Spaceplanes in KSP are fun. Farram Aerospace makes them harder, except that people always seem to use the SABRE engines when building spaceplanes with mods. I have personally found that building planes without SABREs but with FAR is quite a difficult (and fun) challenge. It may sound easy, but launching (and returning!) cargo in this manner is tricky. Rather than just slapping some engines on whatever (or spamming a ton of wings and intakes in stock KSP), you have to carefully balance lift, jet thrust, rocket thrust, and pitch surfaces. So I decided to create a game with the following rules: -Farram Aerospace plugin installed. -Spaceplanes only. No staging of expended parts. Everything must be completely reusable: all parts that go up, must come back down for a nice landing. Spaceplanes can separate into multiple smaller spaceplanes as long as they all make it home and land aircraft-style on Kerbin. -No parachutes for descent. It would be fine to use them to slow down once you have landed though. -Only stock engines and intakes. -No unrealistically placed intakes. No piles of intakes clipped inside each other, intakes facing backwards, or intakes inside an enclosed craft. -I'm using the B9 fuselage parts and wings, anything other than engines and intakes are fine. Or airships. Airships would ruin it. -If you are doing interplanetary missions, kethane might make it more fun. Or, you can just 'stage' by having a series of different sized planes stacked on top of each other, as long as each one can safely return home. Or, you could send a bunch of missions to refuel one large spaceplane. To get this started, Thompdan Kerman lands and returns from the Mun aboard the Mosquito spaceplane lander: