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Starwhip

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Everything posted by Starwhip

  1. You lie! Thou hast no infractions! (Unless they're just PM's. Which I 100% believe that.)
  2. Darn it. Thought it was out. I've been watching your channel like a hawk for it.
  3. Lately the thing has been flickering like a lightbulb that needs changing. Both PM's and Reputation. (Quite a lot of it from Sal_vager, actually. ) Also: Gah, Vexx32, that avatar is really distracting.
  4. No, he isn't. (Don't you dare ninja me, RIC.) Sal_vager.
  5. Kablam! Direct hit to main structure! - - - Updated - - - On your head, that is. XD
  6. I don't know why, but I always get a little excited when I see it.
  7. Oi. Not to be mean, but it's not your call. OP only, really, unless the thread flies off the rails over a cliff. Which it hasn't... yet. This guy isn't done with me, I think. (Maybe I drove him off.) EDIT: Yep. XD
  8. Nay! Gen. Rarity (A.K.A. The Unstable Avatar )
  9. Destroy Green Iron Crown! Oooh, big text is fun!
  10. I can't keep it down, Sal_vager! But they still aren't using them, thus run faster.
  11. Wait. I thought he said avatar images. Stop doing that, brain!
  12. Why not make it 750 x 750 and call it a day?
  13. Indeed, he is. But the fixes don't just fade away into the aether, do they? SQUAD was/is a marketing firm. HarvesteR was a graphics designer. (I think? Don't quote me on that.) It was programmed by one guy who had the whole scope from the beginning. Which was to program a "game two levels of magnitude more complex" than KSP. Could the guys working down at SQUAD made the game at this level? Yes. Would it be KSP? No. Also, one person who got a metric crap ton of money (And is still getting more!). SQUAD might have gotten a larger quantity, but they are ten guys working for a living, not one person working on a game. Yes, but is that relevant to the topic? You're kidding, right? Right? Or are you entirely unaware of the fact that the game is, indeed, not using magical data extracted from the revolution of your CPU's fan to change the position of the ship, instead of calculating the acceleration of said ship, weighing X tons, with Y engines, and how that affects its orbit? Not that it is supposed to be "realistic" (I mean, come on, if you want realism go play with real rockets.), but it definitely does more than say Player_SpeedY += Gravity;
  14. And what's the number of rep events before you can rep the same user? It seems to be around 4 or 5.
  15. Hey, watch it. It gets a wee bit excessive, if left unchecked. However, there is some level of roleplaying still present, in the way people name ships during combat, the way they present turn logs, company relations, etc. But it isn't disruptive.
  16. Hmm. Entering other SOI's seem to trigger the bug? Interesting. I could see if I could get some reproducible results. What I think may be happening with the quickload scenario, and the reason that I did not experience the bug when I reloaded, was that I reloaded within Kerbin's SOI. Within the atmosphere, even. I shall run tests.
  17. As an avid user of the game for over two years, and a forum member for nearly as long, I've seen many ups and downs of the game. I agree with the OP on several points: A: The game is buggy B: Some of the bugs are due to inefficient programming. C: More ships/parts = more lag. However: - Bugs are constantly being either worked around, fixed, or scheduled to be. Shout-out to Claw. - Try programming something the size of the solar system in an engine that was intended for stuff like shooter games with levels under a couple hundred meters in any direction. (May be an over-exaggeration, but still, Unity was not meant for the scale of KSP) - Of course more objects means more lag. Go and spawn five hundred entities in any game not intended for five hundred entities, and you have issues. As for the "It's all SQUAD's fault" crowd, as well as the "Unity Sucks" guys: Patience is a virtue. EDIT: Also, the reason games like Skyrim run much faster is because they don't simulate the effects of Newtonian physics, thrusters, air drag, velocity, momentum, etc. They basically say: "Everything falls down" and that's it.
  18. No. I flew the whole mission without a quickload. Had the ship not reentered unbalanced, I would not have had a quicksave. In retrospect, that was probably a bad idea. The only quicksaves I made were when I realized the CoM and CoL were out of alignment (The ship entered the atmosphere like an overexcited top) and when close to landing.
  19. Or Black Iron Crown. We have not seen the inner area of the crown yet, and the edge of the Black Crown is red... Time will tell. Keep firing.
  20. Yes. There were quicksaves. In fact, once I reloaded to land it legitimately (Without the bug, K-Prize doesn't allow parts to be removed). The bug did not repeat. And it's a sandbox mode game. Destructible facilities.
  21. This thread is probably going down in about three minutes. Maybe. It could be moved, however.
  22. 'Twas a plot between the Moderator Kasper and the Zokesian Zekes.
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