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Everything posted by Starwhip
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Me: No, Jeb, you can't have the darn snacks yet. Jeb: Why not? Me: We haven't even lifted off yet! Jeb: Aaaand? Bill: Yeah, what gives? Me: Just- Bob: Hey they're in here right? Me: STAY OUT OF THAT CUPBOARD!
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You know, someone should put this in the Forum Games section.
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0/10 I have never seen you, and ROTFL at the above posts.
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10/10 Yes, hello.
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Whackjob. If you haven't heard of him, go to Okay, Squad! Put a "1" down on your kill sheet! I'm sorry, but that is not exactly a signature... Probably a 3/10
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If all else fails, you can use http://tinypic.com/ to upload images. Although it is slow (my Docking tutorial took longer to upload all the images than to dock because you have to do them one at a time) it gets the job done.
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Mellorf: Would you please stop ramming Doodbur's MKAV [Mobile Kerbal Assault Vehicle: Prototype tank-like armored transport] into mine?! I know it's practically indestructible, but I hate getting out and fixing the damn wheels all day long. Me: Come on. It's not that bad! And besides, I could start crashing K-5's [K-5 Experimental Aircraft: Highly maneuverable jet fighter prototype] into you instead... Mellorf: Nevermind. Me: That's what I thought.
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Oh, I know about this here beastie. Ye are dealing with forces unknown here, my lad. Do not bring about the wrath of He to the forums again.
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Ask a stupid question, Get a stupid answer back.
Starwhip replied to ThatKerbal's topic in Forum Games!
No, I did not know. I knew... How to forget to fall? -
How... in the name of the Kraken... are you running friggin' forty-two mods?!?! Holy mother of boosters! (And why the number 42, hmm? ) Have a great time with this game. If you have any trouble with docking, just click the link in my signature.
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Docking: From Navball to First Station, and Beyond
Starwhip replied to Starwhip's topic in KSP1 Tutorials
Thanks! I hoped it would help some people. With some practice it becomes nearly automatic. I had some trouble remembering to hit 'f1' for screenshots because I was practically in autopilot. Going to be a little bit of a pain to do that station again, but I'll pull through. -
To all of you above: Nope And to Vexx: What is uni work?
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Docking: From Navball to First Station, and Beyond
Starwhip replied to Starwhip's topic in KSP1 Tutorials
Tutorial #4: Building Lifters Lifters are rockets that can launch payloads into orbit. I enjoy making them plausible at least, nice and aerodynamic at best. This tutorial will cover the 2 launchers I created to launch all of the parts that created Spirion Station II. Basic Theory of Lifters Lifters should usually carry between 5 and 18 tons to orbit. They are created from the top down in the VAB so that they may be made into subassemblies for easy rocket creation. And they should be relatively easy to fly and have a low-ish part count. However, some of the parts of this station are more than 18 tons, at around 25 tons. So, a new type of lifter, a heavy lifter, is needed. Heavy Lifters Heavy lifters can lift 36 tons or more. I tested the Kitan VII Launcher, the heavy lifter included in this tutorial, with 1 Rockomax Jumbo-64, which weighs 36 tons. It made orbit with fuel to spare. Tutorial 4-1: Creating the Kitan I Launcher The Kitan I was the workhorse of the station, lifting the majority of the parts. Although the 2 fuel depot parts (located on the inner arms of the solar arrays) were lifted by the Kitan VII, the rest were all less than 18 tons. Step 1: Add a Rockomax Brand Decoupler in the VAB. Step 2: In this order, add these parts: 1x RC-L01 Remote Guidance Unit 1x FL-R1 RCS Fuel Tank 1x Rockomax X200-16 Fuel Tank 1x Rockomax "Poodle" Liquid Fuel Engine 4x RV-105 RCS Thruster Block (Level with the CoM) Step 3: 1x Rockomax Brand Decoupler 2x Rockomax Jumbo-64 Fuel Tank 1x Rockomax "Mainsail" Fuel Tank 4x Standard Canard (Bottom edge of canard level with bottom of fuel tank.) Step 4: 2x Hydraulic Detachment Manifold 2x Rockomax Jumbo-64 Fuel Tank Step 5: (Going up from top of radial fuel tank) 2x Rockomax X200-32 Fuel Tank 2x Protective Rocket Nose Mk7 Step 6: (Going down) 2x Rockomax "Mainsail" Liquid Fuel Engine Step 7: 4x EAS-4 Strut Connector (Zoom in and rotate to go inside the fuel tanks for easy inline strutting) on the X200-32 and the bottom of the Jumbo-64. Step 8: 8x Sepatron 1 (Put 2 on each of the X200-32's and 2 on each of the Jumbo-64's) Step 9: 2x Sepatron 1 (On the top of the center Jumbo-64) Step 10: 4x TT18-A Launch Stability Enhancer Now, it's time to fix the staging. If you run your mouse along the staging column on the right-hand side of the screen, different parts become highlighted. Stage the rocket as so: Stage 0: Top decoupler. Stage 1: "Poodle" engine Stage 3: Decoupler under "Poodle" engine and the 2 Sepatrons under that decoupler Stage 4: Hydraulic Detachment Manifolds and the 8 Sepatrons attached to the two side boosters Stage 5: Launch Stability Enhancers Stage 6: "Mainsail" engines Now scroll up to the top. Open the "subassemblies" tab. Click and drag the entire rocket (by clicking on the top decoupler or SHIFT-clicking anywhere on the rocket) into the "Subassembly Drop Zone". Name it something, and hit "Save". Tutorial 4-2: Creating the Kitan VII Heavy Lifter Step 1: Again, start with a Rockomax Brand Decoupler. Step 2: 1x RC-L01 Remote Guidance Unit 1x Rockomax X200-32 Fuel Tank 1x Rockomax "Skipper" Liquid Fuel Engine 4x Stratus-V Cylindrified Monopropellant Tank (Near the top of the X200-32) 4x RV-105 RCS Thruster Block (Once again, on the CoM) Step 3: 1x Rockomax Brand Decoupler 2x Rockomax Jumbo-64 Fuel Tank (Stacked going down from the decoupler) Step 4: 6x Rockomax Jumbo-64 Fuel Tank (Attached radially to the topmost Jumbo-64) 6x Rockomax Jumbo-64 Fuel Tank (Stacked on the bottom of the 6 radial Jumbo-64's) Step 5: 6x Protective Rocket Nose Mk7 (Top of the radial stacks) 7x Rockomax "Mainsail" Liquid Fuel Engine (One in the middle of the stack and 6 on the outer ones.) Step 6: 18x EAS-4 Strut Connector (6 connecting the topmost fuel tanks to each other, and 12 connecting the bottommost ones to the central one, 2 per column/stack) Step 7: 12x Standard Canard 12x TT18-A Launch Stability Enhancer Step 8: 6x Sepatron I (Facing up, remember that!) Staging as follows: Stage 0: Top decoupler Stage 1: "Skipper" engine Stage 2: Decoupler under said engine and the 6 Sepatron I's Stage 3: The 12 Launch Stability Enhancers Stage 4: The 7 "Mainsails" Once again, drag the whole thing into the "Subassambly Drop Zone" and call it something. (Different from the previous one!) -
Look at this thread from a while back. It is proof that KSP inspires real life, not that real life inspires KSP. (The video especially) Mars-Exploration-Vehicle-Concept
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Say hello to my superhydrophobic plastic sheet! (Acid just rolls right off) I install GLaDOS in the next poster's computer. Along with some Neurotoxin Emitters.
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Again, getting kinda old. 9/10. Then again... so is mine. Work to do!
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Docking: From Navball to First Station, and Beyond
Starwhip replied to Starwhip's topic in KSP1 Tutorials
Okey-dokey then. IN PROGRESS: Tutorial #4: Building Lifters Tutorial #5: First Module Tutorial #6: RCS Tugs - Function and Design Tutorial #7: Finishing Spirion Station Mark II -
8/10 Hey, I've seen you somewhere.
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Ask a stupid question, Get a stupid answer back.
Starwhip replied to ThatKerbal's topic in Forum Games!
Because it is easier to be yellow. What is Delta-V? -
Banned for being irrelevant.
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Big Bang II. (Kudos if you get the reference!) Eventually, a new hill forms, and I claim it.
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I use Flight mode. I find it easier than switching. Although, for some people, it might not be, because here's a list of all the RCS controls in Flight mode: WASDQEIJKLHN
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8. Holding SHIFT in the VAB/SPH and then using the WASD keys to rotate parts rotates them in increments of 5 degrees instead of 90. Great for curved bits of armor and designing wings for spaceplanes. 9. The IJKL and HN keys can be used for RCS translation. If you hit H you thrust toward your nose, and N is aft. I pushes the prograde marker down on the Navball, K pushes it up, J to the left, and L to the right.
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Docking: From Navball to First Station, and Beyond
Starwhip replied to Starwhip's topic in KSP1 Tutorials
Well, I'm ready to do the station-building tutorials, if anyone is interested. I'll give a step-by-step guide on how to build Spirion Station Mark II (The station in the tutorial!). Please respond if anyone wants that series.