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radonek

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Everything posted by radonek

  1. Obrazky si strc… na spaceport ;-). S anglictinou pomuzeme: --- cut here --- Plugin contest: Fuel tanks: Various lenghts and widths from tiny 60kg to huge 155000kg. Engines: Downsized engines, two/four midsize (1.25m) and five ion engines ranging from 0.625m to 2.5m in diameter. Several radial mini engines, both cryo and monopropelant fueled. ALT-SM series service modules: FL-T200 or FL-T800-sized blocks containing gyros, SAS module, decent batteries, stock of monopropelant and rocket or rocket fuel or xenon. Some are equipped with solar or thermoelectric power sources. ALT-EM series power modules: FL-T200 or FL-T800-sized blocks carrying battery and solar arrays. Fission powerplants and cooling radiators. Several sizes of solar arrays. Batteries. Structural elements: girder variants of various sizes, ballast weights form 1 kg to 10 tons, engine baseplates for attaching 2.5m sized engines to larger 3.75m tanks. SCRAMjet engines and accessories: intakes, air-to-oxidizer compressors, engine baseplate assemblies, tanks with specific O/F ratio. All components are based on original Squad parts, with adjusted size, textures and function parameters. --- cut here --- Zkontrolujte mi to pls nekdo na hrupky. Kdybys to chtel rozsirit (coz by pri poctu soucastek neskodilo) tak mi hod PM nebo si rekni o jabber.
  2. A prozradis nam co to vlastne je? Popisek na spaceportu je nicnerikajici, odkaz zadnej, obrazky zadny, stranka na foru neni…
  3. 1. Always have a bit of spare delta-v for rainy days. 2. Do not bring out of well anything you don't need and won't use. 3. Have a backup plan. Sturdy bottom if landing legs fail, fixed solar panel or radioisotope battery in case you forget deploy solars, moar struts because structural joints are never strong enough, enough spare rcs power to deorbit in case main engine failure… you never know. 4. Do not over-engineer, K.I.S.S. 5. Ten seconds of practice is worth an hour of study. Especially if explosions are involved. 6. You don't have time in whole life to trial and error what can be learnt in an hour. 7. Quicksave is your copilot. Turn to him with every important maneuver. 8. No copilot can save you when you are in the death spiral already. Failures of truly cosmic proportions take their time. And the best ones are born on drawing board. 9. Advanced techniques like asparagus, docking or slingshooting will take you way farther then brute force approach. 10. Any solution to problem involving frying your brains or CPU is not the best. If you cant execute it, it wont work. and as a bonus: 11. Complicated maneuver on LKO is easier then simple maneuver elsewhere. 12. If you are in it for the explosions, you are playing wrong game. You will not be dissapointed anyway.
  4. I don't think its possible in KSP. First, you can't really smash your rockets to pieces, collisions only tear parts apart. There is no "piece of metal from larg orange tank" part. Second, number of objects involved in true kessler syndrome is HUGE and required calculations would sooner blow your computer to pieces. Not like physics calulactions are not trying to fry CPU even with just small number of parts, right? Which is why KSP actually have a limit on number of debris, look around settings panel.
  5. Not quite so, once external tank separates, SSMEs are essentially a deadweight, there is no fuel for them on board. Plus, if you keep orbiter engines unlit during ascent, its still "realistic" – using Buran/Energia flight profile instead of Shuttle's.
  6. Tak jsem kouknul na ty kalaskhnikovy návody a musím říci že mi padla ÄÂelist. Chystal jsem se nÄ›co podobnýho sepsout, ale na tohle teda nemám… Takže budu aspoň kibicovat: HrubÄ› by si to zasloužilo jazykovou korekturu. Chyb je moc aby mÄ›lo cenu je vypisovat (což je ostatnÄ› u textu takového rozsahu pochopitelné), ale můžem se domluvit pres pm/jabber/mail… Radiální korekce by IMO bylo lépe prezentovat na eliptické dráze kde bude jejich vidÄ›t jejich skuteÄÂný smysl. Munární kapitola je až moc sofistikovaná. V podstatÄ› ÄÂlovÄ›ka který se sotva vyhrabal ze studnÄ› táhneÅ¡ po dost komplikovaných drahách rovnou na pÃ…â„¢esné pÃ…â„¢istátní. Vezmi výbornou ÄÂást o hohmannovi, rozÅ¡iÃ…â„¢ trochu odstavec o brzdÄ›ní (ty dvÄ› vÄ›ty by si to beztak zasloužily) a máš jednoduchou misi "na Mun a zpátky". PokroÄÂilé manévrování a pÃ…â„¢istávání může poÄÂkat na pozdÄ›ji. PÃ…â„¢istání na Munu je hezké, ale zavádÄ›jící – v podstatÄ› je to trochu bezpeÄÂnÄ›jÅ¡i varianta "sebevražedného zážehu". Manévr je to chytrý, ale zaÄÂáteÄÂníkovi bych ho rozhodnÄ› nedoporuÄÂil. Trochu by se taky dalo rozvést jak se má retrográdní znaÄÂka k žádané kolmici. HlavnÄ› mi tam chybí zÃ…â„¢etelné varování ohlednÄ› zákeÃ…â„¢ného rozdílu mezi skuteÄÂnou výškou a tím co ukazuje výškomÄ›r. To je vÄ›c která zabíjí! Když už se chceÅ¡ zmiňovat o pluginech, tak by nemÄ›l chybÄ›t flight engineer. A je dobÃ…â„¢e že do toho netaháš srabárny ala mechjeb :-) Nevykládej si to tak že by se mi to nelíbilo. Naopak, je to výborný a hlavnÄ› mÄ› dostal hojný a kvalitní obrazový doprovod. JeÅ¡tÄ› jsem nevidÄ›l návod který by mÄ›l tolik dobrých obrázku a schémat. Vůbec se nedivím že na to zabrali i ÄÂesky nemluvící ÄÂtenáři.
  7. 1) For six-wheel rovers, steering lock on center wheel pair helps a lot. 2) Rovers are easier to build in SPH. Just remember to pick some other small part as root so you can tear it off and save as prefab. 3) Improvised generaly usefull part: girder segment + radioisotope generator. Turn generator 180° around attachment point so it is inside the girder. Voila – you have girder segment with four attachment nodes.
  8. Actually, I consider word "burn" huge overstatement when it comes to Gilly landing. RCS power is more then sufficient to bring decent lander down smoothly. Amen. Delta-v encountered there is still hunting me in my dreams :-)
  9. This is actually important and useful simplification from gameplay standpoint. When you are doing some delicate maneuvring, you don't want to be disturbed by orbital perturbations elsewhere, right? Sure, that you can find your kerbals on exactly same orbit where you left them is bit uneralistic, but its part of what makes larger space program manageable. Unless you are real space agency and pay people specialized in monitoring and stationkeeping :-) Plus, given how 23km "collision" behavior is designed, there may be performance issues with computing drag in this case.
  10. There is "drag and drop zone" on the bottom of subassemblies tab. You detach part of your craft and click there.
  11. Depends on size of the black hole. Large ones in centers of the galaxies can have tidal forces small enough you could reach the event horizon unshredded.
  12. If it's too big to be mounted under lander, I just slap landing engines to the sides of rover. This rover-cum-lander thus descend on its own, decouple engine blocks and ride to the sunset… Structural supports for engines may double as makeshift fenders. With some fuel left, engine blocks can even be used to jump around a bit, but thats kinda risky.
  13. There is a great mod rcs build aid for this. It can show torque forces imparted by rcs for both dry and ladden CoM.
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