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Everything posted by radonek
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Spacestation exploding for no reason
radonek replied to milosh's topic in KSP1 Technical Support (PC, modded installs)
Similar thing happened to me recently. Things blew up under warp, then kraken began pushing one of my orbital stations. Removing mods did not help, reverting to older savegame did. I suspect KAS/KIS since I installed them just before troubles started (but never actually used them outside of pad testing). -
I hear this repeated all the time since I bought my first nvidia card (440MX) - that there is some great project that will stop all ATI troubles, if you wait just a bit longer. I have bought several new cards since then, always done a research and always ended with some miraculous new driver or improvement that will make it work in some unspecified future. Always ended up with nvidia because it worked then and works now. IMO only good that could actually get out of such promises would be pushing nvidia to help noveau with open driver or open it's own.
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Most Difficult Thing You Ever Archive In KSP?
radonek replied to ThePULSAR's topic in KSP1 Discussion
Rescuing kerbal from LKO without any upgrades. Read: no orbits in map view, no targeting, nothing… -
KOI Burn efficiency?
radonek replied to GarrisonChisholm's topic in KSP1 Gameplay Questions and Tutorials
As far as minmus go, orbital energy changes are so cheap it does not really matter. Mun or other big moons are different story, but you can wait it out. Since your orbit is fixed relative to planets own orbital motion, you can just wait until burn point is close to Pe (as close as inclination allow). -
I would go with "few mods" (KER, alarm clock, precise node, RCS helper…) but when 1.0 went out, I decided to try pure vanilla game and I am still having a good time.
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Well, even slackware is better then what passes for "package management" on windows. And slackware has great package manager if simple-as-pointed-stick is what you need. Think of heavily customized router boxes, livecds and alike.
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Can't get to asteroid [Noob & Using Mechjeb]
radonek replied to NateDaBeast's topic in KSP1 Gameplay Questions and Tutorials
Sorry, no idea, I do not use mechjeb. However, point (3) is similar to nonequatorial sattelite contracts and everything else is pretty simple. -
Can't get to asteroid [Noob & Using Mechjeb]
radonek replied to NateDaBeast's topic in KSP1 Gameplay Questions and Tutorials
My 2 cents: 1) Find an asteroid on intersection course with Kerbin SOI. 2) Target it. Map view will show its trajectory around kerbin - parabolic. 3) Get on as close orbit as possible. You dont want to shoot out of Kerbin system just now, so you keep your PE inside Kerbin SOI, but you can match inclination and argument just fine. Obviously, launching right into right orbit is the thing here. 4) Now wait until asteroid is close… 5)… and just raise your PE away. You should get pretty close encounter (<2000km) 6) Once on your way, few small adjustments (<80m/s in my case) can get your encounter dead on. Idea here is that parabola-by-kerbin is where asteroid will be in future, so you start with that and retrace it back -
I'm an idiot who cant get to the moon
radonek replied to Prahmasyp's topic in KSP1 Gameplay Questions and Tutorials
For nice, stable lander get Mk1 pod with terrier, add 2x radial tank, 2x radial material bay and you have very wide, stable base. Only downside is lots of drag way up. If you add small tank on pod, put those radial parts on radial decouplers and set up proper staging, you have can squeeze quite a lot of d-v out of it. -
How to reach correct satellite coordinates?
radonek replied to fireblade274's topic in KSP1 Gameplay Questions and Tutorials
How could that be fixed? Polar orbits does not have universaly recognized retrograde direction. You lift of, say, northward, then you can get to same orbit aiming southwise half a day later. IMO only thing that can be done is to visually hint you at proper direction. Which the game does. -
Use nerva onto separate tug. Simple design is one LV-N, two fuel tanks paralel to it (to maintain CoM thru fuel depletion) and some decent torque (to manipulate cargo without reaction wheels of its own) plus necesities (cooling, power, docking, control…). Typical interplanetary mission then work like this: 1) mission ship lift on its own power (expendable) and dock with tug on LKO 2) do transfer burn using mission ship expendable stage (doing transfer burn with nervas tiny thrust would take forever) 3) inclination changes, breaking burn or whatever maneuvring is then done by tug 4) (do something interresting) 5) return trip is powered by tug again, either refueled at destination or supllied from mission ship (empty tanks, lander etc. is ditched) 6) on arrival, you either use tug to maneuver whole thing to LKO and wait for descent module or simply aim your ship to descent trajectory, detach and move tug to LKO 7) tug is serviced and refueled for next mission at LKO fuel depot/station. Of course, such a tug is also handy for moving cargo around kerbin orbits and hauling stuff to mun/minmus. You don't need to have big fuel capacity on tug itself - spare fuel can be part of mission ship. Key part is Nerva engine itself - its heavy and expensive, so you'd better reuse it. You can also attach anything thats worth reusing (reaction wheels, spare RCS fuel, RTG power…). And since you are only bringing tug up from the well once, and without any cargo, it should be much easier to desing a booster.
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I use triplescreen with intel card and dualscreen with nvidia, works great. Actually, it works way better then win7 for me. Windows can turn display on and off, and thats about it. Can't enforce or remember window placement, size, state, screen or anything. Linux window managers are highly configurable and can make multiscreen not only working, but comfortable and useful.
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4G only make sense for 32bit windows.
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Safety of Nuclear plants in a corrupt or dangerous country.
radonek replied to Everten P.'s topic in Science & Spaceflight
There you have it. If nuclear shutdown lead to higher energy prices, it implies that nuclear power was a net gain for japanese people. So, those expenditures aint for nothing - in a sense its repayment. I would not argue that commercial entities are to be allowed to act irresponsibely. But if you throw "external costs" at them, you should also think about "external gains" to be fair. -
Sadly this is no longer true. KDesktop->Plasma, Konqueror->Dolphin, Kuickshow->Gwenview, KBluetooth->Bluedevil, KPlayer->Dragon, KOffice->Calligra, Kopete->telepathy, khexedit->okteta, kcontrol->systemsettings, marble…
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…or C) does not mistake "parenting" for "indoctrinating prejudices". Why even bother? About every new generation in human history is called lazy, stupid and immoral. It would be funny if it were not boring already.
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Safety of Nuclear plants in a corrupt or dangerous country.
radonek replied to Everten P.'s topic in Science & Spaceflight
Good point. And could be worse. I would not even go as far as to call Fukushima "spectacular", just medialized scaremongering. It claimed lives of two technicians – who drowned in basement because of tsunami. Not funny for them, but as far as industrial accidents go, thats pretty tame. -
Aint that less efficient?
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Core i5 / GTX275… runs just fine. I didn't bother to do a comparison, but I can't tell difference by eye. I'd say your install have some issue.
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The Space Shuttle sure comes down steep
radonek replied to guitarxe's topic in Science & Spaceflight
Umm, no. During descent there was a scary phase where it would go out of controll and fall until it gathered more speed, but its landing approach was supposedly safer. Straight wing can be much smaller because it has better low speed aerodynamics. See http://history.nasa.gov/SP-4221/ch5.htm#212 -
Realistic Fantasy Adventuring Armour
radonek replied to Legendary Emu's topic in Science & Spaceflight
Those same tens of thousands of men would willingly take off some of their armor to gain more mobility when situation called for it, which was most of the time. That, or risked being flailed to death by some stupid peasants. Quite a few historical battles were lost by armored knights who misjudged the situation and (unlike game and movie makers) their peers were well avare of that. Most of heavy sets were meant to be used in full only in tournaments to prevent injury. Now, if we were talking cavalry charge in good terrain, that'd be sure pick for heavy armor, no question about that. Besieging castle? Much less so. Crawling through some muddy cave? Hell no, anything heavier then boiled leather is more likely to kill you then save you. I'd pick gambeson, morion helmet, gladius or cutlass and a round shield. -
Worsening KSP performance.
radonek replied to Majorjim!'s topic in KSP1 Suggestions & Development Discussion
I dont see any significant slowdown. KVV did this on my box all the time from 0.24, I'd say its b0rked. And if you run mods then any blame laid on KSP itself is basicly unfounded.