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Tuareg

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Everything posted by Tuareg

  1. nope, its design choice. if you want it to work like that you have to work on it. not much but you have to. apparently squad doesnt want to work on it
  2. I think this is the point of the games. do things if you like. but in ksp there is nothing to do other than build tensome rockets and send them away... the whole solar system adds the possibility of build 10 rockets and you can visit everything... whats are the lots of thing to mess with? cos unfortunately i've missed them. most people dontlike repeat/rinse like gameplay. they need aims and rewards. in ksp none of these exists. what dou you think there are all the mods out for the game? ask ppl here on the forum to play this game stock for a week. they will laugh at you. playing? this? stock? i dont want to turn it into a simcity and giving modules and functions for the building wouldnt be difficult at all. could be easily done in ksp. all are actually already done in the form of mods, they would just need to look around. there are planetary base buildings, there are minings (not perfect for casual players, too much micro managemet but it could be reduced greatly), there are communication mods (ppl will not launch satelites just for the shake of launching, they need a reason) etc. i have a cool munar base, i will never visit them because there is no reason. getting fuel there would give a reason... if there yould be specific things/resources on planets or moons that would give reasons to go there... like to unlock giga big rockets you need pampurampulus metal and you can only find it on the 3rd moon of the 4th planet. that would give a reason. and would make this crap physics simulator a game (yes its crap, it has so many fault based on a physics engine made for graphics and not physics simulation, its incredible).
  3. and you want only that much? do you think that will entertain casual players? to build a lunar base could be like getting to the next level but for sure to do that you would need to do a lot. building a game is like putting up aims the player can work towards. launching your next gen rockets from mun would let you to avoid fighting kerbins atmosphere and gravity, but to do so you would need to 1: find the researches 2: bring equipment to mun 3: build mines 4: find a good launchpoint 5: bring materials to the mun 6: build a colony with a launchpad 7: build a factory 8: start launching your munar rockets to move on to other planets... this is how games work and what is missing from ksp. there are 10 some target planets, build rockets fly to there end of game...
  4. it could give to the endplay. there are only a few things you can do in this game and even those are like, ok, ive done it. whats now? like build bases around stuff. i knew it will NOT happen but somewhere deep i was hoping that maybe science will give a reason to build big ships and bases to play with them. now it happened as i was afraid of. it didnt give any reason. i have bases all around the kerbol system but for what? sometimes i can take a look on them and ave how cool they are. and? thats it? no use at all. mining could be an other reason (to be honest it could even be combined with science) but it will not. there is just no reason to play this game atm. now after they somewhat sorted the science i've unlocked the entire tree in like 2 days but it didnt give anything to the game other than those 2 days. (and as they messed it up it was more of an annoyance than joy. like on the planets surface you could use science rovers to explore but no, the docking and the wheels were right at the very end of the techtree... the science lab is pointless... should i continue?)
  5. yep you are right, and it wasnt nice. well, what i think is there are 2 options if the asteroids will spawn in the current system (aka orbiting sun): 1: they will be too big to change their orbit - in this case chasing them down, refueling on them and moving on will cost so many resources that it will not be worth going after them 2: they will be small enough to be moved to orbit - in this case everybody will build the ship around asteroids and you have a mobile fuel mine. to make it any useful they would need to create asteroid fields bond to planets - in this case the planets which doesnt have an asteroid field and the moons will fall out of the mining and refueling (however its just my guess squad wouldnt place asteroids around every planet) having actual surface mining (like ice around poles, or even methane in swamps) would be far more interesting the only one positive side of having mines on asteroids is that its a lot easier to dock to an asteroid mine than landing on a fix position on a planet what i fear is that the entire thing will be solved with one single modul. you put a claw on it, attach to the asteroid put a fueltank on its other side and it will refill the fueltank by the time... thats it. i hope im wrong but this is what i think.
  6. a good sum of what i wish. sad i doesnt have good enough english to get my thoughts into nice sentences thanks
  7. only to stop the initial rotation. once its on perfect orbit, that's it. (sure in real life there is no perfect orbit. in a game there could be) anyway, the pointing the same point of the sky isnt a fine solution anyway. that just doesnt exist in any form.
  8. the auto/manual switch would be great so i could set one to auto what i want to work with the transmission and set to manual what i want to control you can actually extend the antennas, it would be good to have it for the solarpanels too
  9. hmmm thats already positive and yeah, im might be negative but last time i was right about science and i still think they will mess it up...
  10. yeah, its a good looking mod its just missing exactly what i would like from it. it doesnt take science from the returning vehicle.
  11. good looking mod but i miss something. my biggest problem with not having stock hangar is that i have to recover a vehicle in order to get the science it has collected. i wish there would be a fixed hangar at ksc which, if i dock would receive the science at full values (like if i would recover the vehicle). thanks a lot
  12. they have already wrote somewhere that kerbal exp will change boost/engine efficiency/overheating so nothing you/we dream of. and anyway. they mess up everything why would this be the exception?
  13. what i mean is let us drive back a vehicle/bring back science keep it ready with crew without recovering it. like a rover or ssto cant collect science because you have to retrieve and launch again every time...
  14. no the kerbals are who dont have logic, those are their developers
  15. i've already said this will happen when they have announced science... just like now i say they will totally mess up kerbal experience and resources too.
  16. yes, but after that you cant extend them manually... they get locked
  17. title says everything. i dont see any reason. dont even close them, i will do it if i want. thx
  18. erm, well, diff settings then. i hate crappy surprises. anyway i did it just save before spending science try all the options, chose whatever i like
  19. i think you misunderstand physics like many. what do you think how the moon have chosen which side will it show to us poor humans? do you think it does have a heavier side and it turns that side towards the gravity? really? do you think that those things like centerofmass, profile or whatever makes any difference? erm. well, no, it doesnt. both the centripetal force both the gravity affects every tiny point of the object. it doesnt matter how it looks like. ergo if once you put an object into perfect rest on orbit it will stick to that and whatever part of it looks into the center of gravity it will always look that way... irl the problem is that everything you launch has an initial spin and they want to use this gravitational force to stop that spinning because irl you cant ever make an object being in complete rest. anyway. in spherical geometry following orbit around a globe isnt even rotation. its moving in straight line (in any chosen point of the object)
  20. a lookat(vector) isnt difficult to program to fix it...
  21. exactly this is what im talking about but it should work without "cheating"
  22. for a planet, but for satellites its already in use irl thats the unperfect basic situation as i've mentioned in the op if you are zoomed to an obejct it doesnt matter if you are in timewarp or not the orbiting object will always follow the initial trajectory and not the orbitvectors however in my views as ksp is an ideal world if we completely stop the rotation of an object it should fly on sync orbit. the non-ideal way is the irl where u have an initial spin...
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