Jananton
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Spacecraft Engineer
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Changes to Your Kerbal Account [Discussion Thread]
Jananton replied to StarSlay3r's topic in KSP1 Discussion
I got a email notice about this, but after going through all the hoops I can't download that latest version. The download stops with 172Kb to go. This happens with my default browser Firefox. To make sure I tried that bloody Edge browser that Micro$oft supplies in Windows 10, but the same thing happens there. I've paid for this program obviously and I'm really very, very annoyed about this. -
Are you able to download the 1.1 pre-release?
Jananton replied to Mjp1050's topic in KSP1 Discussion
Nope, bought KSP in the store before there was even a thought of offering the game on Steam, and no, I don't want to 'upgrade' or attach my store account to my Steam one. KSP is typical a game you don't want Steam to handle. I feel it's bad public relations not to offer the pre-release zip file through the shop as well for those who made it possible to even go with a Steam version, but hey, patience is a virtue, so I'll wait.... And oh boy, will I start nagging you when I find any bug after the final release. Greets, Jan -
Well, nothing actually. Went to my shop account, no pre-release in sight... So it seems people who backed this game the longest, before a steam version was even thought about, are pestered to either upgrade their account to Steam (no thank you), or wait until the powers that be decide to release 1.1. I can only say, great public relations guys. Greets, Jan
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Well, what can I say. It's very white and width spaced. It seems to go in line with the current tendency that all should comfortable be read on a mobile phone, leaving PC browser users in mostly empty space with big avatars and blobs of text here and there. It'll probably grow on me, I hope, but I'm not very impressed. Maybe it's a theme thing, I haven't checked yet if I as a user can change that for the better. Greets, Jan
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Oh dear, leap seconds, what now... Greets, Jan
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I'm puzzled, what did you think the first letter or unit name should have been? ;-) Zero degrees Kelvin is what"s scientific known as absolute zero, the point were atoms and electrons stop to move. For reference, 273 degrees Kelvin is 0 degrees Celsius. Greets, Jan
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Probably simple question about the DDS format
Jananton replied to Jananton's topic in KSP1 Modelling and Texturing Discussion
Well, that's something, mipmap generation that is, that is obviously useful for models and parts. First though I would like to see what will happen to skybox textures since those are huge most of the time and the ones I found all seem to be in *.png format. Mipmapping those doesn't seem logical though. ;-) Greets, Jan -
Probably simple question about the DDS format
Jananton replied to Jananton's topic in KSP1 Modelling and Texturing Discussion
Hi Enceos, Thanks for the info, that is right what I wanted to know. I've found what seems a nice dds export format plugin for Gimp and want to make sure I use the right settings. ;-) Greets, Jan -
Hello Guys, I was wondering what flavor(s) of the *.dds file format are accepted by KSP 1.0.4 Maybe it's on the forum here somewhere, but I couldn't find it, hence the question. ;-) Also it would be nice to know what type of texture files should not be converted to *.dds? I know about icons, but maybe there are more no no's? Greets, Jan
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
Jananton replied to RoverDude's topic in KSP1 Mod Releases
Hello RoverDude, I do like these small parts, but KSP.log gives the following error: "Cannot clone model 'UmbraSpaceIndustries/SoundingRockets/Assets/SR_Stabilizer' as model does not exist" and indeed SR_Stabilizer.mu is missing from the assets folder. Greets, Jan -
Must be, because before the patch most of the bigger engines started to overheat quite quickly on full throttle with the common kerbalesque explosions included ;-) The only thing that's important using the patch is that its filename must have the extension *.cfg and should be placed in the GameData folder or any sub-folder thereof. I created a Local folder, but putting it directly in GameData should be fine and of course you should have the ModuleManager.2.6.6.dll in GameData too. Greets, Jan
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[1.12.x] Freight Transport Technologies [v0.6.0]
Jananton replied to RoverDude's topic in KSP1 Mod Releases
Okay, thanks for the info. I somehow can't remember seeing any orange and white striped tanks, but I'll investigate. ;-) I did already have a look at Near future tech, so maybe that's something too to consider... Greets, Jan -
[1.12.x] Freight Transport Technologies [v0.6.0]
Jananton replied to RoverDude's topic in KSP1 Mod Releases
Hi Guys, This will probably be a silly question in the end, but in my modded 1.0.4 install I suddenly noticed two large atomic engines that only use lqd hydrogen and are included in the FTT pack. Were can I find tanks that can hold that propellant, a search through all installed tanks didn't reveal one at all. ;-) I also use Stock_Fuel_Switch_1.1, could it be this for some reason hides that kind of tanks? Thanks in advance for any info on this. Greets, Jan