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Nertea

KSP2 Alumni
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Everything posted by Nertea

  1. I think that I might have found the problem! I will be making a release today.... might have a fix for this. At least, the drag seemed to be similar to a fuselage piece.
  2. Doesn't seem to be anything wrong here. Some parts will be deprecated, however they will be done in a "soft" way that will not break crafts. To be completely compatible, avoid the engines.
  3. Yup! I staged things all up for next release so that's at the top of the list :). Thanks!
  4. Eh, no worries. Would have completely forgot about it if you hadn't noted it. But be warned, i probably will not make a release only to fix that
  5. SSPX is updated now. Spacecraft will work just fine, there are some known issues though that will be resolved in the upcoming version.
  6. The associated update is minor: Marked for KSP 1.2.2 Updated bundled MM to 2.7.5 Corrected a few spelling errors
  7. This mod is now defunct and will no longer be updated It has been superseded by Stockalike Station Parts Expansion Redux. KSP 1.5.1 Stockalike Station Parts Expansion [0.5.3] Last Updated November 22, 2018 Tired of constructing a space station out of mobile labs and Hitchhikers? This pack expands your KSP experience with a large number of parts suitable for building space stations, ground stations or really whatever you like. Most parts come integrated with cabin lights, and some parts even come with IVAs! Full Screenshot Gallery Frequently Asked Questions Q: CKAN Support Questions? A: Talk to CKAN folks, CKAN is not supported. Q: When will you finish the IVAs? A: These are the lowest priority of anything on my to-do list of all my mods, including future mods ;). Licensing All code and cfgs are distributed under a CC-NC-SA-4.0 License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock) Secondary (CurseForge) Tertiary (Dropbox) Issue Tracking and Source If you appreciate this project, please consider contributing to my caffeine addiction! I really appreciate it, and also helps justify this time sink to my wife , which results directly in more models.
  8. Sorry, no idea offhand. Don't really know how RealPlume works. Typically that bug occurs when an effect is not referenced properly in the cfg by the engine file though.
  9. Almost certainly an RF or RP issue. That doesn't even look like my plume art there :P.
  10. I think this is fixed with the latest build of my deployable engine plugin, but I will test and check. @Jarin: I've opened up an investigative ticket on GitHub. I'll see what I can do to fix it. Can I get the craft file you have there?
  11. It's a shame indeed! This was a headache to put back together.
  12. SSPX, MarkIV and HeatControl will be updated in the future, just not right now.

  13. Kerbal Atomics 0.3.4 Marked for KSP 1.2.2 Updated bundled MM to 2.7.5 Updated bundled B9PartSwitch to 1.5.3 Updated bundled CRP to 0.6.4 Updated DeployableEngines to 2.1.0 Fixed a typo in an NFE extras patch Additionally, please note the license change for all mods going forward. Install the NTRsUseLF extra. Do not install the NFE integration Extra. See readme for details.
  14. Cryogenic Engines 0.4.5 Marked for KSP 1.2.2 Updated bundled MM to 2.7.5 Updated bundled B9PartSwitch to 1.5.3 Updated bundled CRP to 0.6.4 Updated DeployableEngines to 2.1.0 Additionally, please note the license change for all mods going forward.
  15. This took a while because motivation was low, but I think I'm back on the wagon now. Near Future Propulsion 0.8.3 Marked for KSP 1.2.2 Updated bundled MM to 2.7.5 Updated bundled B9PartSwitch to 1.5.3 Updated bundled CRP to 0.6.4 Fixed 1.25m PIT offset top node Converted costs of some fuel tanks to integers Near Future Electrical 0.8.3 Marked for KSP 1.2.2 Updated bundled MM to 2.7.5 Updated bundled B9PartSwitch to 1.5.3 Updated bundled CRP to 0.6.4 Fixed capacitor discharge rate not being correct Fixed nuclear reactors not properly adjusting their fuel use Spelling/comprehension fixes Significant improvements, fixes to USI integrations from Wyzard256 Near Future Solar 0.7.2 Marked for KSP 1.2.2 Updated MM to 2.7.5 Standardized manufacturer names Near Future Construction 0.7.3 Marked for KSP 1.2.2 Updated bundled MM to 2.7.5 Updated bundled B9PartSwitch to 1.5.3 Near Future Spacecraft Coming next week Additionally, please note the license change for all mods going forward.
  16. KSP 1.12.x Near Future Propulsion [1.3.6] Last Updated August 14, 2024 This pack contains advanced electric engines for deep space travel. Generally engines split into the following categories: Gridded Ion Engines: like the stock Dawn, they have low TWR and great Isp. They run on Xenon fuel. Hall Effect Thrusters: similar to Gridded thrusters, but with better TWR at the cost of some Isp. They run on Argon fuel and are pretty cheap! Magnetoplasmadynamic Thrusters: with the best TWR of all electric engines, these engines are very power-hungry. They run on Lithium fuel. Pulsed Inductive Thrusters: similar to Hall thrusters, they run on Argon fuel and have the unique ability to dump extra electricity into the engine, increasing Isp but generating more heat. VASIMR Engines: high tech and fancy, these engines run on either Xenon or Argon fuel. They can be tuned for high-thrust, low Isp operation, or low-thrust, high-Isp operation These engines are all very power hungry - use nuclear reactors or high intensity solar to get the power you need. Their balance has been finely tuned to work with stock mechanics and to extend the KSP experience, particularly in combination with the Community Tech Tree. Full Screenshot Gallery Frequently Asked Questions Q: Will you add a part I want? A: I have defined this mod as feature complete, and bugfixes are all I plan to add. Q: The mod album shows parts that look old/don't exist. What's up with that? A: Keeping the gallery up to date is not super easy. I have it as an action item in the future but this takes time away from real modding. Q: Does this work well with KSPI-E? A: Talk to FreeThinker about this, he manages KSPI-E and its compatibility with NFT Dependencies (Required and Bundled) Module Manager B9 Part Switch Community Resource Pack Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock) Secondary (CurseForge) Tertiary (Github) Issue Tracking and Source KSP 1.12.x Near Future Electrical [2.0.1] Last Updated September 6, 2024 Ever wanted some futuristic energy generation that wasn't too... futuristic? I have you covered here. This pack contains: Nuclear Reactors: Turn Uranium into power! Attach nuclear reactors to your vessel and generate large amount of electricity. Ensure that you have enough cooling capacity with radiators for your reactors to work properly. Refuelling Parts: store extra uranium, reprocess it and extract it from Ore with containers and reprocessors. Capacitors: discharge for a burst of power! These parts can be charge up with normal generating capacity, and once activated will deliver a large amount of power to your ship's electricity banks. Very mass efficient! Full Screenshot Gallery Frequently Asked Questions Q: Does this work well with KSPI-E? A: Talk to FreeThinker about this, he manages KSPI-E and its compatibility with NFT. Q: The mod album shows parts that look old/don't exist. What's up with that? A: Keeping the gallery up to date is not super easy. I have it as an action item in the future but this takes time away from real modding. Q: Will you add a part I want? A: I have defined this mod as feature complete, and bugfixes are all I plan to add. Dependencies (Required and Bundled) Module Manager B9 Part Switch SystemHeat Community Resource Pack Dynamic Battery Storage Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock) Secondary (CurseForge) Tertiary (GitHub) Issue Tracking and Source KSP 1.12.x Near Future Solar [1.3.4] Last Updated August 14, 2024 This pack contains many concept solar panels to use on your ships and stations. There are many sizes ranging from small form-factor panels up to gigantic solar arrays. Additionally, some wraparaound solar panels are provided, for coolness. Full Screenshot Gallery Frequently Asked Questions Q: Will you add a part I want? A: I have defined this mod as feature complete, and bugfixes are all I plan to add. Dependencies (Required and Bundled) Module Manager Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock) Secondary (CurseForge) Tertiary (GitHub) Issue Tracking and Source KSP 1.12.x Near Future Construction [1.3.3] Last Updated August 30, 2024 This pack contains a good number of skeletal trusses and construction type parts for building those near-futurish ships you see in concept art. You'll enjoy: A 1.25m size class triangular truss set A 2.5m size class octagonal truss set A 3.75m size class square truss set A 5m size class annular truss set Adapters and connectors galore! Full Screenshot Gallery Frequently Asked Questions Q: Will you add a part I want? A: I have defined this mod as feature complete, and bugfixes are all I plan to add. Q: The mod album shows parts that look old/don't exist. What's up with that? A: Keeping the gallery up to date is not super easy. I have it as an action item in the future but this takes time away from real modding. Dependencies (Required and Bundled) Module Manager B9 Part Switch Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock) Secondary (CurseForge) Tertiary (GitHub) Issue Tracking and Source KSP 1.12.x Near Future Spacecraft [1.4.4] Last Updated August 14, 2024 This pack contains a variety of parts for making crewed spacecraft. This means command pods. Pretty much just command pods, but also monopropellant engines in many sizes! Full Screenshot Gallery Frequently Asked Questions Q: Will you add a part I want? A: I have defined this mod as feature complete, and bugfixes are all I plan to add. Q: What is up with the RPM IVAs? A: Some exist but now require the ASET props pack to work. They only function for the older (Mk4-1, Mk3-9, PPD-1) pods. Q: The mod album shows parts that look old/don't exist. What's up with that? A: Keeping the gallery up to date is not super easy. I have it as an action item in the future but this takes time away from real modding. Dependencies (Required and Bundled) Module Manager B9 Part Switch Near Future Props Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock) Secondary (CurseForge) Tertiary (GitHub) Issue Tracking and Source KSP 1.12.x Near Future Launch Vehicles [2.2.2] Last Updated August 14, 2024 The latest and greatest (for size, perhaps) in launch vehicle components. This pack includes 5.0m Parts: a balanced and extensive part set that provides a new size of rocket parts. Comes with tanks, adapters, utility parts and specialized components for engine clustering. 7.5m Parts: an extra-large set of rocket parts for those huge constructions. Includes adapters, clustering, cargo and utility parts. Advanced Engines: several new rocket engines based on a whole set of concepts in the 0.625 to 3.75m sizes. Support Parts: new supporting parts that help enhance the large rocket experience, like heavy RCS thrusters. Full Screenshot Gallery Frequently Asked Questions Q: Will you add a part I want? A: I have defined this mod as feature complete, and bugfixes are all I plan to add. Dependencies (Required and Bundled) Module Manager B9 Part Switch DeployableEngines Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock) Secondary (CurseForge) Tertiary (GitHub) Issue Tracking and Source KSP 1.12.x Near Future eXploration [1.1.3] Last Updated August 14, 2024 This pack contains a set of parts to help enhance and improve the KSP probe experience, particularly in the later game with larger probes. You will find: More Probe Cores: A set of eight new probe cores in medium (1.25m) and larger (1.875m) sizes. Probe Bus Parts: Cargo bay-like parts that match the footprints of most probe cores (stock and NFX). Useful for storing batteries, fuel and the like Probe Fuel Tanks: New multi-fuel probe tanks in stack and radial sizes that are in the vein of the stock Dumpling and Baguette More Direct and Relay Antennae: More antennae that seamlessly fit into the KSP CommNet system to fill in missing ranges and add more interesting options. Reflector Antennae: A new type of antenna that does nothing on its own, but instead bounces signal from another antenna to amplify its range. Point antenna at a deployed reflector to recieve the bonus. Available in many sizes. Small Probe Parts: A few small probe parts (battery, reaction wheel) to fill out the probe range Full Screenshot Gallery Frequently Asked Questions Q: Will you add a part I want? A: I have defined this mod as feature complete, and bugfixes are all I plan to add. Q: I'm using Remote Tech and something doesn't work! A: This mod is not compatible with RemoteTech. Some aspects may work but the reflector/feeder system would need to be reimplemented by the RT devs. Dependencies (Required and Bundled) Module Manager B9 Part Switch Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock) Secondary (CurseForge) Tertiary (Github) Issue Tracking and Source KSP 1.12.x Near Future Aeronautics [2.1.2] Last Updated August 14, 2024 This pack contains large and powerful aerospace parts, such as jet engines, intakes, and nacelles. It was preciously part of the MkIV Spaceplane system but has been split off. Large Multimode Engines: Big (2.5m), powerful RAPIER-like engines for your wildest spaceplane needs. Large Jet Engines: Hefty 2.5m engines - turbofans and turbojets for big aircraft. Advanced Propeller Engines: Super-efficient low speed propfans and turboprops. Lift Fans: Designed specifically for efficient VTOL and available in many sizes, these engines can run on LiquidFuel and air, or be driven electrically for flight in oxygenless atmospheres. Nuclear Jet Engines: Massive, rewarding engines that let you fly almost forever! Large Nacelles and Intakes: Of course, 2.5m nacelles, engine pods, precoolers and advanced intakes to help out. Full Screenshot Gallery Frequently Asked Questions Q: CKAN Support Questions? A: Talk to CKAN folks, CKAN is not supported. This is because KerbalActuators, a dependency of this mod, is specifically NOT listed on CKAN. Q: Will you add a part I want? A: I have defined this mod as feature complete, and bugfixes are all I plan to add. Q: I don't like the balance of *thisPart* A: I appreciate suggestions from experience aeronauts for engine balance, it's not really my specialty (Sith lords are). Dependencies (Required and Bundled) Module Manager B9 Part Switch Community Resource Pack KerbalActuators DeployableEngines Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock) Secondary (CurseForge) Tertiary (GitHub) Issue Tracking and Source Special Thanks A big hand to @Streetwind , who basically designed the balance for the whole NFT suite. If you appreciate this project, please consider contributing to my caffeine addiction! I really appreciate it, and also helps justify this time sink to my wife , which results directly in more models.
  17. There is no such thing as a complete CTT. See the FAQ: Q: How do I get mods to fill up every node? A: Dig around/ I provide a framework and the information in the thread - there is no "complete list" or anything. Your log does not contain an instance of this happening as far as I can tell. At least, there are no errors I can see happening. You do have a *lot* of mods. You could ask said modders. It's fully their decision as to why they don't use it.
  18. I don't see any bugs in your screenshot or your logs. That node has no parts in it... which is of course true, you have no mods that use that node.
  19. I'll look into that part, but I don't really have any idea what's wrong.
  20. Yeah, FissionFlowRadiator was derived from ModuleActiveRadiator, so they will conflict. I don't think this is a huge problem, can't think of cases where you want your dedicated reactor radiator to cool other parts of the ship.
  21. Now that there is no longer a mass discrepancy between cooled and non-cooled tanks, it seems like it might be a good idea to add the cooling ability to all tanks, and just have it be enabled or disabled by default depending on type. Opinions?
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