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radonek

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Posts posted by radonek

  1. First, you don't really need the cage assembly. You can land directly on the wheels, they are quite sturdy.

    Second, SAS is imo single most useful device on rover – it can save you from flipping over. If you are falling from higher up, it can turn you wheels-down to better absorb damage. Quick hit of an F key saved my rovers plenty of times. (disclaimer: I don't like to snail around at 4/ms)

    And if you haven't done so already, go to controls configuration and change rover keys to something else then reaction wheels use.

  2. You may also be able to get an acceptable intercept from the same orbit by just doing a highly eccentric orbit. Create a node at periapsis to push your apoapsis nice and high. It will take your craft much longer to complete the orbit and get back to periapsis so if you lift your apoapsis to the right height you will meet up with your target after one complete elliptical orbit. Just experiment with the node and watch for intercept markers appearing...

    I would not recomend that. It sure is easier to set up, but intercept tends to occur at bigger relative velocities (you are basicly falling from higher up) and thus have much smaller interception window. Not much problem for experienced pilot with well equiped ship, but I don't think either of these apply here :-)

    IMO your first method is better, correction burns have bigger time window and don't require much TWR. Which is important – final approach without RCS will need very precise thrust control, easier with smaller engine. Thinking about that, ship should be as small as possible anyway so that it could flip prograde/retrograde quickly.

    Another thing that pops to mind is electricity – rotating a ship drains power and if you have only entry-level ship with small onborad battery and no solar array, you will be empty fast. So, first thing to do would be to turn off SAS in stranded craft to save power.

  3. telemetrie na rampe:

    Kouston, are you getting flight data? Good.

    telemetrie low atmo:

    Telemetry says there was minor power fluctuation… ahh, forget it. It's nothing.

    telemetrie hi atmo:

    Pressure in control room is steadily increasing.

    telemetrie LKO:

    External pressure is depressingly low.

    telemetrie kerbin hi orbit:

    No signs of spontaneous disintegration.

    telemetrie mun low orbit:

    Most significant property of telemetry from other side of the Mun is lack of it.

    telemetrie mun surface:

    You'd better work on that landing a bit more. This could easily turn into long holiday you know.

    telemetrie minmus low orbit:

    Message from flight: And you said it will fall to pieces. You owe me a beer. If it doesnt fall to pieces on way back.

    telemetrie minmus surface:

    Except for strangely low fuel expenditure, low gravity does not seem to affect systems.

    telemetrie kerbol hi orbit:

    Ground crew got bored and went for game of kerball.

    telemetrie kerbol low orbit:

    Telemetry shows significant absorption of thermal radiation is affecting internal temperature in positive way.

    Flight says this vehicle is not sun-rated and warranty will be voided if you try to land there.

    telemetrie duna low orbit:

    Everything is A-OK. Smooth ride. If it were not for the view, you would think we are still orbiting Kerbin.

    telemetrie duna surface:

    Telemetry says you stoped. Can you confirm?

    telemetrie eve surface:

    Are you sure those pressure readings are right? Flight says he can hear sound of warranties being voided all the way from here.

    telemetrie gilly surface:

    Telemetry can't confirm landing. Are you sure this is it?

    telemetrie Eeloo:

    Do you know deep freeze induces metal fatique? Warranty would be voided if it were not frozen solid.

    telemetrie jinde:

    Flight says numbers are nominal. Mostly.

  4. NieÄÂo už mám spáchané... Potil som to skoro dva dni, obrázky budú zrejme z imguru (miestny systém som nejak nepochopil)

    Môžete sa na to pozrieť a prípadne opraviť preklepy alebo "blbé" formulácie?

    Sorry byl jsem pres svatky mimo. Urcite byto upravu sneslo:

    Use is essential.
    Kdyz uz tak "usage".
    …and then turn gradually decreases to a value…
    turn tam nejak nepatri.
    …vehicle can by capable of reaching orbit…
    by -> be
    Alchemy Techniologies
    preklep v Technologies. Navic o kus vyse je to Alchemy Nuclenonics?
    Usefull for exactly balance center…
    Useful for precise balancing of CoM or load testing of new launchers.
  5. Mám isté problémy

    - spáchal som zatiaľ Å¡esÃ…Â¥ "vedeckých" prístrojov. Ale chýba k nim sluÅ¡ný pokec v ScienceDef.cfg. Vedel by s tým niekto pomôcÃ…Â¥? vykrádaÃ…Â¥ cudzie sa mi nepáÄÂi...

    S tim rad pomuzu. Mas jabber?

  6. …That's why Eeloo and Gilly shouldn't have anomalies, but I don't recall anyone actually checking and reporting it yet.

    Actually, I believe I've found anomaly on Gilly. Except it wasnt very anomalous – small hill on edge of steep slope. It betrayed more regular shape then terrain around, but was so small I didn't noticed it at first and spent some flying around.

  7. njn, pracujem na tom, ale s engliÄÂtinom nekamarátim, takže nieÄÂo vypotiÃ…Â¥ je problém

    Obrázky: http://kyklop.imgur.com

    Obrazky si strc… na spaceport ;-). S anglictinou pomuzeme:

    --- cut here ---

    Plugin contest:

    Fuel tanks: Various lenghts and widths from tiny 60kg to huge 155000kg.

    Engines: Downsized engines, two/four midsize (1.25m) and five ion engines ranging from 0.625m to 2.5m in diameter. Several radial mini engines, both cryo and monopropelant fueled.

    ALT-SM series service modules: FL-T200 or FL-T800-sized blocks containing gyros, SAS module, decent batteries, stock of monopropelant and rocket or rocket fuel or xenon. Some are equipped with solar or thermoelectric power sources.

    ALT-EM series power modules: FL-T200 or FL-T800-sized blocks carrying battery and solar arrays.

    Fission powerplants and cooling radiators.

    Several sizes of solar arrays.

    Batteries.

    Structural elements: girder variants of various sizes, ballast weights form 1 kg to 10 tons, engine baseplates for attaching 2.5m sized engines to larger 3.75m tanks.

    SCRAMjet engines and accessories: intakes, air-to-oxidizer compressors, engine baseplate assemblies, tanks with specific O/F ratio.

    All components are based on original Squad parts, with adjusted size, textures and function parameters.

    --- cut here ---

    Zkontrolujte mi to pls nekdo na hrupky. Kdybys to chtel rozsirit (coz by pri poctu soucastek neskodilo) tak mi hod PM nebo si rekni o jabber.

  8. 1. Always have a bit of spare delta-v for rainy days.

    2. Do not bring out of well anything you don't need and won't use.

    3. Have a backup plan. Sturdy bottom if landing legs fail, fixed solar panel or radioisotope battery in case you forget deploy solars, moar struts because structural joints are never strong enough, enough spare rcs power to deorbit in case main engine failure… you never know.

    4. Do not over-engineer, K.I.S.S.

    5. Ten seconds of practice is worth an hour of study. Especially if explosions are involved.

    6. You don't have time in whole life to trial and error what can be learnt in an hour.

    7. Quicksave is your copilot. Turn to him with every important maneuver.

    8. No copilot can save you when you are in the death spiral already. Failures of truly cosmic proportions take their time. And the best ones are born on drawing board.

    9. Advanced techniques like asparagus, docking or slingshooting will take you way farther then brute force approach.

    10. Any solution to problem involving frying your brains or CPU is not the best. If you cant execute it, it wont work.

    and as a bonus:

    11. Complicated maneuver on LKO is easier then simple maneuver elsewhere.

    12. If you are in it for the explosions, you are playing wrong game. You will not be dissapointed anyway.

  9. I don't think its possible in KSP. First, you can't really smash your rockets to pieces, collisions only tear parts apart. There is no "piece of metal from larg orange tank" part. Second, number of objects involved in true kessler syndrome is HUGE and required calculations would sooner blow your computer to pieces. Not like physics calulactions are not trying to fry CPU even with just small number of parts, right? Which is why KSP actually have a limit on number of debris, look around settings panel.

  10. If you have delta v to spare, launch any direction and burn to exit Mun's SOI in Mun retrograde direction.

    If you want to perform most efficient maneuver, launch towards the Mun's prograde/retrograde point. That is the point on Mun surface facing exactly prograde or retrograde direction of Mun's orbit. You may not have lowest inclination but that's irrelevant because this orbit is parallel to Mun's orbit and you can eject from that in direction parallel to Mun's orbit which is the most effective ejection direction.

    Enlightening. Thank you.

  11. Plus if going for realism your shuttle engines ought to be lit alongside the solidstage. NASA has the equivilent of a fuel duct running from that jumbo orange tank into the shuttle itself, thats why they can pound thrust (and use the shuttles thrust-vectoring) during the launch, yet still seperate with full fuel on the payload (shuttle itself).

    Not quite so, once external tank separates, SSMEs are essentially a deadweight, there is no fuel for them on board. Plus, if you keep orbiter engines unlit during ascent, its still "realistic" – using Buran/Energia flight profile instead of Shuttle's.

  12. Tak jsem kouknul na ty kalaskhnikovy návody a musím říci že mi padla ÄÂelist. Chystal jsem se nÄ›co podobnýho sepsout, ale na tohle teda nemám… Takže budu aspoň kibicovat:

    Hrubě by si to zasloužilo jazykovou korekturu. Chyb je moc aby mělo cenu je vypisovat (což je ostatně u textu takového rozsahu pochopitelné), ale můžem se domluvit pres pm/jabber/mail…

    Radiální korekce by IMO bylo lépe prezentovat na eliptické dráze kde bude jejich vidÄ›t jejich skuteÄÂný smysl.

    Munární kapitola je až moc sofistikovaná. V podstatÄ› ÄÂlovÄ›ka který se sotva vyhrabal ze studnÄ› táhneÅ¡ po dost komplikovaných drahách rovnou na pÃ…â„¢esné pÃ…â„¢istátní. Vezmi výbornou ÄÂást o hohmannovi, rozÅ¡iÃ…â„¢ trochu odstavec o brzdÄ›ní (ty dvÄ› vÄ›ty by si to beztak zasloužily) a máš jednoduchou misi "na Mun a zpátky". PokroÄÂilé manévrování a pÃ…â„¢istávání může poÄÂkat na pozdÄ›ji.

    PÃ…â„¢istání na Munu je hezké, ale zavádÄ›jící – v podstatÄ› je to trochu bezpeÄÂnÄ›jÅ¡i varianta "sebevražedného zážehu". Manévr je to chytrý, ale zaÄÂáteÄÂníkovi bych ho rozhodnÄ› nedoporuÄÂil. Trochu by se taky dalo rozvést jak se má retrográdní znaÄÂka k žádané kolmici. HlavnÄ› mi tam chybí zÃ…â„¢etelné varování ohlednÄ› zákeÃ…â„¢ného rozdílu mezi skuteÄÂnou výškou a tím co ukazuje výškomÄ›r. To je vÄ›c která zabíjí!

    Když už se chceš zmiňovat o pluginech, tak by neměl chybět flight engineer. A je dobře že do toho netaháš srabárny ala mechjeb :-)

    Nevykládej si to tak že by se mi to nelíbilo. Naopak, je to výborný a hlavnÄ› mÄ› dostal hojný a kvalitní obrazový doprovod. JeÅ¡tÄ› jsem nevidÄ›l návod který by mÄ›l tolik dobrých obrázku a schémat. Vůbec se nedivím že na to zabrali i ÄÂesky nemluvící ÄÂtenáři.

  13. 1) For six-wheel rovers, steering lock on center wheel pair helps a lot.

    2) Rovers are easier to build in SPH. Just remember to pick some other small part as root so you can tear it off and save as prefab.

    3) Improvised generaly usefull part: girder segment + radioisotope generator. Turn generator 180° around attachment point so it is inside the girder. Voila – you have girder segment with four attachment nodes.

  14. …This is a strange simplification of KSP, for unknown reason, that they decide to put things not controlled on "rails" (same non changing orbit) …

    This is actually important and useful simplification from gameplay standpoint. When you are doing some delicate maneuvring, you don't want to be disturbed by orbital perturbations elsewhere, right? Sure, that you can find your kerbals on exactly same orbit where you left them is bit uneralistic, but its part of what makes larger space program manageable. Unless you are real space agency and pay people specialized in monitoring and stationkeeping :-)

    Plus, given how 23km "collision" behavior is designed, there may be performance issues with computing drag in this case.

  15. If it's too big to be mounted under lander, I just slap landing engines to the sides of rover. This rover-cum-lander thus descend on its own, decouple engine blocks and ride to the sunset… Structural supports for engines may double as makeshift fenders. With some fuel left, engine blocks can even be used to jump around a bit, but thats kinda risky.

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