there's so many struts on each tank. Though thanks for the heads up. Obs: Just did the "No gravity test" suggested by Motokid600, the ship actually makes it to orbit safe and sound, so the problem is really what I had already in mind. As the rocket goes up, the first stage is ejected (Solid Fuel Boosters), once the most outer fuel tanks run out, the rocket loses control even with control surfaces (wings). And it tilts to the side, meaning the CoM of the probe itself which was placed slightly forward in relation to the center isn't the one causing the problem. Even not performing the gravity turn, heading straight up the ship loses control just by the "loss of mass" caused by the ejection of the outer tanks. I will be testing now the rocket system itself, without the probe.
  15. I will try your suggestions, and yes, that is SPH, but I did not build it in there.
  16. I don't know if this has been suggested before, I looked everywhere. So the basic idea is to set up tasks for Kerbals, so while you are controlling one, the other kerbal is doing what you have assigned him to do, without you actually having to control each one individually. This idea was brought up to me since I've started planning to build a Mun Base, with rovers that deliver fuel to the base from the mining spot (Kethane), so like, assign a Kerbal to drive the rover to the mine, gather fuel then come back to the base, without you having to control it all the way to the place and back. With the Science addition coming up, it would be nice to see part of the crew actually gathering the "specimens" for analysis and the other part doing something else.
  17. I will try that, but like I said, the ship goes out of control right when the most outer tanks get depleted and are ejected out.
  18. Mechjeb is only 1 part, the remote thing, and KAS there is like 5 winches, 2 of those container holders and 2 containers all on the probe itself.
  19. Oh, right, forgot to say, I have KAS and Mechjeb on it. But it is most likely that it won't change the balance, since it's only a couple of small parts.
  20. Here's the link, http://kerbalspaceprogram.com/unthinkables-crane-probe-with-issues/
  21. Ah, right, I just don't know how I share it, is it through Space Port? I could try to make a video of the launch though, but it's really laggy and idk how it will work with Fraps on.
  22. Well certainly I would love to share my build with the community, I just want to make it work first
  23. It starts a corkscrew movement, I've noticed it is happening right after I decouple the most outer tanks(The ones with Mainsail engine).
  24. Not the cabin on the rover, but the entire rocket flips over upside down.
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